Reply To: TSN Heavy Division drafts

#33085
Rakaydos
Participant

Name update and minor tweaks- the efreet is now the Zeus, and the NPC version now as fast on impulse as Lancer at 180% impulse. The PC version is half that (designed to run at 200% impulse) but has the same inefficent warp engines that make it a power drain to get anywhere fast. But the option IS there.

    <vessel    uniqueID="27"    side="0"       classname="Zeus class" broadType="player carrier">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="150"/>
    <internal_data file="dat/efreet.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="75" back="50"/>
	<!-- NPC 300% front shields (0 coolant, 15 nodes) 200% rear shields (0 coolant, 8 nodes) total NPC values front="225" back="100"-->
    <performance turnrate="0.003" topspeed=".9" shipefficiency=".72" warpefficiency="1.44" jumpefficiency="1.2"/>
	<!-- NPC 265% beam output, 8 coolant = x7 damage. NPC stats will have 1/7 the damage and fire rate to better mimic the PC ship. -->
    <beam_port x="0" y="40" z="212" damage=".8572" playerdamage="6" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime="1.5" range="700"/>
    <beam_port x="122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime="1.5" range="700"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate of 30 seconds -->
    <beam_port x="67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="210.0" range="800"/>
    <beam_port x="-67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="210.0" range="800"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
	<!-- NPC fire two homings and a pshock at minimal cycle times at 100% tube power, 0 coolant -->
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4900"/>
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4800"/>
	<drone_port x="0" y="8.35" z="258.74" damage="70" cycletime="15.2" range="4700"/>
    <torpedo_storage type="trp" amount="30"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="8"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="20"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
	<maneuver_point x="182.6" y="22.65" z="-124.77"/>
	<maneuver_point x="-182.6" y="22.65" z="-124.77"/>
	<impulse_point x="81.92" y="8.01" z="-220.75"/>
	<impulse_point x="-81.92" y="8.01" z="-220.75"/>
	<impulse_point x="0.17" y="28.49" z="-278.81"/>
    <long_desc text="Zeus class Dreadnought^Standard TSN Heavy Division Flagship^2 heavy beams, 1 Main Beam Cannon^ 2 Fighter defense RAM arrays, 2 rear defense beams^3 Torpedo tubes, 2 Fighter bays^Stores for 8 nukes, 30 homing, 6 mines, 12 ECM, 20 PShock."/>
    <carrierload baycount="2" bomber="0"/>
  </vessel>
    <vessel    uniqueID="1608"    side="1"       classname="Zeus class" broadType="large warship">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="150"/>
    <internal_data file="dat/efreet.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="225" back="100"/>
	<!-- NPC 300% front shields (0 coolant, 15 nodes) 200% rear shields (0 coolant, 8 nodes) total NPC values front="225" back="100"-->
    <performance turnrate="0.003" topspeed="0.6" shipefficiency=".72" warpefficiency="1.44" jumpefficiency="1.2"/>
	<!-- NPC 265% beam output, 8 coolant = x7 damage. NPC stats reflect x7 fire rate from that power setting, and recieve 7x damage from difficulty -->
    <beam_port x="0" y="40" z="212" damage=".8572" playerdamage="6" arcwidth="0.2" cycletime=".857" range="2000"/>
    <beam_port x="11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime=".857" range="1000"/>
    <beam_port x="-11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime=".857" range="1000"/>
<!-- Point defense beams at 300%, no-manual equivilance. Requires Anti-torp to be useful -->
    <beam_port x="-122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime=".5" range="700"/>
    <beam_port x="122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime=".5" range="700"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate-->
    <beam_port x="67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="30.0" range="800"/>
    <beam_port x="-67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="30.0" range="800"/>
	<!-- NPC fire two homings and a pshock at minimal cycle times at 100% tube power, 0 coolant -->
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4900"/>
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4800"/>
	<drone_port x="0" y="8.35" z="258.74" damage="70" cycletime="15.2" range="4700"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
	<maneuver_point x="182.6" y="22.65" z="-124.77"/>
	<maneuver_point x="-182.6" y="22.65" z="-124.77"/>
	<impulse_point x="81.92" y="8.01" z="-220.75"/>
	<impulse_point x="-81.92" y="8.01" z="-220.75"/>
	<impulse_point x="0.17" y="28.49" z="-278.81"/>
    <long_desc text="Zeus class Dreadnought, fully crewed for optimum performance. Inefficient warp geometry gives it great combat power but poor cruising range.^Combat Power settings: ^265%/8 beams, ^100%/0 tubes, ^200%/4 Impulse, ^300%/0 front shields, ^200%/0 rear shields"/>
  </vessel>

Still tweaking the Cataphract. Which may get a name change too. (different era of greek)