Terran Stellar Navy › Forums › (OOC) The Mess Hall › 6/4/2016 Bar OOC
- This topic has 17 replies, 6 voices, and was last updated 7 years, 3 months ago by
Adele Mundy.
-
AuthorPosts
-
04/06/2016 at 23:53 #10971
Leonard Hall
Participant// Let’s try and use this so we can keep the OOC clean from the IC chat on the Bar.
04/06/2016 at 23:57 #10976Blaze Strife
ParticipantNice idea.
So, what happened? 😀
05/06/2016 at 01:52 #10981Matthew Vaj
ParticipantEveryone died.
05/06/2016 at 04:17 #10985Adele Mundy
ParticipantCan I have a drink with lots of alcohol and a pretty umbrella in it? Damn cadets keep running over mine fields and blowing up their DS bases with nukes…
05/06/2016 at 06:42 #10989Aramond
ParticipantYou mean that’s not what you’re supposed to do with nukes?
05/06/2016 at 07:42 #10991Adele Mundy
ParticipantAfter four long, long hours of gently suggesting to cadets that they should listen to Science’s info, and they should tell Engineering what maneuvres they are about to engage in, and telling Engineering to give power to the systems that are being used and no, when half the nodes in the ship go red you don’t leave the DamCon teams to potter around fixing hallways, and telling Weapons that it really makes more sense to fire the EMP before the nuke, and telling Helm that those are mines, dammit, and you’ve killed everyone for the third time in ten minutes, and pointing out to the Captain that Comms can talk to the other ships in the fleet so you can tell Freya you’re about to fire a nuke so you don’t kill her again and pointing out the exact same thing to Comms, and explaining how you request docking, and how you demand surrenders, and if Science tells you the enemy captain has no living family what in the Black are you doing insulting his mother… finally, Matsiyan and I had the chance to play, in a crew where, by some miracle, everyone had played a few times before. Matsiyan ran Engineering, I had Comms. We were the only ship that hour that never died. We approached enemy fleets, started to damage them, and they surrendered in droves, much to everyone’s astonishment. We zoomed from one side of the sector to the other and never ran out of energy. I think the crew were stunned.
I’m boasting, I suppose, but it’s in large part thanks to you all. A bottle of virtual champagne with you! Cheers!
05/06/2016 at 10:32 #10994Xavier
KeymasterThays why the line used when I advertise us is ‘Join the Elite’. It isn’t boasting… just true.
06/06/2016 at 02:24 #11013Adele Mundy
ParticipantSo, to quote Blaze, what happened? Enquiring minds need to know. I’ve told you about Comicon, and Matsiyan will post photos. Today we watched the last set of games, and helped break down. Meanwhile, we need logs from the people who were in the mission!
06/06/2016 at 22:38 #11075Xavier
KeymasterSo, check out this post for a new idea I’ve had about RPing. Tell me what you think!
06/06/2016 at 23:00 #11083Adele Mundy
ParticipantComicon photos are posted in the Hallo from Phoenix Comicon thread.
09/06/2016 at 21:26 #11266Adele Mundy
ParticipantVan Leigh finally gets his wish… if he temporarily transfers to Lancer‘s crew he can be a pirate – I mean, privateer.
09/06/2016 at 21:28 #11269Leonard Hall
ParticipantThe TSN doesn’t formally sanction privateers, Mundy. Your mistake in interpreting this information has been noted and reported to Big Brother.
09/06/2016 at 21:33 #11272Xavier
KeymasterThe world of covert ops.
09/06/2016 at 21:34 #11274Adele Mundy
ParticipantHow peculiar, Big Brother now takes an interest in OOC threads. I might go and be OOC snarky in the in-character bar, if that’s the case.
Meanwhile, and I quote:
we are going to be deploying a commandeered privateer ship.
09/06/2016 at 21:43 #11276Leonard Hall
ParticipantI have taken care of Xavier’s, shall we say, “rushed” announcement behind closed doors. Fear not, Mundy.
— Big Brother
-
This reply was modified 7 years, 3 months ago by
Leonard Hall. Reason: Leonard Hall becomes Big Brother and turns the TSN into a living hell
-
This reply was modified 7 years, 3 months ago by
-
AuthorPosts
- You must be logged in to reply to this topic.