Reply To: RP/Story/Setting

Terran Stellar Navy Forums (OOC) Division Development RP/Story/Setting Reply To: RP/Story/Setting

Leonard Hall

Let me try to beat these down. (word wall inbound!)

(Wish that was in-game, so mint.)
Probes and deployable objects are a thing and they were mostly used in Euphini.

(Position on ship here. Like who’s the Chief Weapons or Science officer?? Do we have Assistant or Deputy Chiefs, or whatever in a department structure? Or is everyone listed as ‘whatever specialty’ officer on the ships in-character roster?)

There’s no solid correlation so far between official positions on a TSN vessel and the position specializations, but you’d be best safe going off with something based around your primary and secondary combination, or one or the other.

(Do we have a currency system? Credits?)
The USFP uses a unified system of credits. When you have fusion power and replicators all over the place, currency as wealth tends to fall in favor of energy and merit as wealth though.

(Do we have Star Trek like computers, or more low-tech style ones?)
USFP computers, I’d say, are pretty similar to Trek’s LCARs in capability, though the general design, style and function of such machines would vary a good bit more in the USFP.

“Do we have quarters? How big or small? Do we bunk at lower ranks? How is food made?”
Yes, all TSN ships have relatively cozy quarters. Well, about as cozy as individual beds or bunk beds barracks’d next to each other can get. Personnel quarters aboard TSN stations are generally better accomodations than those on ships. Food generally gets made by replicators if you aren’t bringing something in made by hand planetside. To get an idea of the interior of a Light Cruiser, see this:


(Dystopian, cyberware, retro-Fallout style?)
Following the general Trek vibe that Artemis tries to capture, the USFP and by extension TSN is pretty technologically advanced compared to its neighbors. It doesn’t lead the curve in every department but we have our edges. It’s all pretty flashy and capable stuff no matter which race you go to.. except maybe the Kraliens.

“What do our ‘characters’ see and actually know, when we play the duty shift?”
Initially, before and during the startup of the duty shift, you’re on the division’s current base station with your fellow crewmen. Eventually you move over to your ships when the sims and active missions happen and everything gets moving. I’ll try and do a look by channel:
Parent channel (TSN Comms Hub)
Space! Unlucky sods getting an increase in their pay grade get kicked out here.
Docking Bay
Personnel at the docking bay are generally observing the traffic, if any, coming in and out of the base. Basically resembles your typical airport terminal of the 2200s, and is a common breeding ground for new, incoming transfers to the Division; expect a regular DO to get very used to this place. Expect plenty of security/customs officers roaming around too.
Commissioned Officer’s Galley
The galley is the main place for junior officers to eat their food, as you’d expect. In most station and ship galleys, you’ll find a pretty utilitarian, lunchroom-style place for discussing all the various happenings on the frontier. Replicators will line at least one wall, and you can go get a wide variety of dishes from there.
The Head (AFK)
Out of character, this is the place where AFK crewmen tend to go to do their business unless it’s some other thing. In character, yes, this is a space bathroom, get used to it. Toilets for men, women, and xenos.
Toilet Cleaning Detail
Making bad choices and getting yourself disciplined means you need to spend some time to clean all those dirty toilets. Look where your mouth got you!
Senior Officer’s Wardroom
The private, secured wardroom for the senior officers is a very lavish place for a military ship, fulfilling both the role of lounge and place for the senior staff to cool down after a mission. A replicator is mounted in a pretty inconspicuous area and in general the place is kept pretty tidy.
Meeting Room (OOC)
This has no IC connotations; it’s the out of character meeting room for post-shift mechanics and issues.
Fleet Captain’s Quarters
Quarters of Fleet Captain Xavier Wise. I’ve never been in his quarters so I don’t know what it looks like in there.
Briefing Rooms
Each briefing room is a properly fitted auditorium of sorts, equipped with a board and podium to allow the mission commanders to provide briefings to personnel about to head out on mission. Don’t expect incredibly comfortable chairs even on command bases, and expect to be standing up in the briefing room in 90% of situations.



Anytime someone does something in the briefing rooms it makes me think of Wing Commander.
Office of Naval Intelligence
Within the command sector of each station lies the local ONI adjunct. The main hub of each ONI adjunct is a pretty cool meeting office where ONI officers sit around and discuss the latest intelligence.
Intelligence Analyst’s Office
On staff with ONI is a number of intelligence analysts who assist the division’s field officers in running intelligence operations. I can really only best describe this part of the department as a set of private offices(sometimes cubicles) and the equipment strewn about them.
Department Head’s Office
Office of Commander Fish Evans, ONI department head for the division.
Meeting Room (OOC)
OOC meeting room for ONI business.
Interrogation Room
Where ONI officers go to interrogate captured enemy personnel. What, were you expecting the division’s donut supply to be locked in here? No.
Stellar Warfare Academy
TSN Officer Cadets who have cleared their basic ruts in the Academy and have arrived at the Division serve under the auspices of the SWA. The SWA adjunct is a professionally kept section of each station intended to house and perfect cadets as their first tours of duty start to beckon.
Training Rooms
SWA classrooms are kept in proper accordance with Academy procedure and feature typical classroom accomodations. Cadets are briefed here before reporting to the Simbridges for simulation assignment.
Exam Suite
A secured room within each SWA adjunct is the Exam Suite. A secured computer without CommNet access is used during testing of officer cadets attempting to secure their commission.
Simulation Suites
SimBridges act as the main simulation platform for cadets on station, using the same software and layout as a proper TSN bridge on a starship. SimNet on a station is kept localized from the Division’s CommNet so cadets can be rigorously trained without interfering in Division OPs.
Research and Development Department
Each R&D adjunct aboard TSN stations is effectively a massively upscaled version of the labs found on TSN ships. Mad science happens here and you should tread lightly.
Mission Operations
Mission Operations Deck aboard TSN stations handles coordination, command, and control of all operations in the sector. Plenty of machines are operated by CIC personnel in order to keep situation nominal.
Mission Briefing Room
A special briefing room is located on the Operations Deck. Before active missions are launched, the crew assigned to them is briefed here.
Command and Control Deck
Above the Mission Operations deck is the CIC deck. Here, the mission control operators run the proverbial “switchboard” and direct active missions. CIC is linked directly with TSN Command and can interpret orders for the division at a moment’s notice.
Ship Bridges
When you are serving aboard your ship, you head down to it, obviously. While your ship is out doing missions, it is an isolated body — don’t try to go back to the station if you don’t have an EVA suit, haha!
Ship Decks
Ships may get various “lower decks” below the bridge usually for IC-based AFK’ing. Other stuff could happen down there, though.

(What a word wall.)

  • This reply was modified 8 years, 7 months ago by Leonard Hall.
  • This reply was modified 8 years, 7 months ago by Leonard Hall.
  • This reply was modified 8 years, 7 months ago by Leonard Hall.
  • This reply was modified 8 years, 7 months ago by Jemel Eahain.
  • This reply was modified 8 years, 7 months ago by Jemel Eahain.