<!-- vessel_data is the big wrapper for all the vessel objects -->
<!-- TSN Mod Version 2.01 -->
<!--
2.0 (X = Xavier)
Changed: hullRace 'Terran' to 'USFP' (X)
Added hullRace 9 - 14: USFP, N'Tani, Hjorden, Unakalhai, Caltron, Euphini Pirates (X)
Added Player ships 17 - 22: Nemesis Interceptor, Chimera Light Carrier, Ares Class Light Cruiser, Valkyrie Class Light Cruiser, Apollo Class Light Cruiser, Allegiance Class Battlecruiser (X)
Added Single-seat ships 200 - 201: Superiority Fighter, Heavy bomber (X)
Added Static and bases 1050 - : Denabite refinery, Factory, TSN Weapons Platform, USFP Shipyard, Sensor & Comms relays, N'Tani base, Pirate asteroid base, Hegemony defense platform (X)
Added new broad types: daemon (for USN heavy ships), static (for neutrals that do not move), industrial (for factory and refinary facilities), network (for relays and buoys), transport (for ship carrying personnel ie not cargo) (X)
Changed: standard player vessel Light Cruiser to Artemis Class and updated descriptions (X)
Changed: Shields and beam damage reduced by a factor of 4 (X)
Changed: shipEfficiency improved to 0.6 (X)
Changed: warpefficiency improved to 0.3 (X)
Changed: Fighter shields reduced to 0 across all fighters (X)
Fixed: "Type 4" for biomech changed to "Stage 4" for consistency (X)
Added USN Daemon Class vessels 1750 - 1755: Retarius, Sagittarius, Thraex, Samnite and Velite (X)
2.001
Changed: Apollo Class - beam cycle rate reduced to 5s; Nemesis Class - topSpeed increased to 1.0 and turnRate to 0.0068; Valkyrie Class - beam arcs increased to 0.5 (X)
Increased Ordnance: Nemesis Class - 8trp and 1min; Chimera Class - 1min, 10trp; Allegiance Class, Apollo and Ares Class - 10trp; Valkyrie Class - 18trp (X)
Increased Ordnance: Allegiance 8shk; Ares -10shk; Valkyrie - 18shk; Apollo, Chimera - 6shk (X)
Changed: Patrol Boat, Corvette, Escort and Destroyer - increased damage to 1.8 and 2.0 (X)
Changed: TSN Shuttle and LR shuttle speed increased by +0.2
2.002
Added Player ship 23: Discovery Class (X)
Added new race: Rumarian (7500 onwards). Race ID 18. Current ships - Stalker (scout class) & Hunter (cruiser class) (X)
Changed: file references for Mod additions (TSN->dat/TSN) (X)
Fixed: USF Nightmare class uniqueIDs (X)
Edited locations on Kralien Transport hull (beam port, impulse & manoeuvre nodes, drone port, engine nodes (X)
2.003
Fixed: duplicate TSN file reference on Rumarian ships (X)
Added impulse and maneouvre points to Unakalhai Gallu, N'Tani Battlecruiser and Euphini Arrow (Yooey & Starry)
2.004 ?
2.005 ?
2.006
Matsiyan: Added copies of Free (Ulikai) Cruiser, Battleship and Dreadnought with different characteristics to cause confusion.
Increased shields slightly to challenge torpedo use and increased range of some beams (maybe too much) to challenge close engagement of numbers.
Replicated the Arvonian fighter specs using a 1/4 scale cruiser art assets. Assigned small number to Dreadnoughts and Transport.
Added a copy of the Kralien base and Hegemony Defence Platform for the Free Race 1400-1450
2.007
Matsiyan:  Added various types of Free (Ulikai) bases with stats like the various USFP types of base but with the Kralien base art
Starry/Yooey: Adjusted port positioning to allow manual targeting against Strongbow, Longbow, Brigantine, Gallu, N'tani Battlecruiser.
Adjusted engine port positioning on the Rumarian Hunter.
Updated the armament and description on the Kralien Drone Cruiser
Made the Ulikai Freighter a carrier with two fighters.
2.008
Matsiyan: Created a player version of the Hjorden Cruiser
Renamed and tweaked Ulikai stations for uniqueness
Added a second copy of the standard Ulikai cruiser to dilute the presence of drone cruisers in sandbox fleet generation
2.009
Matsiyan: 
- Switched Side 19 from Ulikai/FreeFaction to NPC Ximni. 
- Replicated Ximni player ships and modified with drone ports instead of torpedoes.
- Gave Ximni bomber slow heavy beam.
Xavier:
- Removed Rumarian Race.
- Reassigned Ximni to 7500 - 7599 vessel Unique IDs
- Removed reference to "player" in hit points, and torpedo stores for Ximni ships; set additional drone ports on Ximni ships;
2.010
Xavier:
- USFP Sensor Relay name switched to USFP Sensor Buoy
- Added: Hegemony Comms Relay; Sensor Buoy
Matsiyan
- Fixed torpedo type bug with Hull-ID 200 (TSN Fighter)
-->

<vessel_data version="2.6">

  <hullRace ID="0" name="TSN" keys="player">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="has no living family" text="Your father is so stupid he thinks planets are tiny plans!"/>
    <taunt immunity="is decorated for strategic thinking and is not interested in offering a challenge in battle" text="You chicken-hearted cowards! I've had more challenging battles with a space bug!"/>
  </hullRace>

  <hullRace ID="1" name="USFP" keys="friendly">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="has no living family" text="Your father is so stupid he thinks planets are tiny plans!"/>
    <taunt immunity="is decorated for strategic thinking and is not interested in offering a challenge in battle" text="You chicken-hearted cowards! I've had more challenging battles with a space bug!"/>
  </hullRace>
  
  <hullRace ID="2" name="Kralien" keys="enemy standard">
    <taunt immunity="does not practice the Kralien religion faithfully" text="Hey wormface! Can I borrow your Holy Scroll of Amborax? I need to wipe my stinky feet!"/>
    <taunt immunity="complained to Kralien High Command that Kralien ships are too weak" text="You call that a warship? I could crush that toy with my bare hands."/>
    <taunt immunity="is unmarried" text="You're so ugly that your wife will thank me for killing you!"/>
  </hullRace>
  
  <hullRace ID="3" name="Arvonian" keys="enemy support whalelover">
    <taunt immunity="openly dislikes the Arvonian Royal Family" text="Queen Marah looks like a hideous pustule and smells like a flatulent Space Whale."/>
    <taunt immunity="is unmarried" text="Your husband dresses like a Situlan scum slug!"/>
    <taunt immunity="does not care about space whales" text="I'll kill you later, Arvonian. Right now I'm enjoying a bowl of space whale soup."/>
  </hullRace>
  
  <hullRace ID="4" name="Torgoth" keys="enemy support whalehater">
    <taunt immunity="runs a tidy ship and has no insecurity about hygiene" text="Do us all a favor and take a bath, you fungus-infested pachyderm!"/>
    <taunt immunity="has already mourned his dead father and will not react to taunts about him" text="Your father is a Space Whale!"/>
    <taunt immunity="has the highest Torgoth efficiency rating and will not react to taunts about his ship's condition" text="That broken down rust bucket guarantees victory for Earth."/>
  </hullRace>
  
  <hullRace ID="5" name="Skaraan" keys="enemy loner hasspecials">
    <taunt immunity="has no living family" text="Your father is a flea-bitten Laparian mule!"/>
    <taunt immunity="does not care about his ship's appearance" text="Your ship is so ugly my eyeballs burn just looking at it!"/>
    <taunt immunity="often disagrees with Skaraan corporate leadership" text="Your corporate bosses are dimwitted, money-losing morons!"/>
  </hullRace>
  
  <hullRace ID="6" name="BioMech" keys="enemy loner biomech">
    <taunt immunity="smnewi4f5jH#5ld3@(#k"     text="Scramble signal 1"/>
    <taunt immunity="Mk40gH(*HGl45gj3p;32ll0-" text="Scramble signal 2"/>
    <taunt immunity="NNRnjh3h49@98%^km%%%m"    text="Scramble signal 3"/>
  </hullRace>
  
  <hullRace ID="7" name="Ximni" keys="player jumpmaster">
    <taunt immunity="has no visible mutations on his face" text="The deadliest weapon on your ship is your ugly, mutant face!"/>
    <taunt immunity="is a decorated hero who ignores taunts about her bravery" text="Only a coward hides in a massive battlewagon like that!"/>
    <taunt immunity="is a human who has never even seen the Ximni homeworld" text="The only thing that smells worse than dragon breath is the Ximni home planet!"/>
  </hullRace>
  
  <hullRace ID="8" name="Pirate" keys="player jumpmaster">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="isn't familiar with Terran animals" text="You're nothing but pirhana bait!"/>
    <taunt immunity="has a well maintained personal appearance" text="Your breath could kill a space whale!"/>
  </hullRace>
  
    <!-- ******************* MOD Hull Race keys *********************-->
   <hullRace ID="9" name="USFP" keys="FactionUSFP">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="has no living family" text="Your father is so stupid he thinks planets are tiny plans!"/>
    <taunt immunity="is decorated for strategic thinking and is not interested in offering a challenge in battle" text="You chicken-hearted cowards! I've had more challenging battles with a space bug!"/>
  </hullRace>
	  
  <hullRace ID="10" name="Hjorden" keys="FactionHjorden">
        <taunt immunity="is an Artist." text="You should fire your Ship designer!" />
        <taunt immunity="is a Member of the Aristocracy." text="You should go back to your hovel, pleb!" />
        <taunt immunity="obsessively maintains the cleanliness of their vessel." text="That ship smells so bad I can smell it through the vacuum of space!" />
      </hullRace>
	  
  <hullRace ID="11" name="Unakalhai" keys="FactionUnakalhai">
        <taunt immunity="is not particularly Xenophobic" text="You look a little Skaraan around the hoofs." />
        <taunt immunity="enjoys tea, earl grey, hot." text="Barbarian!" />
        <taunt immunity="had his family killed in orbital bombardments" text="Your Father smells of elderberries!" />
      </hullRace>
	  
  <hullRace ID="12" name="Caltron" keys="FactionCaltron">
        <taunt immunity="--CT%%2" text="Virus Package A" />
        <taunt immunity="-gerx33" text="Virus Package B" />
        <taunt immunity="-TPPRR" text="Virus Package C" />
      </hullRace>
	  
  <hullRace ID="13" name="Euphini Marauders" keys="FactionMarauders">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="isn't familiar with Terran animals" text="You're nothing but pirhana bait!"/>
    <taunt immunity="has a well maintained personal appearance" text="Your breath could kill a space whale!"/>
      </hullRace> 
	  
  <hullRace ID="14" name="N’Tani" keys="FactionNtani">
        <taunt immunity="was born and lived in space as a child" text="We will bombard your homeworld!" />
        <taunt immunity="is a stellar Bio-Artifacer" text="You made that ship out of WHAT?!" />
        <taunt immunity="is well educated." text="You are as stupid as a fruit!" />
      </hullRace>
  
  <hullRace ID="15" name="Kralien" keys="FactionKralien">
    <taunt immunity="does not practice the Kralien religion faithfully" text="Hey wormface! Can I borrow your Holy Scroll of Amborax? I need to wipe my stinky feet!"/>
    <taunt immunity="complained to Kralien High Command that Kralien ships are too weak" text="You call that a warship? I could crush that toy with my bare hands."/>
    <taunt immunity="is unmarried" text="You're so ugly that your wife will thank me for killing you!"/>
  </hullRace>
  
  <hullRace ID="16" name="Arvonian" keys="FactionArvonian">
    <taunt immunity="openly dislikes the Arvonian Royal Family" text="Queen Marah looks like a hideous pustule and smells like a flatulent Space Whale."/>
    <taunt immunity="is unmarried" text="Your husband dresses like a Situlan scum slug!"/>
    <taunt immunity="does not care about space whales" text="I'll kill you later, Arvonian. Right now I'm enjoying a bowl of space whale soup."/>
  </hullRace>
  
  <hullRace ID="17" name="Torgoth" keys="FactionTorgoth">
    <taunt immunity="runs a tidy ship and has no insecurity about hygiene" text="Do us all a favor and take a bath, you fungus-infested pachyderm!"/>
    <taunt immunity="has already mourned his dead father and will not react to taunts about him" text="Your father is a Space Whale!"/>
    <taunt immunity="has the highest Torgoth efficiency rating and will not react to taunts about his ship's condition" text="That broken down rust bucket guarantees victory for Earth."/>
  </hullRace>
  
  <hullRace ID="18" name="Rumarian" keys="FactionRumarian">
    <taunt immunity="runs a tidy ship and has no insecurity about hygiene" text="Do us all a favor and take a bath, you fungus-infested pachyderm!"/>
    <taunt immunity="has already mourned his dead father and will not react to taunts about him" text="Your father is a Space Whale!"/>
    <taunt immunity="has the highest Rumarian efficiency rating and will not react to taunts about his ship's condition" text="That broken down rust bucket guarantees victory for Earth."/>
  </hullRace>
  
  <hullRace ID="19" name="Ximni" keys="FactionXimni">
    <taunt immunity="has no visible mutations on his face" text="The deadliest weapon on your ship is your ugly, mutant face!"/>
    <taunt immunity="is a decorated hero who ignores taunts about her bravery" text="Only a coward hides in a massive battlewagon like that!"/>
    <taunt immunity="is a human who has never even seen the Ximni homeworld" text="The only thing that smells worse than dragon breath is the Ximni home planet!"/>
  </hullRace>

    <!-- ****************************** TSN capital ships 0 - 7**************************************** -->
  <vessel    uniqueID="0"    side="0"       classname="Artemis Class" broadType="player">
    <art     meshfile="dat/artemis.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20"/>
	<!--<performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>-->
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="4"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="5"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="5"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="5"/>  <!-- Tag"-->
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="TSN Artemis Class Light Cruiser.^General purpose patrol vessel of the TSN and first of the Light Cruiser classes to be designed.^2 Standard beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 EMP, 4 PShock."/>
  </vessel>

  <vessel    uniqueID="1"    side="0"       classname="Scout" broadType="player">
    <art     meshfile="dat/artemis-scout.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="15" back="15"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="0.7" jumpefficiency="1.0"/>
    <beam_port x="0" y="17.8" z="289.0" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="6"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="1"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="8"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="8"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="8"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="TSN Scout^Long range scout vessel of the TSN.^1 forward beam^1 Torpedo tube^Stores for 6 homing, 2 mines, 2 ECM, 1 PShock."/>
  </vessel>

  <vessel    uniqueID="2"    side="0"       classname="Battleship" broadType="player">
    <art     meshfile="dat/artemis-3.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2"/>
    <internal_data file="dat/artemis-3.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="63" back="38"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.1" warpefficiency="1.1" jumpefficiency="1.1"/>
    <beam_port x="-124.175636" y="20.132629" z="239.393555" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 124.175636" y="20.132629" z="239.393555" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-41.764229" y="20.665134" z="282.250519" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 41.764229" y="20.665134" z="282.250519" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="5"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="TSN Battleship^Beam-heavy combat vessel of the TSN.^4 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 5 PShock."/>
  </vessel>

