Aposine

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  • #25520
    Aposine
    Participant

    I think Allard has a similar thing going.

    #25513
    Aposine
    Participant

    *raises hand*

    Hope it goes better than the last time 😛

    #25509
    Aposine
    Participant

    A list I’ve been sitting on since this began:

    Avians:
    TSN Condor
    TSN Cormorant
    TSN Darter
    TSN Harrier
    TSN Kestrel
    TSN Kite
    TSN Osprey
    TSN Roller

    Non-avian animals:
    TSN Caiman
    TSN Cobra
    TSN Hornet
    TSN Lynx
    TSN Moray
    TSN Python
    TSN Scorpion
    TSN Stingray

    Celestial objects:
    TSN Arcturus
    TSN Castor
    TSN Procyon
    TSN Pollux
    TSN Rigel
    TSN Sirius

    Constellations:
    TSN Andromeda
    TSN Aries
    TSN Cetus
    TSN Cygnus
    TSN Fornax
    TSN Gemini
    TSN Orion
    TSN Sagittarius

    Virtues:
    TSN Diligent
    TSN Fierce
    TSN Gallant
    TSN Relentless
    TSN Stalwart
    TSN Steadfast
    TSN Vigilant

    Creatures:
    TSN Basilisk
    TSN Manticore
    TSN Revenant
    TSN Siren
    TSN Spectre
    TSN Wraith
    TSN Wyvern

    Professions:
    TSN Archer
    TSN Dragoon
    TSN Explorer
    TSN Nomad
    TSN Paladin
    TSN Ranger
    TSN Surveyor
    TSN Vanguard

    Historical figures:
    TSN Galileo
    TSN Huygens
    TSN Kepler
    TSN Magellan

    Miscellaneous:
    TSN Apex
    TSN Gale
    TSN Hurricane
    TSN Monsoon
    TSN Predator
    TSN Rook

    Didn’t care to include any deities.

    Restricting the entire fleet to a single theme would, in my opinion, feel a bit cheesy – Captain-Planet-y – and diminish ship individuality. I’d even propose scrapping the palette for insignias (I’d love to do some designs, by the way).

    #24982
    Aposine
    Participant

    Do you need a hillbilly or a samurai?

    #20904
    Aposine
    Participant

    Be civil.

    #18600
    Aposine
    Participant

    // Interesting. Are we supposed to interpret this in some way? ^^;

    #17758
    Aposine
    Participant

    One hour till game time!

    #17100
    Aposine
    Participant

    The post below this one is false.

    Edit: Too slow.

    • This reply was modified 7 years, 6 months ago by Aposine.
    #17081
    Aposine
    Participant

    Excellent, see you in an hour 😀

    #17076
    Aposine
    Participant

    I very highly recommend it! What about Leonard, though?

    #17060
    Aposine
    Participant

    Alright, the hour (19:00 UTC) draws near. Is there anyone who doesn’t have Tabletop Simulator?

    #16248
    Aposine
    Participant

    // =_=;

    #16101
    Aposine
    Participant

    We have two of those front beams, actually 🙂

    There’s something in vesselData.xml I find strange though; the front beams of “IX Lancer” are set to deal a whopping 10 damage each, but there’s no “playerdamage” entry. Meanwhile the old Interceptor’s front arcs deal 1 damage and 10 playerdamage… What’s up with that? A mixup? It sure doesn’t feel like the poke beams hurt 10 times more than typical beams either, at least not per shot.

    #15879
    Aposine
    Participant

    // @mattssheep4 In my experience SciCom has always been the default and dedicated Sci and Com the exception. Like in the wacky Manticore adventure of 11616. Well, exception was taken to everything during that episode – read Mundy’s and Matsiyan’s accounts of it, they’re really amusing.

    #15848
    Aposine
    Participant

    // @mundy Thanks, and likewise! Also: yes, and the new campaign is gonna make scicom on Lancer really demanding if it continues the same way.

    // @blaze Thank you, and you’re welcome! ^^

Viewing 15 posts - 1 through 15 (of 22 total)