IMP.>INT.>INTEL.>I.N.I. Report 161217-2237

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    Leonard Hall
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    truth

    D E V O T I O N T O T R U T H
    THIS DOCUMENT IS PUBLISHED IN ACCORDANCE WITH THE
    IMPERIAL STELLAR NAVY
    NAVAL KNOWLEDGE VALIDATION DOCTRINE
    SECURITY CLEARANCE LEVEL I
    ENCRYPTION LEVEL ANGEL
    CHOSEN PERSONNEL EYES ONLY
    STARDATE 161217-2237

    SPECIAL INTELLIGENCE REPORT FOLLOWS…

    Fancy symbolism aside (similarly to our own report processor this thing likes to slap logos on everything), I am penning this document in the hopes of figuring out the mess we just got thrown into. It hasn’t been easy, though. Only communications, basic systems and the simulation software seem to be online at this time. All Fleet Craft seem to have been supplanted by… alternate versions most closely resembling Unukalhai Space Forces ships. TSAF Grant and her escorts are unaffected and all the other friendly craft with us are not here. We can only assume they have been destroyed in the Rift or left behind. A question we may never get the answer to.

    SPECIAL INTELLIGENCE REPORT ENDS…

    CURRENT FLEET INTELLIGENCE:
    Our exact location within spacetime is unknown. Seeing as clapping our shoes together has not returned us to Poseidon, we must assume this this is permanent. All indications point towards us having been relocated into another universe. We appear to have been translocated, for lack of a better term, into the “Imperial Stellar Navy, 2nd Space Flotilla, 4th Hunter Group” which, for all intents and purposes, seems to be a direct parallel to our own division back home. If the laws of temporal continuity hold up in this universe, I hypothesize that we must have some form of history. While we figure out everything else, we need to dig into logs and intelligence, and see what sort of lives we’re meant to lead here.

    MISSION PLANNING:
    As we have no contact with TSNCOM we must operate on what we can see and encounter in this unknown universe. Our primary “mission” is to acquaint ourselves with this universe and avoid losing our heads in the process. Whoever we’re working for now will no doubt have orders for us when we get back to them. Hopefully that includes beds and rations, as even the Grant’s supply is going to be limited out here in space.

    TACTICAL RECOMMENDATIONS:
    Through some clever data mining, a small contingent of officers including myself have been able to acquire the statistics and performance metrics of these ships from the trainsim software as well as determine basic doctrine for operating them. What follows is a summary of these ships, their apparent counterpart and the role they seem to fit in combat.

    Samnite-class Battlecruiser (Gallu Heavy Cruiser)
    This vessel appears to be configured for head-on beam engagements. Its speed is fair but its maneuverability is lacking. The vessel is armed with numerous heavy beamers, capable of quickly crushing enemy opposition. Its ordnance magazine is fairly standard for a ship its size. It most closely resembles the Gallu chassis from our own universe. It carries two torpedo tubes, standard armament level for a cruiser vessel.

    Sagittarius-class Command Cruiser (Gallu Heavy Cruiser)
    This vessel appears to be configured for a support role. Its speed is fair but its maneuverability is lacking. The vessel is armed with two light beamers. Its ordnance magazine is primarily built around fusion mine storage. It appears to have a spacious hangar bay designed to carry a small wing of strike fighters and shuttles. It most closely resembles the Gallu chassis from our own universe but diverges to accommodate its strike craft and only carries one torpedo tube.

    Secutor-class Interceptor Cruiser (TSN-equivalent chassis)
    This vessel appears to be configured for a close-in skirmishing role. Its speed and maneuverability are very respectable. The vessel is armed with four rapid fire beamers, tuned for long range and wide fire arcs. Its ordnance magazine is very thin and carries only light missiles. It most closely resembles our own Interceptor or a lighter Gallu chassis. It only carries one torpedo tube.

    Velite-class Torpedo Cruiser (Nightmare Scout)
    This vessel appears to be configured for a long range ordnance skirmishing role. Its speed and maneuverability are outstanding. The vessel is armed with two light beamers. Its ordnance magazine is primarily built around large complements of all forms of torpedoes, primarily homing and shock warheads but also including heavier payloads. It most closely resembles the Nightmare Scout Ship from our universe. Unlike the other ships it has a third torpedo tube.

    Thraex-class Strike Cruiser (Gladiator Frigate)
    This vessel appears to be configured for hit-and-run charging attacks. Its speed and maneuverability are fairly standard. The vessel is armed with three heavy beamers similar to Sabre’s R.A.M. configuration, and two gatling lasers for point defense. Its ordnance magazine is primarily built around light ordnance, meant to soften attackers before closing in for the kill. It most closely resembles the Gladiator Frigate from our universe and carries two torpedo tubes.
    S U P E R I O R I T Y

    superior

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