  <vessel    uniqueID="3"    side="0"       classname="Missile Cruiser" broadType="player">
    <art     meshfile="dat/artemis-4.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-4.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="28" back="20"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="20"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="8"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="14"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="0" y="99.1" z="-176.5"/>
    <engine_port x="0" y="-81.0" z="-173.7"/>
    <long_desc text="TSN Missile Cruiser^Specialized vessel of the TSN.^4 Torpedo tubes^Stores for 8 nukes, 20 homing, 14 mines, 12 ECM, 6 PShock."/>
  </vessel>

  <vessel    uniqueID="4"    side="0"       classname="Dreadnought" broadType="player carrier">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/artemis-5.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="50" back="50"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.2" warpefficiency="1.2" jumpefficiency="1.2"/>
    <beam_port x="0" y="-6.1" z="278.9" damage="0.5" playerdamage="5" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="99.4" y="8.3" z="165.2" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-99.4" y="8.3" z="165.2" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="56.4" z="-295.6" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="4"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="8"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="5"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="4"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
    <long_desc text="TSN Dreadnought^Ultimate wartime vessel of the TSN.^3 primary beams^1 main beam cannon^3 Torpedo tubes^Stores for 4 nukes, 10 homing, 8 mines, 5 ECM, 4 PShock."/>
    <carrierload baycount="2"/>
  </vessel>

  <vessel    uniqueID="5"    side="0"       classname="Carrier" broadType="player carrier">
    <art     meshfile="dat/TSNMediumCarrier.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/TSNMediumCarrier.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="25" back="25"/>
    <carrierload baycount="5" bomber="2"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-22" z="143"  damage="0.25" playerdamage="3" arcwidth="0.48" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="57" z="-262"  damage="0.25" playerdamage="3" arcwidth="0.48" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="6"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="1"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="4"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="2"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="-49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="-47.541462" y="-9.202737" z="-245.196808"/>
    <engine_port x="96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="47.541462" y="-9.202737" z="-245.196808"/>
    <engine_port x="0" y="25.578470" z="-219.469696"/>
    <engine_port x="0" y="-9.545690" z="-216.306778"/>
      <long_desc text="TSN Medium Carrier^Standard carrier of the TSN.^2 primary beams^1 Torpedo tube^Stores for 1 nukes, 6 homing, 4 mines, 2 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="6"    side="0"       classname="Mine Layer" broadType="player">
    <art     meshfile="dat/TSNMineLayer.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.22" pushRadius="150"/>
    <internal_data file="dat/TSNMineLayer.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="38" back="38"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.193344" z="274.012939" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="-5" y="8.35" z="258.74"/>
    <torpedo_tube x="5" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="25"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="0"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="0"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="0"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="0"/>  <!-- Tag"-->
    <engine_port x="0" y="26.783722" z="-195.166214"/>
    <engine_port x="0" y="-19.618479" z="-191.015793"/>
    <engine_port x="-67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="-126.700760" y="-11.772187" z="-272.095581"/>
    <engine_port x="126.700760" y="-11.772187" z="-272.095581"/>
    <long_desc text="TSN Mine Layer^Specialized vessel of the TSN.  Fast and tough.^1 primary beam^4 Torpedo tubes^Stores for 10 homing and 25 mines."/>
  </vessel>

  <vessel    uniqueID="7"    side="0"       classname="Juggernaut" broadType="player carrier">
    <art     meshfile="dat/TSNSuperDread.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.27" pushRadius="170"/>
    <internal_data file="dat/TSNSuperDread.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="75" back="75"/>
    <performance turnrate="0.0028" topspeed="0.5" shipefficiency="1.25" warpefficiency="1.25" jumpefficiency="1.2"/>
    <beam_port x="-16.2" y="-16.8" z="259.3" damage="0.5" playerdamage="5" arcwidth="0.2" cycletime="6.0" range="2400"/>
    <beam_port x=" 16.2" y="-16.8" z="259.3" damage="0.5" playerdamage="5" arcwidth="0.2" cycletime="6.0" range="2400"/>
    <beam_port x="-130.75" y="0" z="-62.86" damage="0.25" playerdamage="3" arcwidth="0.5" cycletime="6.0" range="1000"/>
    <beam_port x=" 130.75" y="0" z="-62.86" damage="0.25" playerdamage="3" arcwidth="0.5" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="16"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="7"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="10"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="7"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="24.975101" z="-236.371490"/>
    <engine_port x="0" y="-10.557181" z="-233.345779"/>
    <engine_port x="-47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="-38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="-77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="-76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="-82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="-116.3" y="-9.108684" z="-241.983398"/>
    <engine_port x="47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="116.3" y="-9.108684" z="-241.983398"/>
    <long_desc text="TSN Juggernaut^Secret REAL ultimate wartime vessel of the TSN.^2 primary beams^2 main beam cannons^4 Torpedo tubes^Massive stores and 3 fighters."/>
    <carrierload baycount="3"/>
  </vessel>

  <!-- ****************************** Ximni capital ships 8 - 13**************************************** -->
  <vessel    uniqueID="8"    side="7"       classname="Light Cruiser"  broadType="player">
    <art     meshfile="dat/ximni-light-cruiser.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-light-cruiser.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x="0" y="15" z="179" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x="214" y="-24" z="41" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-214" y="-24" z="41" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="53" y="41" z="175"/>
    <torpedo_tube x="-53" y="41" z="175"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="2"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="5"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="5"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="5"/>  <!-- Tag"-->
    <engine_port x="-82" y="2" z="-249"/>
    <engine_port x="82" y="2" z="-249"/>
    <long_desc text="Ximni Cruiser^Standard vessel of the Ximni.^3 beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="9"    side="7"       classname="Scout"  broadType="player">
    <art     meshfile="dat/ximni-scout.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-scout.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="15" back="15"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="1.0" jumpefficiency="0.4"/>
    <beam_port x="0" y="9.9" z="235.5" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="47.817837" z="122.778183"/>
    <torpedo_storage type="trp" amount="6"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="1"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="8"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="8"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="8"/>  <!-- Tag"-->
    <engine_port x="-48" y="0" z="0"/>
    <engine_port x=" 48" y="0" z="0"/>
    <engine_port x="0" y="-48" z="0"/>
    <engine_port x="0" y=" 48" z="0"/>
    <long_desc text="Ximni Scout^Long range scout vessel of the Ximni.^1 forward beam^1 Torpedo tube^Stores for 6 homing, 2 mines, 2 ECM, 1 PShock."/>
  </vessel>

  <vessel    uniqueID="10"    side="7"       classname="Missile Cruiser"  broadType="player">
    <art     meshfile="dat/ximni-missile.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-missile.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="28" back="20"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.3" jumpefficiency="0.5"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_storage type="trp" amount="20"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="8"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="14"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x="-45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x="-67.651352" y="-6.247528" z="-195.777618"/>
    <engine_port x=" 85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x=" 45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x=" 67.651352" y="-6.247528" z="-195.777618"/>
    <long_desc text="Ximni Missile Cruiser^Specialized vessel of the Ximni.^4 Torpedo tubes^Stores for 8 nukes, 20 homing, 14 mines, 12 ECM, 6 PShock."/>    
  </vessel>

  <vessel    uniqueID="11"    side="7"       classname="Battleship"  broadType="player">
    <art     meshfile="dat/ximni-battleship.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-battleship.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="63" back="38"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.1" warpefficiency="1.2" jumpefficiency="0.6"/>
    <beam_port x="-259" y="-35.477856" z="126.264786" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 259" y="-35.477856" z="126.264786" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-90" y="-25.715204" z="234.597458" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 90" y="-25.715204" z="234.597458" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <torpedo_tube x="-63.581463" y="15.482112" z="47.002419"/>
    <torpedo_tube x=" 63.581463" y="15.482112" z="47.002419"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="5"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-52" y="-20" z="-34.943451"/>
    <engine_port x=" 52" y="-20" z="-34.943451"/>
    <engine_port x="-109" y="-21.496468" z="-249.583313"/>
    <engine_port x=" 109" y="-21.496468" z="-249.583313"/>
    <engine_port x="-134" y="-26.184715" z="-249.640533"/>
    <engine_port x=" 134" y="-26.184715" z="-249.640533"/>
    <long_desc text="Ximni Battleship^Beam-heavy combat vessel of the Ximni.^4 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 5 PShock."/>
  </vessel>

  <vessel    uniqueID="12"    side="7"       classname="Carrier"  broadType="player carrier">
    <art     meshfile="dat/ximni-carrier.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-carrier.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20"/>
    <carrierload baycount="5" bomber="2"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x= "262" y="-33" z="108" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-262" y="-33" z="108" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="6"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="1"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="4"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="2"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-111" y="0" z="-96"/>
    <engine_port x= "111" y="0" z="-96"/>
    <engine_port x="-64" y="-39" z="-128"/>
    <engine_port x= "64" y="-39" z="-128"/>
    <long_desc text="Ximni Carrier^Standard carrier of the Ximni.^2 forward beams^1 Torpedo tube^Stores for 1 nukes, 6 homing, 4 mines, 2 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="13"    side="7"       classname="Dreadnought" broadType="player carrier">
 <art     meshfile="dat/ximni-dread.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.23" pushRadius="150"/>
    <internal_data file="dat/ximni-dread.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="50" back="50"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.2" warpefficiency="1.5" jumpefficiency="0.6"/>
    <beam_port x="113"  y="-11" z="223"        damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-113" y="-11" z="223"        damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="4"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="8"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="5"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="4"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x= "183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x="-158.559570" y="-5.290986" z="-227.645966"/>
    <engine_port x= "158.559570" y="-5.290986" z="-227.645966"/>
    <engine_port x="0" y="-25.786741" z="-69.980843"/>
    <engine_port x="-59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="-75.196365" y="-25.144402" z="-115.391106"/>
    <engine_port x="75.196365" y="-25.144402" z="-115.391106"/>
    <long_desc text="Ximni Dreadnought^Ultimate wartime vessel of the Ximni.^2 primary beams, long range and fast firing^3 Torpedo tubes^Stores for 4 nukes, 10 homing, 8 mines, 5 ECM, 4 PShock."/>
    <carrierload baycount="2"/>
  </vessel>

  <!-- ******************** Pirate capital ships 14 - 16*********************************** -->
  <vessel    uniqueID="14"    side="8"       classname="Strongbow" broadType="player">
    <art     meshfile="dat/PirateStrongbow.dxs"    diffuseFile="dat/PirateBulky_Diffuse.png"
             glowFile="dat/PirateBulky_Glow.png"    specularFile="dat/PirateBulky_Specular.png" scale="0.20" pushRadius="150"/>
    <internal_data file="dat/PirateStrongbow.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="25" back="25"/>
    <performance turnrate="0.006" topspeed="0.7" shipefficiency="1.1" warpefficiency="1.0" jumpefficiency="1.2"/>
    <beam_port x="-20.06" y="-16.82" z="185.56" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 20.06" y="-16.82" z="185.56" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x="-127.33" y="17.83" z="62.44" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 127.33" y="17.83" z="62.44" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_storage type="trp" amount="12"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="8"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="5"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-43.07" y="20.83" z="-209.94"/>
    <engine_port x=" 43.07" y="20.83" z="-209.94"/>
    <engine_port x="0" y="36.04" z="-233.71"/>
    <engine_port x="-101.81" y="-9.80" z="-218.69"/>
    <engine_port x=" 101.81" y="-9.80" z="-218.69"/>
    <engine_port x="-175.28" y="-47.70" z="-219.93"/>
    <engine_port x=" 175.28" y="-47.70" z="-219.93"/>
	<maneuver_point x="106.796242" y="0.009794" z="-36.070175"/> <!--starry 6 dec-->
    <maneuver_point x="-106.796242" y="0.009794" z="-36.070175"/> <!--starry 6 dec-->
    <impulse_point x="0" y="32.750965" z="-233.711792"/> <!--starry 6 dec-->
    <impulse_point x="45.788986" y="18.538338" z="-209.937698"/> <!--starry 6 dec-->
    <impulse_point x="-45.788986" y="18.538338" z="-209.937698"/> <!--starry 6 dec-->
    <long_desc text="Pirate Strongbow^Pirate raider.^4 forward beams^2 Torpedo tubes^Stores for 12 homing, 2 Mines, 12 ECM, 8 PShock."/>
  </vessel>

  <vessel    uniqueID="15"    side="8"       classname="Longbow" broadType="player">
    <art     meshfile="dat/PirateLongbow.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.18" pushRadius="150"/>
    <internal_data file="dat/PirateLongbow.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="15" back="15"/>
    <performance turnrate="0.0065" topspeed="0.85" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.8"/>
    <beam_port x="0.00" y="-31.27" z="287.07" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="1"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="1"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="-50" y="-25.72" z="-217.79"/>
   <engine_port x="-50" y="-58.39" z="-217.30"/>
    <engine_port x=" 50" y="-25.72" z="-217.79"/>
   <engine_port x=" 50" y="-58.39" z="-217.30"/>
    <impulse_point x="48.757465" y="-24.299784" z="-217.785385"/> <!--starry 6 dec-->
    <impulse_point x="-48.757465" y="-24.299784" z="-217.785385"/> <!--starry 6 dec-->
    <maneuver_point x="-156.463364" y="-29.307833" z="-32.040955"/> <!--starry 6 dec-->
    <maneuver_point x="156.463364" y="-29.307833" z="-32.040955"/> <!--starry 6 dec-->
    <long_desc text="Pirate Longbow^Pirate scout.^1 forward beams^1 Torpedo tube^Stores for 8 homing, 1 Mine, 2 ECM, 1 PShock."/>
  </vessel>
 
  <vessel    uniqueID="16"    side="8"       classname="Brigantine" broadType="player carrier">
    <art     meshfile="dat/PirateBrigantine.dxs"    diffuseFile="dat/PirateBulky_Diffuse.png"
             glowFile="dat/PirateBulky_Glow.png"    specularFile="dat/PirateBulky_Specular.png" scale="0.23" pushRadius="200"/>
    <internal_data file="dat/PirateBrigantine.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="33" back="33"/>
    <performance turnrate="0.005" topspeed="0.6"  shipefficiency="1.2" warpefficiency="1.1" jumpefficiency="1.3"/>
    <beam_port x="0" y="-37.23" z="-273.50" damage="0.25" playerdamage="3" arcwidth="0.15" cycletime="6.0" range="1500"/>
    <beam_port x="-34.62" y="-17.48" z="93.99" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 34.62" y="-17.48" z="93.99" damage="0.25" playerdamage="2" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_storage type="trp" amount="12"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="4"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="8"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="34.68" z="-270.55"/>
    <engine_port x="0" y="-5.32" z="-267.06"/>
    <engine_port x="-55.82" y="19.90" z="-300.48"/>
    <engine_port x=" 55.82" y="19.90" z="-300.48"/>
    <engine_port x="-104.77" y="0" z="-274.73"/>
    <engine_port x=" 104.77" y="0" z="-274.73"/>
    <engine_port x="-139.85" y="0" z="-272.95"/>
    <engine_port x=" 139.85" y="0" z="-272.95"/>
    <maneuver_point x="70.284142" y="32.676861" z="31.966228"/> <!--starry 6 dec-->
    <maneuver_point x="-70.284142" y="32.676861" z="31.966228"/> <!--starry 6 dec-->
    <impulse_point x="56.183533" y="17.352430" z="-300.475525"/> <!--starry 6 dec-->
    <impulse_point x="-56.183533" y="17.352430" z="-300.475525"/> <!--starry 6 dec-->
    <impulse_point x="1.143921" y="34.571262" z="-270.551270"/> <!--starry 6 dec-->
    <carrierload baycount="4" />
    <long_desc text="Pirate Brigantine^Pirate corvette and light carrier.^2 forward beams, 1 rear beam^3 Torpedo tubes^Stores for 12 homing, 4 Mines, 12 ECM, 8 PShock."/>
  </vessel>
  
