Reply To: TSN Heavy Division drafts

#33092
Rakaydos
Participant

The Spartan class Battleship is the workhorse of the Heavy Division.

Automated systems stats:

      <vessel    uniqueID="1610"    side="1"       classname="Spartan Class" broadType="medium warship">
    <art     meshfile="dat/Cataphract.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.25" pushRadius="120"/>
    <internal_data file="dat/Cataphract2.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="80" back="45"/>
	<!-- PC Shields front="40" back="30" -->
    <performance turnrate="0.0035" topspeed=".66" shipefficiency=".6" warpefficiency="1.2" jumpefficiency="1.1"/>
  <beam_port x="0" y="50" z="222" damage="10.5" playerdamage="73.5" arcwidth="0.05" cycletime="43.0" range="1500"/>
  <beam_port x="0" y="-40" z="210" damage=".4762" playerdamage="3.34" arcwidth="0.285" cycletime=".857" range="1100"/>
  <beam_port x="126.5" y="22" z="122" damage=".286" playerdamage="1.5" arcwidth=".425" cycletime=".857" range="800"/>
  <beam_port x="-126.5" y="22" z="122" damage=".286" playerdamage="1.5" arcwidth=".425" cycletime=".857" range="800"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate of 30 seconds -->
    <beam_port x="70.60" y="7.42" z="-19.08" damage="10.5" playerdamage="73.5" arcwidth="0.1" cycletime="30.0" range="600"/>
    <beam_port x="-70.60" y="7.42" z="-19.08" damage="10.5" playerdamage="73.5" arcwidth="0.1" cycletime="30.0" range="600"/>
    <torpedo_tube x="0" y="122" z="-176"/>
    <torpedo_storage type="trp" amount="12"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="3"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="5"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="6"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="12"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
	<drone_port x="0" y="8.35" z="258.74" damage="70" cycletime="15.0" range="1450"/>
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15.0" range="1450"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="Spartan class System Defense Battleship^Well armed and shielded, but lacking cruising range for deployments requiring stellar cartography^Combat Power/coolant settings: ^265%/8 beams, 100%/0 tubes, ^200%/4 Impulse, 0% Warp ^200%/0 Front shield, 150%/0 rear shield"/>
  </vessel>

Player ship stats:

    <vessel    uniqueID="26"    side="0"       classname="Spartan Class" broadType="player">
    <art     meshfile="dat/Cataphract.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.22" pushRadius="150"/>
    <internal_data file="dat/Cataphract2.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="40" back="30"/>
	<!-- NPC Shields front="80" back="45" -->
    <performance turnrate="0.0035" topspeed="1.0" shipefficiency=".6" warpefficiency="1.2" jumpefficiency="1.1"/>
  <beam_port x="0" y="50" z="222" damage="10.5" playerdamage="73.5" arcwidth="0.05" cycletime="300.0" range="1500"/>
  <beam_port x="0" y="-40" z="210" damage=".4762" playerdamage="3.34" arcwidth="0.285" cycletime="6" range="1100"/>
  <beam_port x="126.5" y="22" z="122" damage=".286" playerdamage="2" arcwidth=".425" cycletime="6" range="800"/>
  <beam_port x="-126.5" y="22" z="122" damage=".286" playerdamage="2" arcwidth=".425" cycletime="6" range="800"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate of 30 seconds -->
    <beam_port x="70.60" y="7.42" z="-19.08" damage="10.5" playerdamage="73.5" arcwidth="0.1" cycletime="210.0" range="600"/>
    <beam_port x="-70.60" y="7.42" z="-19.08" damage="10.5" playerdamage="73.5" arcwidth="0.1" cycletime="210.0" range="600"/>
    <torpedo_tube x="0" y="122" z="-176"/>
    <torpedo_tube x="0" y="122" z="-176"/>
    <torpedo_storage type="trp" amount="15"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="3"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="5"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="8"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="15"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="Spartan class System Defense Battleship^2 Light Beams, 1 Heavy beam, ^1 Inertial Artillery hardpoint, 2 fighter defense RAMs^ 1 Torpedo tube, Stores for 3 nuke, 15 homing, 5 mines, 8 EMP, 15 PShock.^Battle hardened systems and redundant shield nodes."/>
  </vessel>