I’m against the idea. Energy consumption is vital to the game because it can force tough decisions and reward or penalize those choices (i.e. create a minor success/failure state). This engagement is mostly experienced by the captains who make those kinds of calls, but it does affect their crews and even other allied ships. Gathering energy can be a time sink, but that’s the point of it: ships are forced to return to stations or collecting energy, thereby temporarily removing them from the resource pool (i.e. tapped). This “tapping” then becomes a point of engagement for command roles.
It can be dull sitting around relying on fuel collectors, but that makes getting back into the fray all the more exciting by providing an unwinding period. Many people operate at their best and enjoy their activities the most when provided with highs and lows.