    <!-- ****************************** MOD capital ships 17 - Onwards**************************************** -->
  <vessel  uniqueID="17" side="0" classname="Nemesis Class"   broadType="player">
    <art meshfile="dat/TSN/Player/nemesis.dxs" diffuseFile="dat/TSN/Player/nemesis_diffuse.png" glowFile="dat/TSN/Player/nemesis_illum.png" specularFile="dat/TSN/Player/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/TSN/Player/nemesis.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="15" />
	<performance   turnrate="0.0068" topspeed="1.0" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0"/>
	<beam_port   x="-55.4"  y="8.3" z="215.74" damage="0.25" playerdamage="1.5" arcwidth="0.4" cycletime="4.5" range="800"/>
    <beam_port   x="55.4"  y="8.3" z="215.74" damage="0.25" playerdamage="1.5" arcwidth="0.4" cycletime="4.5" range="800"/>
    <beam_port   x="-35.764229"  y="8.3" z="255.250519" damage="0.35" playerdamage="2.5" arcwidth="0.1" cycletime="4.5" range="1100"/>
	<beam_port   x="35.764229"  y="8.3" z="255.250519" damage="0.35" playerdamage="2.5" arcwidth="0.1" cycletime="4.5" range="1100"/>
	<torpedo_tube x="0" y="8.35" z="258.74"/>
	<torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="1"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="8"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="4"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="8"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
	<engine_port x="0" y="-9.22" z="-240" />
	<engine_port x="0"  y="29.64" z="-245"/>
	<engine_port x="-90.755783" y="-35.202168" z="-145.740082"/>
	<engine_port x="90.755783" y="-35.202168" z="-145.740082"/>
	<engine_port x="-60" y="67.875313" z="-210.449524"/>
	<engine_port x="60" y="67.875313" z="-210.449524"/>
	<long_desc text="Nemesis Class Interceptor^Combat scout designed for high-speed interception and strafing runs.^2 standard beams, configured for narrow firing arc, longer range, and reduced intensity.^2 low-intensity beams.^1 Torpedo tube with stores for 8 Homing, 2 EMP, 1 Mine, 8 PShock."/>
  </vessel>
  
  <vessel uniqueID="18" side="0" classname="Chimera Class" broadType="player carrier">
    <art meshfile="dat/TSN/Player/frigate.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150" />
    <internal_data file="dat/TSN/Player/frigate.snt" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20" />
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0" />
    <carrierload baycount="4"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="0.25" playerdamage="2.25" arcwidth="0.4" cycletime="6.0" range="1000" />
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="0.25" playerdamage="2.25" arcwidth="0.4" cycletime="6.0" range="1000" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
	<torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="1"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="1"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="10"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="84.93" y="63" z="-242.89" />
    <engine_port x="-84.93" y="63" z="-242.89" />
    <engine_port x="0" y="-9.22" z="-280" />
    <engine_port x="0" y="29.64" z="-300" />
    <engine_port x="0" y="69.64" z="-260" />
    <long_desc text="Chimera Class Light Carrier^Designed as a close support carrier, the Chimera is equipped with three fighter bays. ^2 Standard beams, reduced intensity.^1 Torpedo tube^Stores for 10 Homing, 1 Nukes, 1 Mine, 10 EMP, 6 PShock." />
  </vessel>

  <vessel uniqueID="19" side="0" classname="Ares Class" broadType="player">
    <art meshfile="dat/TSN/Player/frigate.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150" />
        <internal_data file="dat/TSN/Player/frigate.snt" />
		<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20" />
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0" />
    <beam_port x="0.00" y="-8.35" z="220.0" damage="0.38" playerdamage="3.75" arcwidth="0.12" cycletime="40.0" range="800" />
	<beam_port x="0.00" y="-8.35" z="220.0" damage="0.38" playerdamage="3.75" arcwidth="0.12" cycletime="40.0" range="800" />
	<beam_port x="0.00" y="-8.35" z="220.0" damage="0.38" playerdamage="3.75" arcwidth="0.12" cycletime="40.0" range="800" />
    <beam_port x="0.0" y="24.00" z="170.0" damage="0.25" playerdamage="2.25" arcwidth="0.4" cycletime="5.0" range="1000" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
	<torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="4"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="10"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="145.93" y="-15" z="-200.89" />
    <engine_port x="-145.93" y="-15" z="-200.89" />
    <engine_port x="45" y="-9.22" z="-250" />
    <engine_port x="45" y="29.64" z="-250" />
    <engine_port x="-45" y="-9.22" z="-250" />
    <engine_port x="-45" y="29.64" z="-250" />
    <long_desc text="Ares Class Light Cruiser^Strike cruiser designed to blast foes at point blank range in a single volley.^Triple R.A.M. Ion beam^1 Standard beam, reduced intensity.^2 Torpedo tubes^Stores for 10 Homing, 2 Nuke, 4 Mine, 4 EMP, 10 PShock."/>
  </vessel>

  <vessel uniqueID="20" side="0" classname="Valkyrie Class" broadType="player">
    <art meshfile="dat/TSN/Player/missile-cruiser-mkII.dxs" diffuseFile="dat/TSN/Player/artemis_diffuse_mkII.png" glowFile="dat/TSN/Player/artemis_illum_mkII.png" specularFile="dat/TSN/Player/artemis_specular.png" scale="0.2" pushRadius="150" />
    <internal_data file="dat/TSN/Player/missile-cruiser-mkII.snt" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="18" back="18" />
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0" />
    <beam_port x="-110" y="8.35" z="258.74" damage="0.25" playerdamage="2.8" arcwidth="0.5" cycletime="6.0" range="1000" />
    <beam_port x="110" y="8.35" z="258.74" damage="0.25" playerdamage="2.8" arcwidth="0.5" cycletime="6.0" range="1000" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
	<torpedo_storage type="trp" amount="18"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="4"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="3"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="6"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="18"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x=" 115.00" y="6" z="-240.89" />
    <engine_port x="-115.00" y="6" z="-240.89" />
    <engine_port x="0" y="-5.22" z="-230" />
    <engine_port x="0" y="34.64" z="-240" />
    <engine_port x="0" y="99.1" z="-255.5" />
    <engine_port x="0" y="-81.0" z="-173.7" />
    <long_desc text="Valkyrie Class Light Cruiser^Torpedo cruiser designed to engage foes at any range.^2 Standard beams, reduced intensity.^3 Torpedo tubes^Stores for 18 Homing, 4 Nuke, 3 Mine, 6 EMP, 18 PShock." />
  </vessel>
  
  <vessel uniqueID="21" side="0" classname= "Apollo Class" broadType="player">
    <art meshfile="dat/artemis.dxs" diffuseFile="dat/LightCruiser_Diffuse.png" glowFile="dat/LightCruiser_Glow.png" specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="150" />
    <internal_data file="dat/artemis.snt" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="33" back="18" />
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0" />
    <beam_port x="-10" y="8.35" z="258.74" damage="0.3" playerdamage="3.75" arcwidth="0.35" cycletime="5.0" range="1000" />
    <beam_port x="10" y="8.35" z="258.74" damage="0.3" playerdamage="3.75" arcwidth="0.35" cycletime="5.0" range="1000" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
  	<torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="1"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="6"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x=" 82.93" y="5" z="-240.89" />
    <engine_port x="-82.93" y="5" z="-240.89" />
    <engine_port x="0" y="-9.22" z="-300" />
    <engine_port x="0" y="29.64" z="-300" />
    <long_desc text="Apollo Class Light Cruiser^Assault cruiser designed for sustained close-quarters fighting.^2 heavy beams, configured for close range^2 Torpedo tubes^Stores for 10 Homing, 1 Nuke, 2 Mine, 6 EMP, 6 PShock." />
  </vessel>
  
  <vessel uniqueID="22" side="0" classname="Allegiance Class" broadType="player">
    <art meshfile="dat/TSN/Player/Battlecruiser.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150" />
    <internal_data file="dat/TSN/Player/Battlecruiser.snt" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="38" back="25" />
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="0.6" warpefficiency="0.3" jumpefficiency="1.0" />
    <beam_port x="0" y="-6.1" z="278.9" damage="0.5" playerdamage="5" arcwidth="0.15" cycletime="12.0" range="1500" />
    <beam_port x="-102.14" y="8.35" z="258.74" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000" />
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
    <torpedo_tube x="0" y="8.35" z="258.74" />
	<torpedo_storage type="trp" amount="10"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="8"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="84.93" y="63" z="-242.89" />
    <engine_port x="-84.93" y="63" z="-242.89" />
    <engine_port x="0" y="-9.22" z="-280" />
    <engine_port x="0" y="29.64" z="-300" />
    <engine_port x="0" y="69.64" z="-260" />
    <long_desc text="Allegiance Class Battlecruiser^Advanced battlecruiser designed for long duration patrols^2 Standard beams^1 Heavy beam^2 Torpedo tubes^Stores for 10 Homing, 2 Nuke, 6 Mine, 4 EMP, 8 PShock." />
  </vessel>
  
 <vessel uniqueID="23" side="0" classname="Discovery Class" broadType="player">
	<art meshfile="dat/science-vessel.dxs" diffuseFile="dat/Science_Vessel_color.png" glowFile="dat/Science_Vessel_glow.png" specularFile="dat/Science_Vessel_spec.png" scale="0.32" pushRadius="150" />
    <internal_data file="dat/TSN/USFP/science-vessel.snt" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="8" back="8" />
    <performance turnrate="0.0075" topspeed="0.7" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0" />
    <beam_port x="0.54" y="24.76" z="96.31" damage="0.5" playerdamage="2" arcwidth="0.75" cycletime="5" range="300" />
    <torpedo_tube x="-17.02" y="18.44" z="96.32" />
	<torpedo_storage type="trp" amount="0"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="0"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="4"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="0"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="5"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="10"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="10"/>  <!-- Tag"-->
    <engine_port x="-51" y="-3.155422" z="26.135927"/>
    <engine_port x=" 51" y="-3.155422" z="26.135927"/>
    <long_desc text="Discovery Class Science Vessel^A long-range exploration ship. The hull is a Ximni design.^1 close-range, defensive beam." />
  </vessel>
  
  <vessel uniqueID="24" side="0" classname="Necessity Class" broadType="medium warship">
    <art meshfile="dat/TSN/Hjorden/hjordencruiser.dxs" diffuseFile="dat/TSN/Hjorden/hjordencruiser_color.png" glowFile="dat/TSN/Hjorden/hjordencruiser_glow.png" specularFile="dat/TSN/Hjorden/hjordencruiser_spec.png" scale="0.2" pushRadius="100"/>
    <internal_data file="dat/TSN/Hjorden/hjordencruiser.snt" />
    <!-- Weapons and Shields modified (1/4)-->
    <shields front="35" back="25"/>
    <performance turnrate="0.0045" topspeed="0.57" shipefficiency="0.57" warpefficiency="0.35" jumpefficiency="1.0" />
    <beam_port x="-60" y="8.35" z="258.74" playerdamage="2.5" damage="0.5" arcwidth="0.4" cycletime="3.0" range="1100"/>
    <beam_port x="60" y="8.35" z="258.74" playerdamage="2.5" damage="0.5" arcwidth="0.4" cycletime="3.0" range="1100"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="0"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="0" y="65" z="75"/>
    <engine_port x="0" y="-22" z="75"/>
    <engine_port x="50" y="20" z="70"/>
    <engine_port x="-50" y="20" z="70"/>
    <engine_port x="0" y="20" z="-140"/>
    <engine_port x="-100" y="20" z="-270"/>
    <engine_port x="100" y="20" z="-270"/>
    <long_desc text="Patrach-Edwards Necessity Class ^experimental field-modified Hjorden system defence vessel ^with TSN propulsion and ordnance adaptations"/>
  </vessel>
  
  <!-- ****************************** single-seat ships (fighters, bombers, shuttles) 100 - 131 **************************************** -->
  <vessel    uniqueID="100"    side="0"       classname="TSN Medium Fighter" broadType="player singleseat fighter">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="30"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.030" topspeed="1.8" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="trp" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="TSN Fighter^One rapid-fire beam, 3 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="101"    side="0"       classname="TSN Bomber" broadType="player singleseat fighter">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="30"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="1.4" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="trp" amount="6"/>
    <!-- Type 1 Homing"-->
    <long_desc text="TSN Bomber^One rapid-fire beam, 6 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="102"    side="0"       classname="TSN Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/TSNShuttle.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="55"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="1.8" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <long_desc text="TSN Shuttle^Armed only with a small laser, this shuttle is designed to move cargo and people over short distances."/>
  </vessel>

  <vessel    uniqueID="103"    side="0"       classname="TSN LR Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/TSNShuttle.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="55"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="2.0" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <long_desc text="TSN Long Range Shuttle^Armed only with a small laser, this shuttle is designed to move cargo and people over longer distances."/>
  </vessel>

  <vessel    uniqueID="120"    side="7"       classname="Zim Fighter" broadType="player singleseat fighter">
    <art     meshfile="dat/ximni-fighter.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="30"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.030" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="0" y="13" z="-44"/>
    <engine_port x="-16" y="-10" z="-57"/>
    <engine_port x= "16" y="-10" z="-57"/>
    <torpedo_storage type="trp" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Ximni Fighter^First draft of a Ximni player fighter.^One rapid-fire beam, 3 homing torpedoes."/>
  </vessel>

   <vessel    uniqueID="121"    side="7"       classname="Zim Bomber" broadType="player singleseat fighter">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="30"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <torpedo_storage type="trp" amount="6"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Ximni Bomber^One rapid-fire beam, 6 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="122"    side="7"       classname="Zim Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="55"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.4" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Shuttle^Armed only with a small laser, this shuttle is known as the Party Bus."/>
  </vessel>

  <vessel    uniqueID="123"    side="7"       classname="Zim LR Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="55"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Long Range Shuttle^Armed only with a small laser, this shuttle is known as the Party Ride."/>
  </vessel>
  
  <vessel    uniqueID="130"    side="8"       classname="Avenger" broadType="player singleseat fighter">
    <art     meshfile="dat/PirateAvenger.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="25"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.040" topspeed="0.7" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-9.58" z="33.40" damage="0.06" playerdamage="0.88" arcwidth="0.1" cycletime="0.8" range="1000"/>
    <engine_port x="-13.67" y="4.59" z="-58.62"/>
    <engine_port x=" 13.67" y="4.59" z="-58.62"/>
    <torpedo_storage type="trp" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Pirate Avenger^A pirate's fighter, light and nimble.^One fast-fire beam, 3 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="131"    side="8"       classname="Adventure" broadType="player singleseat shuttle">
    <art     meshfile="dat/PirateAvenger.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="55"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-9.58" z="33.40" damage="0.04" playerdamage="0.25" arcwidth="0.1" cycletime="0.8" range="1000"/>
    <engine_port x="-13.67" y="4.59" z="-58.62"/>
    <engine_port x=" 13.67" y="4.59" z="-58.62"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Pirate Adventure^A pirate's shuttle.^One fast-fire beam."/>
  </vessel>
    
