Reply To: Units of time

Terran Stellar Navy Forums (OOC) Division Development Units of time Reply To: Units of time

#4075
Xavier
Keymaster

Well, consider using a cycle and rotation. Several cycles could equate to a rotation. A long mission might last a few of rotations only, an average mission lasting a couple of rotations and something short being almost one rotation (i.e. several cycles).

It could be matched to something like rotating the officers on the bridge or something – officers have to last several rotations on intense missions (hence why we all feel fatigued at the end of the long ones).