There are some speed adjustments that affect at least the higher levels, apparently (read the notes, haven’t tried it). I’m not sure how that’s gonna interact with the energy mod and allied ship speed without adjusting it.
Quinn asks a very good question. Personally, I feel like we’ll want to run a few smaller tests before upgrading the entire division over. Considering how new it is. This week, we may want to save 2.3.0 for the final sim, or an after-shift game.
//you know, it would make much more sense if we did all this downloading and updating and mucking about in hyperspace between shifts, rather than at the last minute just before a shift. Then when the inevitable snags happen, we would have time to fix things.