  <!-- ****************************** MOD single-seat ships 200 - Onwards **************************************** -->
  <vessel    uniqueID="200"    side="0"   classname="Superiority Fighter" broadType="player singleseat fighter">
    <art meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png" specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="38"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="2.0" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.04" playerdamage="0.5" arcwidth="0.2" cycletime="0.8" range="1200"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
	<torpedo_storage type="trp" amount="0"/>
	<!-- Type 1 Homing"-->
    <long_desc text="Superiority Fighter^High-speed fighter armed with a heavy pulse beam."/>
  </vessel>
  
  <vessel    uniqueID="201"    side="0"       classname="Heavy Bomber" broadType="player singleseat fighter">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" player="30"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="1.4" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="trp" amount="12"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Heavy Bomber^Heavily shielded bomber, armed with 12 homing torpedoes."/>
  </vessel>
  
    <vessel    uniqueID="202"    side="16"       classname="Fighter" broadType="singleseat">
    <art     meshfile="dat/ENE_Matt3A.dxs"    diffuseFile="dat/ship4A_diffuse.png"
             glowFile="dat/ship4A_glow.png"    specularFile="dat/ship4A_specular.png" scale="0.05" pushRadius="80"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="0" back="0"/>
    <performance turnrate="0.01" topspeed="1.2"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 111" y="-1" z="217" damage="0.25" arcwidth="0.3" cycletime="5.0" range="800"/>
    <beam_port x="-111" y="-1" z="217" damage="0.25" arcwidth="0.3" cycletime="5.0" range="800"/>
    <engine_port x="0" y="0" z="-230"/>
    <engine_port x="92" y="-7" z="-240"/>
    <engine_port x="-92" y="-7" z="-240"/>
    <impulse_point x="-124" y="-6" z="-248"/>
    <impulse_point x=" 124" y="-6" z="-248"/>
    <maneuver_point x="-177" y="-6" z="-132"/>
    <maneuver_point x=" 177" y="-6" z="-132"/>
    <long_desc text="Displacement: 0.015 kt. Armament: 2 light beams."/>
  </vessel>
  
  <!-- ****************************** unmoving bases 1000 - 1008**************************************** -->
  <vessel    uniqueID="1000"    side="1"       classname="Deep Space Base" broadType="base">
    <!-- the player's standard base -->
    <art     meshfile="dat/stationPipes.dxs"    diffuseFile="dat/stationA_pipes_diffuse.png" specularFile="dat/stationA_pipes_specular.png"  scale="0.3" pushRadius="250"/>
    <art     meshfile="dat/stationTower.dxs"    diffuseFile="dat/stationA_tower_diffuse.png"
             glowFile="dat/stationA_tower_illum.png"    specularFile="dat/stationA_tower_specular.png"/>
    <art     meshfile="dat/stationWings.dxs"    diffuseFile="dat/stationA_wings_diffuse.png"
             glowFile="dat/stationA_wings_illum.png"    specularFile="dat/stationA_wings_specular.png" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="250" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <production coeff="1.0"/>
    <long_desc text="Starbase with strong shields. It is armed with a standard base beam, and can manufacture torpedoes for your ship. May need help if attacked."/>
  </vessel>

  <vessel    uniqueID="1001"    side="1"       classname="Civilian Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-4donuts.dxs"    diffuseFile="dat/player_station_color_04.png"
             glowFile="dat/player_station_glow_04.png"    specularFile="dat/player_station_spec_04.png" scale="0.6" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Civilian Starbase built by a local government. It is unarmed, but can manufacture torpedoes for your ship, at a reduced rate. Stations need help if attacked."/>
  </vessel>

  <vessel    uniqueID="1002"    side="1"       classname="Command Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-starfish.dxs"    diffuseFile="dat/player_station_color_03.png"
             glowFile="dat/player_station_glow_03.png"    specularFile="dat/player_station_spec_03.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="200" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="150" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_station_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <production coeff="2.0"/>
    <long_desc text="Command Starbase with very strong shields. It is armed with a base beam and torpedoes, and can manufacture torps at twice the normal rate."/>
  </vessel>

  <vessel    uniqueID="1003"    side="1"       classname="Industrial Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-big1.dxs"    diffuseFile="dat/player_station_color_02.png"
             glowFile="dat/player_station_glow_02.png"    specularFile="dat/player_station_spec_02.png" scale="0.6" pushRadius="400"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="3.0"/>
    <long_desc text="Manufacturing Starbase owned by a large Corporation. It is unarmed, but can build torpedoes at triple speed. Its defense should be a priority."/>
  </vessel>

  <vessel    uniqueID="1004"    side="1"       classname="Science Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-science.dxs"    diffuseFile="dat/player_station_color_01.png"
             glowFile="dat/player_station_glow_01.png"    specularFile="dat/player_station_spec_01.png" scale="0.3" pushRadius="400"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Research Starbase studying this sector. It is unarmed, but can manufacture torpedoes at a reduced rate. Stations need help if attacked."/>
  </vessel>

  <!-- bases of other races -->
  <vessel    uniqueID="1005"    side="2"       classname="Base" broadType="base">
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="300" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <long_desc text="Kralien Starbase. It has standard shields, and a base beam."/>
  </vessel>

  <vessel    uniqueID="1006"    side="3"       classname="Base" broadType="base carrier">
    <art     meshfile="dat/arvonian-station.dxs"    diffuseFile="dat/arvonian_station_color.png"
             glowFile="dat/arvonian_station_glow.png"    specularFile="dat/arvonian_station_spec.png" scale="0.3" pushRadius="450"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="125" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="55" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <carrierload baycount="10"/>
    <long_desc text="Arvonian Starbase. It has strong shields, a base beam, and carries a complement of 10 fighters."/>
  </vessel>

  <vessel    uniqueID="1007"    side="4"       classname="Base" broadType="base">
    <art     meshfile="dat/torgoth-station.dxs"    diffuseFile="dat/torgoth_color.png"
             glowFile="dat/torgoth_glow.png"    specularFile="dat/torgoth_spec.png" scale="0.3" pushRadius="450"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="200" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="2100" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1500"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="15.0" range="5000"/>
    <long_desc text="Torgoth Starbase. It has very powerful shields, a long range base beam, and can fire drones."/>
  </vessel>
  
  <vessel    uniqueID="1008"    side="5"       classname="Base" broadType="base">
    <art     meshfile="dat/skaraan-station.dxs"    diffuseFile="dat/skaraan_station_color.png"
             glowFile="dat/skaraan_station_glow.png"    specularFile="dat/skaraan_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="150" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="300" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="-200" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <long_desc text="Skaraan Starbase. It has powerful shields, and two base beams."/>
  </vessel>
  
  <!--******************************MOD bases and static defenses 1050 - 1499**************************************** -->
  <!--**USFP Bases 1050 - 1099**--> 
  <vessel uniqueID="1050" side="9" classname="Factory" broadType="static industrial">
    <art meshfile="dat/TSN//USFP/factory.dxs" diffuseFile="dat/TSN/USFP/factory_color.png" glowFile="dat/TSN/USFP/factory_glow.png" specularFile="dat/TSN/USFP/factory_spec.png" scale="0.4" pushRadius="150" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="78" back="78" />
    <performance turnrate="0.0" topspeed="0.0" />
    <long_desc text="Zero/Micro G industrial facility" />
  </vessel>

   <vessel uniqueID="1051" side="9" classname="Denabite Refinery" broadType="static industrial">
   <art meshfile="dat/TSN/USFP/refinary-base.dxs" diffuseFile="dat/TSN/USFP/refinary-base.png" glowFile="dat/ship4C_glow.png" specularFile="dat/TSN/USFP/refinary-base.png" scale="0.7" pushRadius="450" />
   <!-- Weapons and Shields modified (1/4)-->
    <shields front="88" back="88" />
    <performance turnrate="0.0" topspeed="0.0" />
    <long_desc text="Micro G industrial refinery^CAUTION EXTREMELY VOLATILE" />
  </vessel>
  
    <vessel uniqueID="1052" side="9" classname="Weapons Platform" broadType="static defense">
    <art meshfile="dat/TSN/USFP/TSN-weaponsplatform.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.8" pushRadius="150" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="125" back="125" />
    <performance turnrate="0" topspeed="0" />
    <torpedo_station_port x="0" y="20" z="0" damage="6.25" cycletime="30.0" range="7000" />
    <torpedo_station_port x="0" y="20" z="0" damage="6.25" cycletime="29.0" range="7500" />
    <beam_port x="62" y="16" z="-62" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <beam_port x="-23" y="16" z="-85" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <beam_port x="-84" y="16" z="-23" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <beam_port x="-62" y="16" z="62" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <beam_port x="23" y="16" z="84" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <beam_port x="84" y="16" z="23" damage="0.38" arcwidth="0.55" cycletime="3.0" range="2500" />
    <long_desc text="TSN Defence Platform" />
  </vessel>

  <vessel uniqueID="1053" side="9" classname="Ship Yard" broadType="static industrial">
    <art meshfile="dat/TSN/USFP/USFP-shipyard.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.5" pushRadius="25" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="156" back="156" />
    <performance turnrate="0" topspeed="0" />
    <long_desc text="Small shipyard suitable for major repairs, refits and construction of most vessels." />
  </vessel>
  
   <vessel uniqueID="1054" side="9" classname="Sensor Buoy" broadType="static network">
    <art meshfile="dat/TSN/USFP/sensorrelay.dxs" diffuseFile="dat/TSN/USFP/sensorrelay_color.png" glowFile="dat/TSN/USFP/sensorrelay_color.png" specularFile="dat/TSN/USFP/sensorrelay_color.png" scale="0.2" pushRadius="50" />
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="38" back="38" />
    <performance turnrate="0.0" topspeed="0.0" />
	<fleet_ai commonality="1"/>
    <long_desc text="Sensor station and relay. Part of a long range detection network." />
  </vessel>
  
  <vessel uniqueID="1055" side="9" classname="Comms Relay" broadType="static network">
    <art meshfile="dat/TSN/USFP/commrelay.dxs" diffuseFile="dat/TSN/USFP/commrelay_color.png" glowFile="dat/TSN/USFP/commrelay_color.png" specularFile="dat/TSN/USFP/commrelay_color.png" scale="0.2" pushRadius="50" />
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="38" back="38" />
    <performance turnrate="0.0" topspeed="0.0" />
	<fleet_ai commonality="1"/>
    <long_desc text="Communication relay. Receives and transmits communication messages, or boosts signal in areas with natural or artificial interference." />
  </vessel>
  
   <vessel uniqueID="1056" side="9" classname="Bio Base" broadType="base">
    <art meshfile="dat/TSN/USFP/biospherestation.dxs" diffuseFile="dat/TSN/USFP/biosphere_color.png" glowFile="dat/TSN/USFP/biosphere_glow.png" specularFile="dat/TSN/USFP/biosphere_spec.png" scale="1.0" pushRadius="400"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="875" back="0"/>
    <long_desc text="Bioengineering station with strong shields. It is unarmed, but can manufacture torpedoes for your ship. Stations need help if attacked."/>
    <production coeff="0.5"/>
    <performance turnrate="0.000" topspeed="0.0"/>
  </vessel>
  
  <!--**Hjorden Bases 1100 - 1149**-->
  <vessel uniqueID="1100" side="10" classname="Civilian Base" broadType="base">
    <art meshfile="dat/TSN/Hjorden/hjorden-base.dxs" diffuseFile="dat/TSN/Hjorden/hjorden-base_color.png" glowFile="dat/TSN/Hjorden/hjorden-base_glow.png" specularFile="dat/TSN/Hjorden/hjorden-base_spec.png" scale="1.6" pushRadius="400"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="875" back="0"/>
    <long_desc text="Hjorden civilian starbase with strong shields. It is unarmed, but can manufacture torpedoes for your ship. Stations need help if attacked."/>
    <production coeff="1.5"/>
  </vessel>
  
  <!--**Unakalhai Bases 1150 - 1199**-->
  
  <!--**Caltron Bases 1200 - 1249**-->

  <!--**Pirate Bases 1250 - 1299**-->
  <vessel uniqueID="1250" side="13" classname="Asteroid Base" broadType="base">
    <art meshfile="dat/TSN/Pirates/asteroid-fortress-base.dxs" diffuseFile="dat/TSN/Pirates/asteroid-fortress-base.png" glowFile="dat/TSN/Pirates/asteroid-fortress-baseGlow.png" specularFile="dat/TSN/Pirates/asteroid-fortress-baseSpec.png" scale="0.5" pushRadius="600"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="1125" back="0"/>
	<carrierload baycount="5"/>
    <beam_port x="0" y="2100" z="0" damage="0.38" arcwidth="0.4" cycletime="6.0" range="1500"/>
    <drone_port x="0" y="-10" z="0" damage="3.75" cycletime="14.5" range="5000"/>
    <torpedo_station_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="7000"/>
    <!-- the base has only one shield facing, the "front" -->
    <long_desc text="Asteroid base with very strong shields and heavy defense systems."/>
    <production coeff="0.5"/>
  </vessel>
  
    <!--**N'Tani Bases 1300 - 1349**-->
  <vessel uniqueID="1300" side="14" classname="Fortified Base" broadType="base">
    <art meshfile="dat/TSN/NTani/ntani-base.dxs" diffuseFile="dat/TSN/NTani/ntani-base.png" glowFile="dat/TSN/NTani/ntani-baseGlow.png" specularFile="dat/TSN/NTani/ntani-baseSpec.png" scale="1.6" pushRadius="400"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="875" back="0"/>
    <beam_port x="-100" y="8.35" z="150" damage="0.13" arcwidth="0.5" cycletime="5.0" range="1500"/>
    <beam_port x="0" y="0" z="100" damage="3.75" arcwidth="1.0" cycletime="60.0" range="3500"/>
    <beam_port x="100" y="8.35" z="150" damage="0.13" arcwidth="0.5" cycletime="5.0" range="1500"/>
    <drone_port x="0" y="-10" z="0" damage="3.75" cycletime="30.0" range="2500"/>
    <long_desc text="N'tani fortified Starbase with strong shields and capable weaponry. It can manufacture torpedoes for your ship, if so inclined."/>
    <production coeff="1.5"/>
  </vessel>
  
  <!--**Hegemony Bases 1350 - 1399**-->  
  <vessel uniqueID="1350" side="16" classname="Defence Platform" broadType="static carrier">
    <art meshfile="dat/TSN/Hegemony/ArvonianPlatform.dxs" diffuseFile="dat/ship4C_diffuse.png" glowFile="dat/ship4C_glow.png" specularFile="dat/ship4C_specular.png" scale="0.3" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="188" back="188"/>
    <performance turnrate="0.0" topspeed="0.0"/>
   <carrierload baycount="6"/>
    <fleet_ai commonality="0"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="2500"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="2000"/>
    <beam_port x="-171" y="23" z="-4" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="-90" y="23" z="-148" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="86" y="23" z="-148" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="171" y="23" z="-4" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="90" y="23" z="142" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="-86" y="23" z="142" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <long_desc text="Static defence platform armed with 6 beams in a radial formation and a small QRF launch bay."/>
  </vessel>
  
  <vessel uniqueID="1351" side="15" classname="Sensor Buoy" broadType="static network">
    <art meshfile="dat/TSN/Hegemony/KralienSensorBuoy.dxs" diffuseFile="dat/TSN/Hegemony/KralienSensorBuoy-diffuse.png" glowFile="dat/TSN/Hegemony/KralienSensorBuoy-glow.png" specularFile="dat/TSN/Hegemony/KralienSensorBuoy-spec.png" scale="0.1" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="50" back="50"/>
    <performance turnrate="0.0" topspeed="0.0"/>
	<fleet_ai commonality="1"/>
    <long_desc text="Sensor buoy used by hegemony forces for various purposes including sensor disruption, signal relay or scanning."/>
  </vessel>
  
