These are certainly good points. Blaze is absolutely right with his two bullet points. I made this list in mind specifically for situations of immediate combat, when a lot of talking is most likely to happen, so in situations when combat is not immediate, this list is all wrong. Engineers and Weapons don’t need to talk much as long as they are paying attention (and can hear/understand the orders given), so I don’t think they need to moved, and during combat science is mostly shield frequencies and special abilities, so I think that’s good, too. I’ll add XO, though.
But back to Blaze’s comments, I suppose this is just a guideline for new cadets and ensigns. Every crew is a little different, and how they interact is different, too.