• // A great snippet of the life of Cmdr Korczynski 🙂

  • Additions of targeting data now added to the vesselData file and will be released in 2.013.

    Thank you for the hard work and testing.

  • I took the liberty of rebasing to 2012 for you. File has been sent to you via Discord direct message.

    (mentioning it here so onlookers see that it’s been done).

  • I am still not completely familiar with GitHub and how everything is working in terms of collaborating on a project and being able to track things.

    Could you send me the vesselData file directly (particularly since we are now on Mod version 2.012) and I will implement the changes for 2.013?

  • I have created a short video guide on how to update to the most recent version. Duty Officers will be on shift to help if you are having difficulties.

    Video Guide

  • Artemis 2.7.4 has been released. Mod version 2.012 has also been updated and released for 2.7.4.
    You can find all the details on the recent newsletter sent today. If you have not received it, the newsletter can be viewed here: & Mod Update Newsletter

  • Update: With a couple handfuls of notable exceptions, I have finished the process of (1) fixing every beam, impulse, and maneuver node that was previously not working, (2) adding maneuver and impulse nodes to any ships that previously lacked them, and (3) exhaustively testing every single ship to ensure every single node works–albeit a few do…[Read more]

  • Thank you very much for your time in answering that. (Tbf, I wasn’t expecting the Fleet Captain to answer these kinds of queries!). Though just to be clear it’s not that I see anything wrong with the TSN.

    Your advice and indeed prods are taken on board, thanks to conversations with staff stemming from my enquiries I generally only chat IC’ly now…[Read more]

  • Much of the chatter back and forth between ships is very much “operational” chatter. I.e. it conveys orders and key tactical information between ships. Hailing other ships isn’t often done. The are a couple of sticking points with it. First, the interaction is only usually between the commanding officer of the ship and the hailed vessel. This…[Read more]

  • At the moment, I am looking at gaining a full understanding of the TSN and how it operates. We have between 15 and 25 interested parties during a given shift, three commanders a number of competent and willing Game Masters. The TSN is a success in its own right and I don’t want to detract from that in the slightest. If I do make a suggestion I…[Read more]

  • I’d like to hear your ideas and view of what we have at the moment.

    At this time, we are developing the next “Season” as it were. A season is basically a plan of episodes that create a story (think about it like a season on TV). Within each episode, there are specific events that occur that create the overall story, and these are broken down into…[Read more]

  • A Cadet walks into the Commissioned Officer’s Bar…so began the now infamous joke if only because no one really knew how it ended. Eyes looked up, it was only lunch so nothing too fancy but still Cadet Osha Sabasti felt a little too conspicuous. The cadet uniform was obvious and with no rank, he stood out like a sore thumb. Ashia Command didn’t…[Read more]

  • Thank you very much for the replies, I will endeavour to role-play more. Being new to this aspect of role-playing it’s going to be a touch difficult for me initially as I have a distinct lack of self-esteem when it comes to these things (and no small amount of stage fright).

    Do the Game Master’s reward role-playing? I’ve only ever seen someone…[Read more]

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