Terran Stellar Navy › Forums › (OOC) The Mess Hall › Artemis 2.3.0 available now! :D
- This topic has 17 replies, 10 voices, and was last updated 8 years, 3 months ago by Quinn.
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12/02/2026 at 03:52 #4862Gabriel WadeParticipant
It’s official guys! 2.3.0 is out! It’s got bug fixes, tweaks to difficulty, and FIGHTERS!!! 😀
Here’s the Links:
Forum Post: http://artemis.forumchitchat.com/post/artemis-2-3-0-is-now-released-7927888?pid=1290865674Downloads: http://artemis.eochu.com/index.php/downloads/
12/02/2026 at 10:49 #4865Leonard HallParticipantMake sure Allard doesn’t get word of this, or he’ll explode.
— Hall
12/02/2026 at 17:42 #4867MatsiyanParticipantHe was already on and playing when I was testing teamspeak whispers last night 🙂
12/02/2026 at 18:11 #4870Leonard HallParticipantFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
— Hall, angry for not hearing this when it happened
12/02/2026 at 19:20 #4874CessnaParticipantcool.
12/02/2026 at 19:50 #4876AramondParticipantI’m more interested in that fact that the crashing bug that happens when monsters are killed has been fixed. The TSN mod working with the latest version of Artemis would be rather neat.
13/02/2026 at 06:29 #4884XavierKeymasterDoes the mod work with this release? I imagine it is just tge vessel data file that would need updating with the new fighters.
13/02/2026 at 08:04 #4898John van LeighParticipantThere are some speed adjustments that affect at least the higher levels, apparently (read the notes, haven’t tried it). I’m not sure how that’s gonna interact with the energy mod and allied ship speed without adjusting it.
13/02/2026 at 13:45 #4913XavierKeymasterThanks to Fish, our mod is all sorted to work with it too. I just used the Artemis update to 2.3.0 then replaced the vesselData and artemis.ini with our modded versions and it all seemed to work fine.
13/02/2026 at 14:40 #4915Lewis RemmickParticipantSo does that mean we should be upgrading to 2.3.0 for today?
13/02/2026 at 17:16 #4920Leonard HallParticipantWe’ll likely be able to make the push to 2.3.0 if everything holds out.
FUN FACT: This week’s duty shift adjutant memorandum ended up in my spam folder.
- This reply was modified 8 years, 3 months ago by Leonard Hall.
13/02/2026 at 18:44 #4929QuinnParticipantSo Aramond and myself will have to make sure everyone upgrades to 2.3.0? Or is it optional?
@Hall Mine too, which has never happened before…
13/02/2026 at 18:52 #4932AramondParticipantQuinn asks a very good question. Personally, I feel like we’ll want to run a few smaller tests before upgrading the entire division over. Considering how new it is. This week, we may want to save 2.3.0 for the final sim, or an after-shift game.
Also, mine got sent to spam as well.
13/02/2026 at 19:12 #4940MatsiyanParticipantThinking it might be nice to have a week’s notice to upgrade and test
13/02/2026 at 19:44 #4944Adele MundyParticipant//you know, it would make much more sense if we did all this downloading and updating and mucking about in hyperspace between shifts, rather than at the last minute just before a shift. Then when the inevitable snags happen, we would have time to fix things.
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