  <vessel uniqueID="1352" side="15" classname="Comms Relay" broadType="static network">
    <art meshfile="dat/TSN/Hegemony/KralienSensorBuoy.dxs" diffuseFile="dat/TSN/Hegemony/KralienCommsRelay-diffuse.png" glowFile="dat/TSN/Hegemony/KralienCommsRelay-glow.png" specularFile="dat/TSN/Hegemony/KralienCommsRelay-spec.png" scale="0.1" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="50" back="50"/>
    <performance turnrate="0.0" topspeed="0.0"/>
	<fleet_ai commonality="1"/>
    <long_desc text="Comms relay node used by hegemony forces for long range communications."/>
  </vessel>

   <!--**Free/Ulikai Bases 1400 - 1450**-->  
  <vessel    uniqueID="1400"    side="19"       classname="Station" broadType="base">
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="115" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="300" z="0" damage="1.0" arcwidth="0.4" cycletime="4.0" range="1500"/>
    <beam_port x="0" y="300" z="0" damage="1.0" arcwidth="0.4" cycletime="4.0" range="1500"/>
    <long_desc text="Armed multi-purpose Starbase. It has standard shields, and base beams."/>
  </vessel>

   <vessel uniqueID="1401" side="19" classname="Guardian Post" broadType="static carrier">
    <art meshfile="dat/TSN/Hegemony/ArvonianPlatform.dxs" diffuseFile="dat/ship4C_diffuse.png" glowFile="dat/ship4C_glow.png" specularFile="dat/ship4C_specular.png" scale="0.3" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="212" back="212"/>
    <performance turnrate="0.0" topspeed="0.0"/>
    <carrierload baycount="6"/>
    <fleet_ai commonality="0"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="2500"/>
    <drone_port x="0" y="-10" z="0" damage="8.5" cycletime="30.0" range="2000"/>
    <beam_port x="-171" y="23" z="-4" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="-90" y="23" z="-148" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="86" y="23" z="-148" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="171" y="23" z="-4" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="90" y="23" z="142" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <beam_port x="-86" y="23" z="142" damage="0.25" arcwidth="0.25" cycletime="6.0" range="2500"/>
    <long_desc text="Static defence platform armed with 6 beams in a radial formation and a small QRF launch bay."/>
  </vessel>

<vessel    uniqueID="1402"    side="19"       classname="Watch Station" broadType="base">
    <!-- the player's standard base -->
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="150" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="250" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="250" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <production coeff="1.0"/>
    <long_desc text="Security Starbase with strong shields. It is armed with a standard base beam."/>
  </vessel>

  <vessel    uniqueID="1403"    side="19"       classname="Civilian Habitat" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Civilian Starbase. It is unarmed, and has very minor manufacturing capability."/>
  </vessel>

  <vessel    uniqueID="1404"    side="19"       classname="Security Base" broadType="base carrier">
    <!-- the player's base -->
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.35" pushRadius="300"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="250" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <carrierload baycount="6"/>
    <beam_port x="0" y="300" z="0" damage="1.0" arcwidth="0.4" cycletime="4.0" range="1500"/>
    <beam_port x="0" y="150" z="0" damage="1.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <drone_port x="0" y="-10" z="0" damage="8.5" cycletime="30.0" range="2500"/>
    <production coeff="2.0"/>
    <long_desc text="Command Starbase with very strong shields. It is armed and has high manufacturing capability."/>
  </vessel>

  <vessel    uniqueID="1405"    side="19"       classname="Industrial Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="3.0"/>
    <long_desc text="Manufacturing Starbase. Unarmed with very high manufacturing capacity."/>
  </vessel>

  <vessel    uniqueID="1406"    side="19"       classname="Research Station" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="100" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Research Starbase. Unarmed with minor manufacturing capability"/>
  </vessel>

  <vessel uniqueID="1407" side="19" classname="Factory" broadType="static industrial">
    <art meshfile="dat/TSN//USFP/factory.dxs" diffuseFile="dat/TSN/USFP/factory_color.png" glowFile="dat/TSN/USFP/factory_glow.png" specularFile="dat/TSN/USFP/factory_spec.png" scale="0.4" pushRadius="150" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="78" back="78" />
    <performance turnrate="0.0" topspeed="0.0" />
    <long_desc text="Zero/Micro G industrial facility" />
  </vessel>

   <vessel uniqueID="1408" side="19" classname="Mining Station" broadType="static industrial">
   <art meshfile="dat/TSN/USFP/refinary-base.dxs" diffuseFile="dat/TSN/USFP/refinary-base.png" glowFile="dat/ship4C_glow.png" specularFile="dat/TSN/USFP/refinary-base.png" scale="0.7" pushRadius="450" />
   <!-- Weapons and Shields modified (1/4)-->
    <shields front="88" back="88" />
    <performance turnrate="0.0" topspeed="0.0" />
    <long_desc text="Micro G industrial refinery" />
  </vessel>

  <vessel uniqueID="1409" side="19" classname="Ship Yard" broadType="static industrial">
    <art meshfile="dat/TSN/USFP/USFP-shipyard.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.5" pushRadius="25" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="78" back="78" />
    <performance turnrate="0" topspeed="0" />
    <long_desc text="Shipyard suitable for major repairs, refits and construction of most vessels." />
  </vessel>
  
   <vessel uniqueID="1410" side="19" classname="Sensor Relay" broadType="static network">
    <art meshfile="dat/TSN/USFP/sensorrelay.dxs" diffuseFile="dat/TSN/USFP/sensorrelay_color.png" glowFile="dat/TSN/USFP/sensorrelay_color.png" specularFile="dat/TSN/USFP/sensorrelay_color.png" scale="0.2" pushRadius="50" />
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="38" back="38" />
    <performance turnrate="0.0" topspeed="0.0" />
	<fleet_ai commonality="1"/>
    <long_desc text="Sensor station and relay. Part of a long range detection network." />
  </vessel>
  
  <vessel uniqueID="1411" side="19" classname="Comms Relay" broadType="static network">
    <art meshfile="dat/TSN/USFP/commrelay.dxs" diffuseFile="dat/TSN/USFP/commrelay_color.png" glowFile="dat/TSN/USFP/commrelay_color.png" specularFile="dat/TSN/USFP/commrelay_color.png" scale="0.2" pushRadius="50" />
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="38" back="38" />
    <performance turnrate="0.0" topspeed="0.0" />
	<fleet_ai commonality="1"/>
    <long_desc text="Communication relay. Receives and transmits communication messages, or boosts signal in areas with natural or artificial interference." />
  </vessel>
  
   <vessel uniqueID="1412" side="19" classname="Bio Base" broadType="base">
    <art meshfile="dat/TSN/USFP/biospherestation.dxs" diffuseFile="dat/TSN/USFP/biosphere_color.png" glowFile="dat/TSN/USFP/biosphere_glow.png" specularFile="dat/TSN/USFP/biosphere_spec.png" scale="1.0" pushRadius="400"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="275" back="0"/>
    <long_desc text="Bioengineering station with strong shields. It is unarmed, but can manufacture torpedoes for your ship. Stations need help if attacked."/>
    <production coeff="0.5"/>
    <performance turnrate="0.000" topspeed="0.0"/>
  </vessel>
  
  <!-- ****************************** Civilian VESSELS 1500 - 1599**************************************** -->
  <vessel    uniqueID="1500"    side="1"       classname="Escort" broadType="small warship">
    <!-- TSN Escort -->
    <art     meshfile="dat/civilian1.dxs"    diffuseFile="dat/civilian1_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="10" back="10"/>
    <performance turnrate="0.004" topspeed="0.9"/>
    <fleet_ai commonality="100"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="1.8" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="1.8" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="Light warship with forward beam weapons. Used to escort Earth's important cargos."/>
  </vessel>

  <vessel    uniqueID="1501"    side="1"       classname="Destroyer" broadType="medium warship">
    <!-- TSN Destroyer -->
    <art     meshfile="dat/civilian2.dxs"    diffuseFile="dat/civilian2_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="30" back="25"/>
    <performance turnrate="0.003" topspeed="0.9"/>
    <fleet_ai commonality="100"/>
    <engine_port x="0" y="29.64" z="-200"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="2.0" arcwidth="0.4" cycletime="2.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="2.0" arcwidth="0.4" cycletime="2.0" range="1000"/>
    <long_desc text="Medium warship with rapid fire beam weapons. Earth's most common system defense vessel, trading FTL Drive for speed and firepower."/>
  </vessel>

  <vessel    uniqueID="1502"    side="1"       classname="Science Vessel" broadType="science">
    <!-- TSN Science -->
    <art     meshfile="dat/science-vessel.dxs"    diffuseFile="dat/Science_Vessel_color.png"
             glowFile="dat/Science_Vessel_glow.png"    specularFile="dat/Science_Vessel_spec.png" scale="0.32" pushRadius="150"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="8" back="8"/>
    <performance turnrate="0.002" topspeed="0.7"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-51" y="-3.155422" z="26.135927"/>
    <engine_port x=" 51" y="-3.155422" z="26.135927"/>
    <long_desc text="An unarmed, long-range exploration ship. The hull is a Ximni design."/>
  </vessel>

  <vessel    uniqueID="1503"    side="1"       classname="Bulk Cargo" broadType="cargo">
    <!-- TSN Bulk Cargo -->
    <art     meshfile="dat/cargo_vessel.dxs"    diffuseFile="dat/cargo_vessel_color.png"
             glowFile="dat/cargo_vessel_glow.png"    specularFile="dat/cargo_vessel_spec.png" scale="0.4" pushRadius="150"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="8" back="8"/>
    <performance turnrate="0.002" topspeed="0.4"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-36.569798" y="1.519395" z="-261.916901"/>
    <engine_port x="-63.478695" y="1.709533" z="-240.778183"/>
    <engine_port x="-91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="-91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="36.569798" y="1.519395" z="-261.916901"/>
    <engine_port x="63.478695" y="1.709533" z="-240.778183"/>
    <engine_port x="91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="91.280312" y="2.732927" z="-226.381104"/>
    <long_desc text="An unarmed bulk freighter, slowly moving cheap cargo between the stars."/>
  </vessel>

  <vessel    uniqueID="1504"    side="1"       classname="Luxury Liner" broadType="luxury">
    <!-- TSN Luxury Liner -->
    <art     meshfile="dat/luxury-vessel.dxs"    diffuseFile="dat/leisure_vessel_color.png"
             glowFile="dat/leisure_vessel_glow.png"    specularFile="dat/leisure_vessel_spec.png" scale="0.3" pushRadius="150"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="8" back="8"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <engine_port x="0.077280" y="11.006388" z="-252.707397"/>
    <engine_port x="0.197185" y="31.179333" z="-265.912628"/>
    <engine_port x="-14.653028" y="-57.441185" z="-13.352610"/>
    <engine_port x="-38.461231" y="-39.984001" z="-13.113809"/>
    <engine_port x="14.653028" y="-57.441185" z="-13.352610"/>
    <engine_port x="38.461231" y="-39.984001" z="-13.113809"/>
    <long_desc text="An unarmed travelling playground of the rich and powerful."/>
  </vessel>

  <vessel    uniqueID="1505"    side="1"       classname="Transport" broadType="transport">
    <art     meshfile="dat/transport-vessel.dxs"    diffuseFile="dat/transport_vessel_color.png"
             glowFile="dat/transport_vessel_glow.png"    specularFile="dat/transport_vessel_spec.png" scale="0.2" pushRadius="150"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="-136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="-213.412323" y="1.201706" z="-239.373917"/>
    <engine_port x="57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="213.412323" y="1.201706" z="-239.373917"/>
    <long_desc text="An unarmed transport, filled with light cargo and civilians."/>
  </vessel>
  
    <!-- ** MOD Civilian VESSELS 1600 - 1700** -->
  <vessel uniqueID="1600" side="1" classname="LR Transport" broadType="transport">
    <art meshfile="dat/TSN/USFP/transport.dxs" diffuseFile="dat/TSN/USFP/transport_color.png" glowFile="dat/TSN/USFP/transport_glow.png" specularFile="dat/TSN/USFP/transport_spec.png" scale="0.8" pushRadius="320"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="20" back="20"/>
    <performance turnrate="0.002" topspeed="0.2"/>
    <fleet_ai commonality="100"/>
    <engine_port x="31" y="-6" z="-488"/>
    <engine_port x="-31" y="-6" z="-488"/>
    <engine_port x="0" y="29" z="-422"/>
    <engine_port x="0" y="29" z="-442"/>
    <long_desc text="Long range transport. More often seen in the core worlds on regular transport runs."/>
  </vessel>

  <vessel uniqueID="1601" side="1" classname="Gaspode Class" broadType="cargo">
    <art meshfile="dat/TSN/USFP/miningrig.dxs" diffuseFile="dat/TSN/USFP/miningrig_color.png" glowFile="dat/TSN/USFP/miningrig_glow.png" specularFile="dat/TSN/USFP/miningrig_spec.png" scale="0.2" pushRadius="170"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="13" back="3"/>
    <performance turnrate="0.0022" topspeed="0.2"/>
    <beam_port x="0" y="0" z="10" damage="0.25" arcwidth="0.5" cycletime="12.0" range="1000"/>
    <fleet_ai commonality="45"/>
    <engine_port x="-18" y="144" z="-355"/>
    <engine_port x="18" y="144" z="-355"/>
    <long_desc text="Gaspode Class Mining Ship. Designed to break up asteroids, then store and transport the valuable ores to a refining facility."/>
  </vessel>
  
  <vessel uniqueID="1602" side="1" classname="Patrol Boat" broadType="small warship">
    <art meshfile="dat/TSN/USFP/patrol-boat.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.1" pushRadius="100"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="8" back="8"/>
    <performance turnrate="0.008" topspeed="1.2"/>
    <fleet_ai commonality="25"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="84" y="-20.22" z="-250"/>
    <engine_port x="-84" y="-20.22" z="-250"/>
    <beam_port x="-82.14" y="8.35" z="230.74" damage="1.8" arcwidth="0.4" cycletime="3.0" range="700"/>
    <beam_port x=" 82.14" y="8.35" z="230.74" damage="1.8" arcwidth="0.4" cycletime="3.0" range="700"/>
    <beam_port x="0" y="8.35" z="-230.74" damage="2.0" arcwidth="0.4" cycletime="3.0" range="700"/>
    <long_desc text="Small police or customs inspection boat, used mainly to inspect ships and run down smugglers."/>
  </vessel>
  
  <vessel uniqueID="1603" side="1" classname="Corvette" broadType="medium warship">
    <art meshfile="dat/TSN/USFP/corvette.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="20" back="20"/>
    <performance turnrate="0.008" topspeed="1.0"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="2.0" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="2.0" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="Fast and manoeuvrable warship with forward beam weapons and medium shields. Used for wartime patrols."/>
  </vessel>
  
