04/06/2016 at 07:36 #10890
Alternative title: Watch as Aramond Plays XCOM 2 and Gets Wrecked
In case you’ve been living under a rock all this time, here is the situation. It is 2035. Twenty years ago, alien forces invaded Earth. It didn’t take long for world leaders to surrender unconditionally. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live on the edges of the world like us have a margin of freedom. Here we gather a force to stand up for humanity. Rising from the ashes of the world’s resistance, we are XCOM. Our goals: expose the insidious truth behind the occupation and eliminate the alien threat once and for all.
Welcome to the fight. We have a lot of work ahead.
I’m about to start a project that’s a bit weird/ambitious. I’ve been a big fan of the XCOM games ever since the series rebooted in 2012. I’ve also been listening to the tabletop gaming podcast Fear the Boot since high school. Awhile back, one of the hosts started the XCOM Saga: after-action reports of his playthroughs of the games, with himself and his friends inserted into the roles of the Commander and soldiers respectively. Ever since, I’ve wanted to do something along the same lines, but have lacked an audience. With all the RP that’s been erupting on these forums, though, that may have changed.
For those who don’t know, the first (reboot) game was about defending the planet in modern day against alien invaders. You were the Commander of of the eXtraterrestrial COMbat Project, a small military force created by the UN to provide this defense. Not to spoil too much, but the end of the game had you successfully repelling the invaders, and the nations of the world dealing with the fallout of the war.
XCOM 2 takes this ending and chucks it out the window. Sometime during the events of the first game, XCOM HQ is overrun by the aliens. The project, and the world, falls. Twenty years later, the resistance gets a new hope when the Commander (you) are rescued, and begin the fight once more.
What I want to do is going to be very similar to what the folks at FtB did. Document a playthrough of XCOM 2 using all the lovely folks in the TSN as the soldiers. I’m hoping to get at least 20 volunteers to build up a good roster, as soldiers can spend a good deal of time in the infirmary. Also, the game has pretty high lethality, so perma-death is always on the table.
For anyone interested, follow this link to the roster. Name should be pretty self-explanatory. Since each soldier is customizable, a sample picture can be helpful to me to give a guide on how they should look. Also optional is the class your character might come in as. There are Rangers who use the shotgun and sword, and have skills focusing on stealth and close-range fighting. Grenadiers who deal heavy damage with a minigun and grenade launcher, who have skills to improve the use of either weapon. Specialists who provide support with their drone, allowing them to hack technology or heal squadmates at a distance. Finally, the Sharpshooters use the sniper rifle and pistol, becoming deadly in both long and short range.
You’ll also see on the roster pages for VIPs and Dark VIPs. There are NPCs that can be encountered on missions. VIPs are usually engineers or scientists that can be rescued and recruited to aid the fight back at HQ. I was think that we could use NPCs that have been created both during during duty shifts and through RP on the forums. Dark VIPs are alien sympathizers that need to be captured and interrogated for information. They would be the characters that have opposed us in the past (like del Pino and Cessna).
In character, I’m to be hand waving why we’re suddenly all on Earth, and why I’m in charge. makes things a bit easier on me. Anyway, if you have any interest in going through this experiment with me, feel free to add yourself to the roster. I’ll start all this off once we have enough volunteers. o704/06/2016 at 07:48 #10892
I don’t mind lending the names of Matsiyan, Kaplan and Polano to this endeavour. Matsiyan-specialist, Polano-grenadier, Kaplan-Engineer?04/06/2016 at 07:54 #10894
Was planning on saving our NPCs for use as VIPs, actually. But feel free to throw what you want in the roster when you have the chance.04/06/2016 at 07:59 #10896
That’s where i was going with Kaplan. You can go similar with Polano. Also Admirall Fellraven is an actual VIP scientist 🙂04/06/2016 at 21:15 #10954Blaze StrifeParticipant
Go for it! I don’t like the game itself, but I believe it has enormous RP potential. You are a great writer, so I’d love to read about the adventures of your team.05/06/2016 at 02:38 #10983
Thanks Blaze! If you think of any more characters that can be added to the VIP pages, throw them on there.12/06/2016 at 00:45 #11344Adele MundyParticipant
Well, it’s a part of Adele’s backstory that hasn’t surfaced yet, but her father was a Napoleonic history buff, and insisted that all three of his children should be able to ride, sail, shoot and fence… So Adele could be a Ranger or a Sharpshooter, whichever seems more appropriate.12/06/2016 at 00:48 #11346Adele MundyParticipant
As a VIP I could suggest Prof. Phyllis Lambourne, the particle physicist from Paragon University who disappeared when Raven blew up the R&D Weapon ship, and its lifepods vanished without trace.12/06/2016 at 01:00 #11348
Mundy is definitely a sharpshooter. Crack shot in fact.
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