Matthew Vaj

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  • #33353
    Matthew Vaj
    Participant

    A memorial service in being planned for the crew of the lost transport. This is a grim reminder that we have procedures for a reason.

    Our current primary objective is to identify potential locations to set up a small base. There are a few candidate locations here in Drenan, none of which are particularly good options. Based on the traffic patterns observed over the past couple shifts, we expect that the Onwia System will have areas which see fewer Hegmony vessels, so our recommendation is that scouting Onwia be an immediate priority.
    However, part of the commmunique from Command was related to our first supply drop, which is planned to be sent during the next shift. Before we transition we will move to locate and secure the drop. Unfortunately the engineers have been unable to significantly increase the precision of the array, so we cannot expect the drop to arrive exactly where it is supposed to be.

    #33292
    Matthew Vaj
    Participant

    Vaj nods to Mundy and raises his own glass in response.

    “I know the Fleet Captain is working with a few others to make final arrangements, but haven’t heard what the finalized details are.”

    #33288
    Matthew Vaj
    Participant

    Vaj enters shortly afterward. Seeing Mundy, he walks over and briefly pats her on the shoulder before taking a seat.

    “I’ll have the same, Guy.”

    #33278
    Matthew Vaj
    Participant

    // very large shoes to fill, indeed.

    #33086
    Matthew Vaj
    Participant

    // A great snippet of the life of Cmdr Korczynski 🙂

    #33060
    Matthew Vaj
    Participant

    Roleplay is inherently an objective as we are the Terran Stellar Navy Role Play group, but it isn’t required, per se. The extent to which non-gameplay Roleplay on the bridge exists is largely dependent on the captain and, to a lesser extent, the crew.

    I think you are accurate in your assessment that as a whole we currently have more of a focus on winning the game instead of roleplaying the game. I won’t say whether that’s a good or bad thing; it just is, for better or worse, though I do think it is largely an artifact of the game itself not being particularly conducive to keeping all members of a crew engaged aside from combat situations. There’s a lot we can do with the sandbox, but only so much maintains interest for any significant period of time.

    I will note that if you have an interest in more roleplay, in my experience if one person is engaging in it, others will join in, so I would encourage you to roleplay as much as you like. Back when I was a lowly engineer I liked to report damage with comments like “Hull breaches on deck 3!” which I think helped a lot with immersion. Tbh it’s a lot harder to RP about anything non-combat related as a commanding officer.

    This has been one of the long-standing questions of the group, and I doubt that anyone will mind if you throw out ideas for how to expand on roleplay if you have them.

    #33057
    Matthew Vaj
    Participant

    Senior officers in general are the right people to talk to about ways to engage in roleplay. Feel free to throw them in this thread. Also link the thread you mentioned.

    As for division organization, we have:

    Office of Naval Intelligence (ONI), currently headed by me.
    ONI is subdivided into Intelligence and CIC
    Intel are the masterminds behind long-term plotlines.
    CIC are people who actually run missions from the Command and Control Deck.

    Research and Development (R&D), also currently headed by me.
    There are five areas within R&D, for details see https://docs.google.com/document/d/1UgQxwlBaDz6GamPXkVrqF8E_s5os_JMiao8X0SD8wt0/edit#heading=h.2ybkogdrh68b

    Training Dept, headed by Commander Aramond
    Training officers administer exams and work with new officers to help them get up to speed.

    Personnel, which doesn’t have a formal head right now, though I anticipate that changing in the near future.
    This is mostly just keeping the Central Officer Records up to date.

    #33028
    Matthew Vaj
    Participant

    // 3rd person logs are a bit unorthodox, but a great re-intro nonetheless!

    #33000
    Matthew Vaj
    Participant

    Vaj looks up again, sets down his datapad, and stretches while shaking his head.

    I read the summary, but haven’t gotten to the detailed report yet.

    He takes a drink and pulls up the report.

    Let’s see… reptilian, from a low gravity world, carnivores. Four eyes, that’s a new one for me. A few different types of ships, probably not much of a threat to us. Significant cultural diversity, I’m sure Mundy is having fun going through those records.

    Vaj stops and takes another drink, then his datapad beeps. He glances at the notification and starts

    I completely forgot, I’ve got a meeting in ten minutes. We’ll chat later about the Ingratus. See you, Xansta!

    Vaj gets up and quickly leaves the bar.

    #32999
    Matthew Vaj
    Participant

    The leader was the Kraliens’ High Priest. We don’t actually know what his name was.

    #32820
    Matthew Vaj
    Participant

    // Hahahaha That is fantastic! Nicely done!

    #32804
    Matthew Vaj
    Participant

    Zaphod, Beeblebrox, Slartibartfast, Agrajag, Fenchurch, Eddie, Krikkit, Grunthos, Pag, Meuller, Prak, McKenna, Hactar

    #32802
    Matthew Vaj
    Participant

    To Nhaima:

    Miss might be too strong a word. But I’m glad we stayed here for awhile. My understanding and appreciation of Skaraan culture has certainly improved. And I must say, their beds, though large, are quite well padded. I haven’t slept this well since we left for this assignment.

    • This reply was modified 5 years, 3 months ago by Matthew Vaj.
    #32784
    Matthew Vaj
    Participant

    Vaj orders tea for Wilcon.

    No alcohol for you, not with that concussion. How’re you feeling?

    #32781
    Matthew Vaj
    Participant

    Vaj laughs.

    Hjordens have good drinks, but after all this time it sure is nice to have a drink without getting squashed. Remind me to buy a round for the team that made this bar usable.

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