  <vessel uniqueID="1604" side="1" classname="Tiger Supply Ship" broadType="small cargo warship">
    <art meshfile="dat/TSN/USFP/TSNsupply.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="20" back="20"/>
    <performance turnrate="0.008" topspeed="1.0"/>
    <fleet_ai commonality="10"/>
    <engine_port x="0" y="22" z="-246"/>
    <engine_port x="0" y="-35" z="-238"/>
    <long_desc text="Armoured Supply Ship. Unarmed."/>
  </vessel>
  
  <vessel uniqueID="1605" side="1" classname="Lion Supply Ship" broadType="medium cargo warship">
    <art meshfile="dat/TSN/USFP/TSNsupply.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="200"/>
    <shields front="38" back="38"/>
    <performance turnrate="0.008" topspeed="1.5"/>
    <fleet_ai commonality="5"/>
    <beam_port x="0" y="0" z="250.0" damage="0.5" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="0" y="22" z="-246"/>
    <engine_port x="0" y="-35" z="-238"/>
    <long_desc text="Armoured Supply Ship. Fitted with a weak foward beam to disuade pirates."/>
  </vessel>
  
  <vessel uniqueID="1606" side="1" classname="Scow" broadType="medium transport">
    <art meshfile="dat/TSN/USFP/garbagescow.dxs" diffuseFile="dat/TSN/USFP/scow-diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="200"/>
    <shields front="38" back="38"/>
    <performance turnrate="0.003" topspeed="0.4"/>
    <fleet_ai commonality="5"/>
    <long_desc text="Scow for moving... the more unpleasnt things...."/>
    <engine_port x="0" y="-32" z="-272"/>
    <engine_port x="0" y="32" z="-272"/>
  </vessel>
  
    <vessel uniqueID="1607" side="1" classname="Mobile Ship Yard" broadType="medium cargo">
    <art meshfile="dat/TSN/USFP/USFP-shipyard.dxs" diffuseFile="dat/artemis_diffuse.png" glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.5" pushRadius="25" />
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="38" back="38" />
    <performance turnrate="0.001" topspeed="0.2" />
	<engine_port x="0.023621" y="110.925163" z="346.862885"/>
	<maneuver_point x="-1.222128" y="122.503403" z="189.080658"/>
	<maneuver_point x="1.882262" y="122.503403" z="-186.591629"/>
    <long_desc text="Small mobile shipyard suitable for major repairs, and refits of most TSN vessels." />
  </vessel>

  <!-- ****************************** Kralien VESSELS 2000 - 2099**************************************** -->
  <vessel    uniqueID="2000"    side="2"       classname="Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="10" back="10"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 84" y="-3" z="286" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="-84" y="-3" z="286" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9 kt. Armament: 2 x standard beams. The most common vessel in the known universe."/>
  </vessel>

  <vessel    uniqueID="2001"    side="2"       classname="Battleship" broadType="medium">
    <art     meshfile="dat/ENE_RoundB.dxs"    diffuseFile="dat/roundB_diffuse.png"
             glowFile="dat/roundB_selfIllum.png"    specularFile="dat/roundB_specular.png" scale="0.25" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="20" back="20"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <beam_port x=" 78" y="-15" z="163" damage="0.25" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x="-78" y="-15" z="163" damage="0.25" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <engine_port x=" 70.35" y="8.7" z="-240"/>
    <engine_port x="-70.35" y="8.7" z="-240"/>
    <impulse_point x="-96.062263" y="-10.102722" z="-77.436584"/>
    <impulse_point x="96.062263" y="-10.102722" z="-77.436584"/>
    <maneuver_point x="-3.419852" y="-48.397114" z="82.551994"/>
    <long_desc text="Displacement: 17 kt. Armament: 2 x rapid-fire beams. Heart of the Kralien fleet."/>
  </vessel>

  <vessel    uniqueID="2002"    side="2"       classname="Dreadnought" broadType="large">
    <art     meshfile="dat/ENE_RoundC.dxs"    diffuseFile="dat/RoundC_Diffuse.png"
             glowFile="dat/roundC_illum.png"    specularFile="dat/roundC_specular.png" scale="0.3" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="30" back="30"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-116" y="-20" z="94" damage="0.25" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x=" 116" y="-20" z="94" damage="0.25" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x="0" y="-6.5" z="-173" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <engine_port x=" 35.77" y="-7.76" z="-200"/>
    <engine_port x="-35.77" y="-7.76" z="-200"/>
    <engine_port x="115" y="-20.27" z="-80"/>
    <engine_port x="-115" y="-20.27" z="-80"/>
    <impulse_point x="-57.151264" y="-7.934345" z="-119.779823"/>
    <impulse_point x="57.151264" y="-7.934345" z="-119.779823"/>
    <maneuver_point x="-61.429497" y="-19.089073" z="170.379669"/>
    <maneuver_point x="61.429497" y="-19.089073" z="170.379669"/>
    <long_desc text="Displacement: 25 kt.  Armament: 2 rapid fire beams, 1 heavy beam. The most dangerous Kralien ship."/>
  </vessel>
  
  <!-- ** MOD Kralien VESSELS 2100 - 2200** -->
  <vessel uniqueID="2100" side="2" classname="Drone Cruiser" broadType="small">
    <art meshfile="dat/ENE_RoundA.dxs" diffuseFile="dat/roundA_diffuse.png" glowFile="dat/roundA_illum.png" specularFile="dat/roundA_specular.png" scale="0.25" pushRadius="175"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="23" back="23"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="10"/>
    <drone_port x=" 84" y="-4" z="286" damage="5" cycletime="60.0" range="2700"/>
    <drone_port x="-84" y="-3" z="286" damage="5" cycletime="65.0" range="7000"/>
    <beam_port x=" 84" y="-3" z="286" damage="0.25" arcwidth="0.3" cycletime="6.0" range="850"/>
    <beam_port x="-84" y="-3" z="286" damage="0.25" arcwidth="0.3" cycletime="6.0" range="850"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9.5 kt. Armament: 2 standard beams, and 2 light drone launchers.Provides long range support for Kralien fleets."/> <!--starry 6 dec-->
  </vessel>
  
  <vessel uniqueID="2101" side="15" classname="Transport" broadType="transport">
    <art meshfile="dat/TSN/Hegemony/kralien-transport.dxs" diffuseFile="dat/TSN/Hegemony/kralien-transport.png" glowFile="dat/TSN/Hegemony/kralien-transport.png" specularFile="dat/TSN/Hegemony/kralien-transport.png" scale="0.17" pushRadius="175"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="1"/>
    <drone_port x="-0.10" y="-156.96" z="385.12" damage="5" cycletime="50.0" range="2700"/>
    <beam_port x="0.04" y="-149.90" z="385.12" damage="0.25" arcwidth="0.3" cycletime="16.0" range="1050"/>
    <beam_port x="0.04" y="-149.90" z="385.12" damage="0.25" arcwidth="0.3" cycletime="16.0" range="1050"/>
    <engine_port x="0.02" y="189" z="-447.82"/>
    <engine_port x="0.54" y="312.87" z="-447.82"/>
    <engine_port x="0.20" y="-139.36" z="-348.93"/>
    <impulse_point x="0.02" y="189" z="-447.82"/>
    <impulse_point x="0.54" y="312.87" z="-447.82"/>
	<impulse_point x="0.20" y="-139.36" z="-348.93"/>
    <maneuver_point x="40.01" y="192.60" z="247.19"/>
	<maneuver_point x="-40.01" y="192.60" z="247.19"/>
    <long_desc text="Armoured kralien freighter. Predominatly used as a military supply vessel."/>
  </vessel>
  
  <!-- ****************************** Arvonian VESSELS 3000 - 3099**************************************** -->
  <vessel    uniqueID="3000"    side="3"       classname="Fighter" broadType="singleseat">
    <art     meshfile="dat/ENE_Matt3A.dxs"    diffuseFile="dat/ship4A_diffuse.png"
             glowFile="dat/ship4A_glow.png"    specularFile="dat/ship4A_specular.png" scale="0.05" pushRadius="80"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="0" back="0"/>
    <performance turnrate="0.01" topspeed="1.2"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 111" y="-1" z="217" damage="0.25" arcwidth="0.3" cycletime="5.0" range="800"/>
    <beam_port x="-111" y="-1" z="217" damage="0.25" arcwidth="0.3" cycletime="5.0" range="800"/>
    <engine_port x="0" y="0" z="-230"/>
    <engine_port x="92" y="-7" z="-240"/>
    <engine_port x="-92" y="-7" z="-240"/>
    <impulse_point x="-124" y="-6" z="-248"/>
    <impulse_point x=" 124" y="-6" z="-248"/>
    <maneuver_point x="-177" y="-6" z="-132"/>
    <maneuver_point x=" 177" y="-6" z="-132"/>
    <long_desc text="Displacement: 0.015 kt. Armament: 2 light beams."/>
  </vessel>

  <vessel    uniqueID="3001"    side="3"       classname="Light Carrier" broadType="carrier">
    <art     meshfile="dat/ENE_Matt3B.dxs"    diffuseFile="dat/ship4B_diffuse.png"
             glowFile="dat/ship4B_glow.png"    specularFile="dat/ship4B_specular.png" scale="0.2" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="30" back="30"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="4"/>
    <fleet_ai commonality="50"/>
    <beam_port x=" 116" y="-7" z="246" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-116" y="-7" z="246" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 165" y="-35" z="-128" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-165" y="-35" z="-128" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <engine_port x=" 136" y="-18" z="-284"/>
    <engine_port x="-136" y="-18" z="-284"/>
    <engine_port x=" 23" y="5" z="-165"/>
    <engine_port x="-23" y="5" z="-165"/>
    <impulse_point x=" 168" y="-27" z="-76"/>
    <impulse_point x="-168" y="-27" z="-76"/>
    <maneuver_point x=" 162" y="-26" z="79"/>
    <maneuver_point x="-162" y="-26" z="79"/>
    <long_desc text="Displacement: 25 kt. Armament: 4 medium beams. Complement: 4 fighters."/>
  </vessel>

  <vessel    uniqueID="3002"    side="3"       classname="Carrier" broadType="carrier">
    <art     meshfile="dat/ENE_Matt3C.dxs"    diffuseFile="dat/ship4C_diffuse.png"
             glowFile="dat/ship4C_glow.png"    specularFile="dat/ship4C_specular.png"  scale="0.3" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="50" back="50"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="6"/>
    <fleet_ai commonality="25"/>
    <beam_port x=" 125" y="-17" z="139" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-125" y="-17" z="139" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x=" 125" y="-18" z="6" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-125" y="-18" z="6" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x=" 117" y="-7" z="-89" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-117" y="-7" z="-89" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <engine_port x="0" y="-1" z="-185"/>
    <engine_port x=" 97" y="-22" z="-257"/>
    <engine_port x="-97" y="-22" z="-257"/>
    <impulse_point x=" 82" y="9" z="149"/>
    <impulse_point x="-82" y="9" z="149"/>
    <maneuver_point x=" 140" y="-22" z="-166"/>
    <maneuver_point x="-140" y="-22" z="-166"/>
    <long_desc text="Displacement: 45 kt. Armament: 6 long-range beams. Complement: 6 fighters."/>
  </vessel>
  
    <!-- ** MOD Arvonian VESSELS 3100 - 3200** -->
  <vessel uniqueID="3100" side="16" classname="Command" broadType="command carrier">
    <art meshfile="dat/TSN/Hegemony/AVCommandShip.dxs" diffuseFile="dat/TSN/Hegemony/AVCommand-diffuse.png" glowFile="dat/TSN/Hegemony/AVCommand-spec.png" specularFile="dat/TSN/Hegemony/AVCommand-spec.png" scale="0.4" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="500" back="500"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="8"/>
    <fleet_ai commonality="0"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <beam_port x="-80" y="-7" z="200" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="80" y="-7" z="200" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="0" y="-7" z="-180" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <engine_port x="-63" y="-20" z="-161"/>
    <engine_port x="63" y="-20" z="-161"/>
    <engine_port x="144" y="-31" z="155"/>
    <engine_port x="-144" y="-31" z="155"/>
    <long_desc text="Displacement: 65 kt. Armament: 3 long range beams. 1 Drone Launcher. Complement: 8 fighters."/>
  </vessel>

  <!-- ****************************** Torgoth VESSELS 4000 - 4099**************************************** -->
  <vessel    uniqueID="4000"    side="4"       classname="Goliath" broadType="small">
    <art     meshfile="dat/ENE_LeeA.dxs"    diffuseFile="dat/ship1_color_1024.png"
             glowFile="dat/ship1_glow_1024.png"    specularFile="dat/ship1_spec_1024.png" scale="0.3" pushRadius="150"/>
  <!-- Weapons and Shields modified (1/4)-->
	<shields front="88" back="88"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <beam_port x="-130" y="-6" z="-13" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 130" y="-6" z="-13" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-128" y="-6" z=" 69" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 128" y="-6" z=" 69" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" -81" y="-6" z="244" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="  81" y="-6" z="244" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <engine_port x="-107" y="36" z="-328"/>
    <engine_port x=" 107" y="36" z="-328"/>
    <engine_port x="-134" y="-14" z="-328"/>
    <engine_port x=" 134" y="-14" z="-328"/>
    <impulse_point x="-111" y="10" z="-151"/>
    <impulse_point x=" 111" y="10" z="-151"/>
    <maneuver_point x="-117" y="8" z="12"/>
    <maneuver_point x=" 117" y="8" z="12"/>
    <long_desc text="Displacement: 80 kt. Armament: 6 medium beams, 1 drone launcher."/>
  </vessel>

  <vessel    uniqueID="4001"    side="4"       classname="Leviathan" broadType="medium">
    <art     meshfile="dat/ENE_LeeB.dxs"    diffuseFile="dat/ship2_color_1024.png"
             glowFile="dat/ship2_glow_1024.png"    specularFile="dat/ship2_spec_1024.png" scale="0.35" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="100" back="100"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <beam_port x=" 98" y="-12" z="270" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="-98" y="-12" z="270" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="0" y="-11" z="367" damage="0.5" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 59" y="40" z="-30" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="-59" y="40" z="-30" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <engine_port x=" 125" y="18" z="-178"/>
    <engine_port x="-125" y="18" z="-178"/>
    <engine_port x=" 166" y="-11" z="-369"/>
    <engine_port x="-166" y="-11" z="-369"/>
    <impulse_point x="-136" y="18" z="84"/>
    <impulse_point x=" 136" y="18" z="84"/>
    <maneuver_point x="-176" y="-10" z="-97"/>
    <maneuver_point x=" 176" y="-10" z="-97"/>
    <long_desc text="Displacement: 90 kt. Armament: 4 medium beams, 1 heavy beam, 1 drone launcher."/>
  </vessel>

  <vessel    uniqueID="4002"    side="4"       classname="Behemoth" broadType="large">
    <art     meshfile="dat/ENE_LeeC.dxs"    diffuseFile="dat/ship3_color_1024.png"
             glowFile="dat/ship3_glow_1024.png"    specularFile="dat/ship3_spec_1024.png"  scale="0.4" pushRadius="250"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="150" back="150"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-124" y="0" z="   8" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 124" y="0" z="   8" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -98" y="0" z=" -57" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  98" y="0" z=" -57" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -80" y="0" z="-167" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  80" y="0" z="-167" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="-128" y="0" z=" 144" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 128" y="0" z=" 144" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -96" y="0" z=" 288" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  96" y="0" z=" 288" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <engine_port x=" 66" y="22" z="-383"/>
    <engine_port x="-66" y="22" z="-383"/>
    <engine_port x=" 54" y="41" z="-370"/>
    <engine_port x="-54" y="41" z="-370"/>
    <impulse_point x=" 76" y="39" z="-319"/>
    <impulse_point x="-76" y="39" z="-319"/>
    <maneuver_point x=" 98" y="31" z="162"/>
    <maneuver_point x="-98" y="31" z="162"/>
    <long_desc text="Displacement: 150 kt. Armament: 10 standard beams, 1 drone launcher"/>
  </vessel>
  
