I must admit though, in designing my ideas my not have been interpreted as I intended, or perhaps too much emphasis has been made. I’d like to see the Ares be more in line with the Artemis, just with more homings for the direct damage and perhaps a heavier, narrow central beam for high damage firing passes.
Whereas the Apollo is tailored to sustained beam combat, and Valkyrie is for sustained long range fleet combat, Ares in its ‘siege’ role would be tailored to short bursts of heavy hits. A volley of homings, coupled with a firing pass with the heavy cannon would be the intention. In that case, the cannon would be a slow firing, heavy shot.