    <!-- ** MOD Torgoth VESSELS 4100 - 4200** -->
  <vessel uniqueID="4100" side="17" classname="Command" broadType="command">
    <art meshfile="dat/TSN/Hegemony/TorgothCommand.dxs" diffuseFile="dat/ship1A_diffuse.png" glowFile="dat/ship1A_illum.png" specularFile="dat/ship1A_specular.png" scale="0.4" pushRadius="250"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="1500" back="1500"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="0"/>
    <beam_port x="-124" y="0" z="   8" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 124" y="0" z="   8" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -98" y="0" z=" -57" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  98" y="0" z=" -57" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -80" y="0" z="-167" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  80" y="0" z="-167" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="-128" y="0" z=" 144" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 128" y="0" z=" 144" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -96" y="0" z=" 288" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1200"/>
    <beam_port x="  96" y="0" z=" 288" damage="0.25" arcwidth="0.3" cycletime="4.0" range="1200"/>
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="5000"/>
    <engine_port x="0" y="75" z="-288"/>
    <engine_port x="0" y="-75" z="-288"/>
    <engine_port x=" 55" y="52" z="-288"/>
    <engine_port x="-55" y="-52" z="-288"/>
    <engine_port x="55" y="-52" z="-288"/>
    <engine_port x="-55" y="52" z="-288"/>
    <engine_port x=" 75" y="0" z="-288"/>
    <engine_port x="-75" y="0" z="-288"/>
    <impulse_point x=" 70" y="0" z="-250"/>
    <impulse_point x=" -70" y="0" z="-250"/>
    <maneuver_point x=" 50" y="31" z="0"/>
    <maneuver_point x="-50" y="31" z="0"/>
    <long_desc text="Displacement: 200 kt. Armement: 10 standard beams, 1 drone launcher"/>
  </vessel>

  <!-- ****************************** Skaraan VESSELS 5000 - 5100**************************************** -->
  <vessel    uniqueID="5000"    side="5"       classname="Defiler" broadType="small">
    <art     meshfile="dat/ENE_EliteC.dxs"    diffuseFile="dat/ship1C_diffuse.png"
             glowFile="dat/ship1C_illum.png"    specularFile="dat/ship1C_specular.png" scale="0.25" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="25"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-35" y="12" z="223" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 35" y="12" z="223" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <engine_port x=" 22" y="3" z="-211"/>
    <engine_port x="-22" y="3" z="-211"/>
    <engine_port x=" 90" y="6" z="-83"/>
    <engine_port x="-90" y="6" z="-83"/>
    <impulse_point x="-121.355705" y="30.381374" z="-20.283379"/>
    <impulse_point x="121.355705" y="30.381374" z="-20.283379"/>
    <maneuver_point x="-52.359570" y="7.509293" z="98.323151"/>
    <maneuver_point x="52.359570" y="7.509293" z="98.323151"/>
    <long_desc text="Displacement: 40 kt. Armament: 2 medium beams. The Skaraan's lightest warship."/>
  </vessel>

  <vessel    uniqueID="5001"    side="5"       classname="Enforcer" broadType="medium">
    <art     meshfile="dat/ENE_EliteA.dxs"    diffuseFile="dat/ship1A_diffuse.png"
             glowFile="dat/ship1A_illum.png"    specularFile="dat/ship1A_specular.png" scale="0.25" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="75" back="38"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" -155" y="-11" z="-111" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="  155" y="-11" z="-111" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x=" -67" y="-18" z="217" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="  67" y="-18" z="217" damage="0.25" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="112" y="-15" z="-230"/>
    <engine_port x="-112" y="-15" z="-230"/>
    <impulse_point x="-155.619507" y="-11.701264" z="-115.636658"/>
    <impulse_point x="155.619507" y="-11.701264" z="-115.636658"/>
    <maneuver_point x="-76.506653" y="-8.193658" z="35.771889"/>
    <maneuver_point x="76.506653" y="-8.193658" z="35.771889"/>
    <long_desc text="Displacement: 50 kt. Armament: 4 standard beams. Usually travels alone."/>
  </vessel>

  <vessel    uniqueID="5002"    side="5"       classname="Executor" broadType="large">
    <art     meshfile="dat/ENE_EliteB.dxs"    diffuseFile="dat/ship1B_diffuse.png"
             glowFile="dat/ship1B_illum.png"    specularFile="dat/ship1B_specular.png" scale="0.25" pushRadius="150"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="88" back="75"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="50"/>
    <beam_port x="-94" y="34" z="310" damage="0.75" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 94" y="34" z="310" damage="0.75" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="0" y="0" z="-250" damage="0.75" arcwidth="0.4" cycletime="4.0" range="1400"/>
    <engine_port x=" 142.35" y="-2" z="-263"/>
    <engine_port x="-142.35" y="-2" z="-263"/>
    <impulse_point x="189.647034" y="-1.964812" z="-228.977081"/>
    <impulse_point x="-189.647034" y="-1.964812" z="-228.977081"/>
    <maneuver_point x="-33.807400" y="-30.912567" z="83.769875"/>
    <maneuver_point x="33.807400" y="-30.912567" z="83.769875"/>
    <long_desc text="Displacement: 70 kt. Armament: 2 super-heavy beams, 1 medium beam. Very dangerous."/>
  </vessel>

  <!-- ****************************** biomech VESSELS 6000 - 6100**************************************** -->
  <vessel    uniqueID="6000"    side="6"       classname="Stage 1" broadType="small asteroideater">
    <art     meshfile="dat/z-drone3.dxs"    diffuseFile="dat/drone3_color.png"
             glowFile="dat/drone3_glow.png"    specularFile="dat/drone3_spec.png" scale="0.25" pushRadius="150"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="13" back="13"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="193.177277" z="172.715805" damage="0.08" arcwidth="0.2" cycletime="6.0" range="700"/>
    <long_desc text="Infant stage of BioMech development. Typically docile, occasionally aggressive."/>
  </vessel>

  <vessel    uniqueID="6001"    side="6"       classname="Stage 2" broadType="medium asteroideater">
    <art     meshfile="dat/z-drone4.dxs"    diffuseFile="dat/drone4_color.png"
             glowFile="dat/drone4_glow.png"    specularFile="dat/drone4_spec.png" scale="0.25" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="38" back="13"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="50"/>
    <beam_port x="0" y="91.591263"  z="160.940979" damage="0.13" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="1.109237"   z="182.847137" damage="0.13" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="-92.296532" z="160.854889" damage="0.13" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <engine_port x="0" y=" 233" z="0"/>
    <engine_port x="0" y="-228" z="0"/>
    <long_desc text="A BioMech in the childhood stage. Will eventually mature into an adult."/>
  </vessel>

  <vessel    uniqueID="6002"    side="6"       classname="Stage 3" broadType="large anomalyeater">
    <art     meshfile="dat/z-drone2.dxs"    diffuseFile="dat/drone2_color.png"
             glowFile="dat/drone2_glow.png"    specularFile="dat/drone2_spec.png" scale="0.35" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="88" back="88"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="15"/>
    <beam_port x="-58.056915" y=" 39.918091" z="134.605820" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x="-57.419849" y="-39.788464" z="135.062057" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 58.056915" y=" 39.918091" z="134.605820" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 57.419849" y="-39.788464" z="135.062057" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <engine_port x="-311.516846" y="-67.804581" z="-62"/>
    <engine_port x=" 311.516846" y="-67.804581" z="-62"/>
    <long_desc text="Young adult BioMech. This is the most aggressive stage of development. Proceed with caution."/>
  </vessel>

  <vessel    uniqueID="6003"    side="6"       classname="Stage 4" broadType="large sentient">
    <art     meshfile="dat/z-drone1.dxs"    diffuseFile="dat/drone1_color.png"
             glowFile="dat/drone1_glow.png"    specularFile="dat/drone1_spec.png" scale="0.45" pushRadius="250"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="138" back="138"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="10"/>
    <beam_port x="0" y="-24" z="147"  damage="0.5" arcwidth="0.4" cycletime="5.0" range="2200"/>
    <beam_port x="-91.236908" y="17.210005" z="-17.866117" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 91.236908" y="17.210005" z="-17.866117" damage="0.25" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <engine_port x="0" y="268" z="-33"/>
    <engine_port x="0" y="-228" z="-83"/>
    <long_desc text="Full grown adult BioMech. Capable of reproduction and communication."/>
  </vessel>

    <!-- ******************************MOD Factions VESSELS 7000 - 8000**************************************** -->
   <!-- **Hjorden VESSELS 7000 - 7099** -->
  <vessel uniqueID="7000" side="10" classname="Cruiser" broadType="medium warship">
    <art meshfile="dat/TSN/Hjorden/hjordencruiser.dxs" diffuseFile="dat/TSN/Hjorden/hjordencruiser_color.png" glowFile="dat/TSN/Hjorden/hjordencruiser_glow.png" specularFile="dat/TSN/Hjorden/hjordencruiser_spec.png" scale="0.2" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="35" back="25"/>
    <performance turnrate="0.004" topspeed="0.5"/>
    <fleet_ai commonality="5"/>
    <beam_port x="-60" y="8.35" z="258.74" damage="0.5" arcwidth="0.4" cycletime="3.0" range="2000"/>
    <beam_port x="60" y="8.35" z="258.74" damage="0.5" arcwidth="0.4" cycletime="3.0" range="2000"/>
    <engine_port x="0" y="65" z="75"/>
    <engine_port x="0" y="-22" z="75"/>
    <engine_port x="50" y="20" z="70"/>
    <engine_port x="-50" y="20" z="70"/>
    <engine_port x="0" y="20" z="-140"/>
    <engine_port x="-100" y="20" z="-270"/>
    <engine_port x="100" y="20" z="-270"/>
    <long_desc text="Hjorden system defence vessel."/>
  </vessel>

  <vessel uniqueID="7001" side="10" classname="Cruise Liner" broadType="luxury">
    <art meshfile="dat/TSN/Hjorden/hjordensightseeing.dxs" diffuseFile="dat/TSN/Hjorden/hjordensightseeing_color.png" glowFile="dat/TSN/Hjorden/hjordensightseeing_glow.png" specularFile="dat/TSN/Hjorden/hjordensightseeing_spec.png" scale="0.2" pushRadius="100"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="35" back="25"/>
    <performance turnrate="0.004" topspeed="0.4"/>
    <fleet_ai commonality="10"/>
    <engine_port x="85" y="55" z="-69"/>
    <engine_port x="-85" y="55" z="-69"/>
    <long_desc text="Passenger liner for the Hjorden. Cruising the galaxy is a favourite pastime"/>
  </vessel>

  <vessel uniqueID="7002" side="10" classname="Transport" broadType="transport">
    <art meshfile="dat/TSN/Hjorden/hjordentransport.dxs" diffuseFile="dat/TSN/Hjorden/hjordentransport_color.png" glowFile="dat/TSN/Hjorden/hjordentransport_glow.png" specularFile="dat/TSN/Hjorden/hjordentransport_spec.png" scale="0.3" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="35" back="25"/>
    <performance turnrate="0.004" topspeed="0.4"/>
    <fleet_ai commonality="10"/>
    <engine_port x="5" y="-40" z="-400"/>
    <engine_port x="5" y="40" z="-400"/>
    <engine_port x="0" y="46" z="-400"/>
    <long_desc text="Standard sub-light cargo ship for the Hjorden."/>
  </vessel>

  <vessel uniqueID="7003" side="10" classname="Necessity Class" broadType="medium warship">
    <art meshfile="dat/TSN/Hjorden/hjordencruiser.dxs" diffuseFile="dat/TSN/Hjorden/hjordencruiser_color.png" glowFile="dat/TSN/Hjorden/hjordencruiser_glow.png" specularFile="dat/TSN/Hjorden/hjordencruiser_spec.png" scale="0.2" pushRadius="100"/>
    <internal_data file="dat/TSN/Hjorden/hjordencruiser.snt" />
    <!-- Weapons and Shields modified (1/4)-->
    <shields front="35" back="25"/>
    <performance turnrate="0.0045" topspeed="0.57" shipefficiency="0.57" warpefficiency="0.35" jumpefficiency="1.0" />
    <beam_port x="-60" y="8.35" z="258.74" playerdamage="2.5" damage="0.5" arcwidth="0.4" cycletime="3.0" range="1100"/>
    <beam_port x="60" y="8.35" z="258.74" playerdamage="2.5" damage="0.5" arcwidth="0.4" cycletime="3.0" range="1100"/>
    <drone_port x="0" y="8.35" z="258.74" damage="12.5" cycletime="90.0" range="1500"/>
    <engine_port x="0" y="65" z="75"/>
    <engine_port x="0" y="-22" z="75"/>
    <engine_port x="50" y="20" z="70"/>
    <engine_port x="-50" y="20" z="70"/>
    <engine_port x="0" y="20" z="-140"/>
    <engine_port x="-100" y="20" z="-270"/>
    <engine_port x="100" y="20" z="-270"/>
    <long_desc text="Patrach-Edwards Necessity Class ^experimental field-modified Hjorden system defence vessel ^with TSN propulsion and ordnance adaptations"/>
  </vessel>
  
   <!-- **Unakalhai VESSELS 7100 - 7149** -->  
  <vessel    uniqueID="7100"    side="11"       classname="Windmill" broadType="singleseat fighter">
    <art meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png" glowFile="dat/LightCruiser_Glow.png" specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="0" back="0"/>
    <performance turnrate="0.02" topspeed="1.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="-1.030540" z="105.320435" damage="0.25" arcwidth="0.3" cycletime="2.5" range="900"/>
    <engine_port x="15.611187" y="0.405153" z="-47.204124"/>
    <engine_port x="-15.611187" y="0.405153" z="-47.204124"/>
    <impulse_point x="15.611187" y="0.405153" z="-27.204124"/>
    <impulse_point x="-15.611187" y="0.405153" z="-27.204124"/>
    <maneuver_point x="-75.676590" y="0.539589" z="-10.798063"/>
    <maneuver_point x="75.676590" y="0.539589" z="-10.798063"/>
    <long_desc text="Imperial fighter. Displacement: 0.015 kt. Armament: 2 light beams."/>
  </vessel>

  <vessel    uniqueID="7101"    side="11"       classname="Millstone" broadType="singleseat bomber">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png" glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="0" back="0" />
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.010" topspeed="2.0" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="1.2" arcwidth="0.1" cycletime="8" range="700"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="trp" amount="1"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Imperial Bunker Buster^Armoured strike craft with a miniaturized Triple Ion beam and single torpedo."/>
  </vessel>

  <vessel uniqueID="7102" side="11" classname="Gladiator Class" broadType="small">
    <art meshfile="dat/TSN/Unakalhai/USNScoutf.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.2" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="50" back="50"/>
    <performance turnrate="0.0025" topspeed="0.44"/>
    <fleet_ai commonality="10"/>
    <beam_port x="0" y="0" z="200" damage="0.75" arcwidth="0.70" cycletime="4.5" range="2000"/>
    <impulse_point x="0" y="7" z="-200"/>
    <impulse_point x="0" y="-7" z="-200"/>
    <maneuver_point x="47" y="0" z="-90"/>
    <maneuver_point x="-47" y="0" z="-90"/>
    <!--Center-->
    <engine_port x="0" y="11" z="-271"/>
    <engine_port x="0" y="-7" z="-271"/>
    <engine_port x="47" y="0" z="-100"/>
    <engine_port x="-47" y="0" z="-100"/>
    <long_desc text="Gladiator class frigate.^Displacement: 13Kt"/>
  </vessel>
  
  <vessel uniqueID="7103" side="11" classname="Gallu Class" broadType="medium">
    <art meshfile="dat/TSN/Unakalhai/USNLC.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.25" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.0020" topspeed="0.4"/>
    <fleet_ai commonality="10"/>
    <beam_port x="122.408615" y="-1.892279" z="309.895630" damage="0.75" arcwidth="0.4" cycletime="3.0" range="1100"/> <!--starry 6 dec-->
    <beam_port x="-122.408615" y="-1.892279" z="309.895630" damage="0.75" arcwidth="0.4" cycletime="3.0" range="1100"/> <!--starry 6 dec-->
    <drone_port x="0" y="0" z="-97" damage="12.5" cycletime="90.0" range="1500"/>
    <impulse_point x="-105.051376" y="33.399231" z="-310.554413"/>
    <impulse_point x="105.051376" y="33.399231" z="-310.554413"/>
    <maneuver_point x="-130.350464" y="0.495908" z="24.108915"/>
    <maneuver_point x="130.350464" y="0.495908" z="24.108915"/>
    <!--Top Left-->
    <engine_port x="-98" y="43" z="-326"/>
    <engine_port x="-110" y="21" z="-326"/>
    <engine_port x="-86" y="21" z="-326"/>
    <!--Top Right-->
    <engine_port x="98" y="43" z="-326"/>
    <engine_port x="110" y="21" z="-326"/>
    <engine_port x="86" y="21" z="-326"/>
    <!--Bottom Left-->
    <engine_port x="-83" y="-13" z="-280"/>
    <engine_port x="-65" y="-14" z="-280"/>
    <engine_port x="-73" y="-30" z="-280"/>
    <!--Bottom Right-->
    <engine_port x="83" y="-13" z="-280"/>
    <engine_port x="65" y="-14" z="-280"/>
    <engine_port x="73" y="-30" z="-280"/>
    <!--Center-->
    <engine_port x="0" y="15" z="-284"/>
    <engine_port x="0" y="-17" z="-284"/>
    <long_desc text="Gallu class cruiser^Displacement: 15Kt "/>
  </vessel>
  
  <vessel uniqueID="7104" side="11" classname="Emu Class" broadType="large">
    <art meshfile="dat/TSN/Unakalhai/USNbattleship.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.3" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="250" back="250"/>
    <performance turnrate="0.0020" topspeed="0.33"/>
    <fleet_ai commonality="10"/>
    <beam_port x="0" y="5" z="350" damage="1.75" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="220" y="-5" z="200" damage="1.25" arcwidth="0.45" cycletime="4.0" range="1200"/>
    <beam_port x="-220" y="-5" z="200" damage="1.25" arcwidth="0.45" cycletime="4.0" range="1200"/>
    <drone_port x="0" y="0" z="-97" damage="6.25" cycletime="25.0" range="1500"/>
    <impulse_point x="70" y="70" z="-200"/>
    <impulse_point x="-70" y="70" z="-200"/>
    <maneuver_point x="70" y="-70" z="-200"/>
    <maneuver_point x="-70" y="-70" z="-200"/>
    <!--Left-->
    <engine_port x="-150" y="3" z="-386"/>
    <engine_port x="-121" y="0" z="-386"/>
    <!--Right-->
    <engine_port x="150" y="3" z="-386"/>
    <engine_port x="121" y="0" z="-386"/>
    <!--Center-->
    <engine_port x="0" y="36" z="-381"/>
    <engine_port x="0" y="-36" z="-381"/>
    <long_desc text="Emu class battleship^Displacement: 20Kt "/>
  </vessel>
  
  <vessel uniqueID="7105" side="11" classname="Nightmare Class" broadType="large">
    <art meshfile="dat/TSN/Unakalhai/USNScout1.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.25" pushRadius="200"/>
  <!-- Weapons and Shields modified (1/4)-->
	<shields front="150" back="63"/>
    <performance turnrate="0.003" topspeed="0.4"/>
    <fleet_ai commonality="1"/>
    <beam_port x="0" y="0" z="200" damage="1.5" arcwidth="0.70" cycletime="3.0" range="900"/>
    <beam_port x="1000" y="-5" z="202" damage="1" arcwidth="0.45" cycletime="2.0" range="1200"/>
    <beam_port x="-80" y="-5" z="101" damage="1" arcwidth="0.45" cycletime="2.0" range="1200"/>
    <impulse_point x="98" y="-19" z="-265"/>
    <impulse_point x="-98" y="-19" z="-265"/>
    <maneuver_point x="74" y="31" z="-178"/>
    <maneuver_point x="-74" y="31" z="-178"/>
    <!--Center-->
    <engine_port x="99" y="30" z="-326"/>
    <engine_port x="-99" y="30" z="-326"/>
    <engine_port x="76" y="-20" z="-279"/>
    <engine_port x="-76" y="-20" z="-279"/>
    <long_desc text="Nightmare class independent, long-range scout.^Displacement: 11Kt"/>
  </vessel>
  
  <vessel uniqueID="7106" side="11" classname="Xenophobe Class" broadType="large carrier">
    <art meshfile="dat/TSN/Unakalhai/USNDread.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.5" pushRadius="200"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="750" back="750"/>
    <performance turnrate="0.0018" topspeed="0.33"/>
    <fleet_ai commonality="10"/>
	 <carrierload baycount="5" fighter="4"/>
    <beam_port x="0" y="-60" z="126" damage="1.75" arcwidth="0.70" cycletime="3.0" range="1400"/>
    <beam_port x="184" y="-15" z="191" damage="1.25" arcwidth="0.45" cycletime="3.0" range="2000"/>
    <beam_port x="-184" y="-15" z="191" damage="1.25" arcwidth="0.45" cycletime="3.0" range="2000"/>
    <drone_port x="-62" y="0" z="260" damage="13.75" cycletime="40.0" range="5400"/>
    <drone_port x="62" y="0" z="260" damage="13.75" cycletime="40.0" range="3000"/>
    <impulse_point x="70" y="70" z="-200"/>
    <impulse_point x="-70" y="70" z="-200"/>
    <maneuver_point x="70" y="-70" z="-200"/>
    <maneuver_point x="-70" y="-70" z="-200"/>
    <!--Top Left-->
    <engine_port x="-70" y="70" z="-296"/>
    <engine_port x="-94" y="61" z="-296"/>
    <engine_port x="-79" y="47" z="-296"/>
    <!--Top Right-->
    <engine_port x="70" y="70" z="-296"/>
    <engine_port x="94" y="61" z="-296"/>
    <engine_port x="79" y="47" z="-296"/>
    <!--Bottom Left-->
    <engine_port x="-70" y="-70" z="-296"/>
    <engine_port x="-94" y="-61" z="-296"/>
    <engine_port x="-79" y="-47" z="-296"/>
    <!--Bottom Right-->
    <engine_port x="70" y="-70" z="-296"/>
    <engine_port x="94" y="-61" z="-296"/>
    <engine_port x="79" y="-47" z="-296"/>
    <!--Center-->
    <engine_port x="0" y="18" z="-320"/>
    <engine_port x="0" y="-9" z="-320"/>
    <long_desc text="Imperial Stellar Navy Xenophobe class dreadnought.^Displacement: 33Kt "/>
  </vessel>

  <vessel uniqueID="7107" side="11" classname="Griffzungenschwert Class" broadType="command carrier">
    <art meshfile="dat/TSN/Unakalhai/USNSuperdestroyer.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="1.0" pushRadius="300"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="1000" back="1000"/>
    <performance turnrate="0.0018" topspeed="0.33"/>
    <fleet_ai commonality="10"/>
	<carrierload baycount="10" fighter="4" bomber="4"/>
    <!--FWD SIDE-->
    <beam_port x="-7" y="31" z="205" damage="0.63" arcwidth="0.03" cycletime="4.0" range="2000"/>
    <beam_port x="7" y="31" z="201" damage="0.63" arcwidth="0.03" cycletime="4.0" range="2000"/>
    <!--FWD MAIN-->
    <beam_port x="0" y="31" z="163" damage="1.75" arcwidth="0.25" cycletime="6.0" range="1000"/>
    <!--FWD LOW-->
    <beam_port x="0" y="-8" z="67" damage="1.75" arcwidth="1.0" cycletime="6.0" range="500"/>
    <!--AFT-->
    <beam_port x="0" y="42" z="-247" damage="1.25" arcwidth="0.15" cycletime="6.0" range="1000"/>
    <beam_port x="7" y="40" z="-270" damage="0.63" arcwidth="0.07" cycletime="4.0" range="2000"/>
    <beam_port x="-7" y="40" z="-270" damage="0.63" arcwidth="0.07" cycletime="4.0" range="2000"/>
    <drone_port x="62" y="0" z="260" damage="15" cycletime="41.0" range="5000"/>
    <drone_port x="80" y="0" z="260" damage="15" cycletime="47.0" range="5000"/>
    <drone_port x="100" y="0" z="260" damage="15" cycletime="54.0" range="5000"/>
    <impulse_point x="60" y="13" z="-170"/>
    <impulse_point x="-60" y="13" z="-170"/>
    <maneuver_point x="60" y="-9" z="-90"/>
    <maneuver_point x="-60" y="-9" z="-90"/>
    <!--MAIN ENGINE TOP-->
    <engine_port x="0" y="26" z="-285"/>
    <engine_port x="5" y="26" z="-280"/>
    <engine_port x="-5" y="26" z="-280"/>
    <engine_port x="0" y="31" z="-280"/>
    <engine_port x="0" y="21" z="-280"/>
    <!--MAIN ENGINE Lower-->
    <engine_port x="0" y="1" z="-273"/>
    <engine_port x="0" y="1" z="-275"/>
    <engine_port x="0" y="1" z="-277"/>
    <!--SATALITE-->
    <engine_port x="53" y="16" z="-200"/>
    <engine_port x="-53" y="16" z="-200"/>
    <engine_port x="-40" y="-20" z="-186"/>
    <engine_port x="40" y="-20" z="-186"/>
    <engine_port x="-9" y="-33" z="-202"/>
    <engine_port x="9" y="-33" z="-202"/>
    <long_desc text="Displacement: 60Kt. Imperial super dreadnought"/>
  </vessel>
  
     <!-- **Unakalhai Daemon Class VESSELS 7150 - 7199** -->  
  <vessel uniqueID="7150" side="11" classname="Retarius Daemon Class" broadType="daemon carrier">
    <art meshfile="dat/TSN/Unakalhai/USNLC.dxs" diffuseFile="dat/TSN/Unakalhai/USN_blue_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_blue_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.22" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <fleet_ai commonality="10"/>
    <carrierload baycount="4" bomber="2"/>
    <performance turnrate="0.004" topspeed="0.65"/>
    <beam_port x="132" y="-2" z="300" damage="0.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-132" y="-2" z="300" damage="0.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <!--Bottom Left-->
    <engine_port x="-83" y="-13" z="-280"/>
    <engine_port x="-65" y="-14" z="-280"/>
    <engine_port x="-73" y="-30" z="-280"/>
    <!--Bottom Right-->
    <engine_port x="83" y="-13" z="-280"/>
    <engine_port x="65" y="-14" z="-280"/>
    <engine_port x="73" y="-30" z="-280"/>
    <!--Center-->
    <engine_port x="0" y="15" z="-284"/>
    <engine_port x="0" y="-17" z="-284"/>
    <long_desc text="USN Experimental Ops Cruiser^Gallu Heavy Cruiser variant, light carrier with secure special weapons sections^2 standard beams with reduced intensity."/>
  </vessel>

  <vessel uniqueID="7151" side="11" classname="Samnite Daemon Class" broadType="daemon">
    <art meshfile="dat/TSN/Unakalhai/USNLC.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.225" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="70" back="35"/>
    <performance turnrate="0.0037" topspeed="0.6"/>
    <beam_port x="118.15" y="0" z="313.19" damage="0.75" arcwidth="0.35" cycletime="6.0" range="1100"/>
    <beam_port x="-118.15" y="0" z="313.19" damage="0.75" arcwidth="0.35" cycletime="6.0" range="1100"/>
    <beam_port x="164.87" y="0" z="105.74" damage="1.0" arcwidth="0.25" cycletime="12.0" range="950"/>
    <beam_port x="-164.87" y="0" z="105.74" damage="1.0" arcwidth="0.25" cycletime="12.0" range="950"/>
    <!--Top Left-->
    <engine_port x="-98" y="43" z="-326"/>
    <engine_port x="-110" y="21" z="-326"/>
    <engine_port x="-86" y="21" z="-326"/>
    <!--Top Right-->
    <engine_port x="98" y="43" z="-326"/>
    <engine_port x="110" y="21" z="-326"/>
    <engine_port x="86" y="21" z="-326"/>
    <!--Bottom Left and right silent on Battlecruiser variant. (Model as additional connections into forward hull and cannons)-->
    <!--Center-->
    <engine_port x="0" y="15" z="-284"/>
    <engine_port x="0" y="-17" z="-284"/>
    <long_desc text="Battlecruiser^Gallu Heavy Cruiser variant with high-powered beams and reinforced forward shields^2 forward heavy beams with wide arcs^2 broadside heavy beams with long range."/>
  </vessel>
  
 <vessel uniqueID="7152" side="11" classname="Sagittarius Daemon Class" broadType="daemon carrier">
    <art meshfile="dat/TSN/Unakalhai/USNLC.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.225" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <carrierload baycount="5" fighter="5"/>
    <performance turnrate="0.0035" topspeed="0.6"/>
    <beam_port x="132" y="-2" z="300" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-132" y="-2" z="300" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <!--Bottom Left-->
    <engine_port x="-83" y="-13" z="-280"/>
    <engine_port x="-65" y="-14" z="-280"/>
    <engine_port x="-73" y="-30" z="-280"/>
    <!--Bottom Right-->
    <engine_port x="83" y="-13" z="-280"/>
    <engine_port x="65" y="-14" z="-280"/>
    <engine_port x="73" y="-30" z="-280"/>
    <!--Center-->
    <engine_port x="0" y="15" z="-284"/>
    <engine_port x="0" y="-17" z="-284"/>
    <long_desc text="Command Cruiser^Gallu Heavy Cruiser variant capable of projecting a small fighter force^2 standard beams with reduced intensity."/>
  </vessel>

  <vessel uniqueID="7153" side="11" classname="Secutor Daemon Class" broadType="daemon">
    <art meshfile="dat/TSN/Unakalhai/USNLC.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.200" pushRadius="180"/>
    <internal_data file="dat/Gallu_Interceptor.snt"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.0068" topspeed="1.0"/>
    <beam_port x="41" y="-2" z="340.17" damage="0.5" arcwidth="0.33" cycletime="6" range="1100"/>
    <beam_port x="-41" y="-2" z="340.17" damage="0.5" arcwidth="0.33" cycletime="6" range="1100"/>
    <beam_port x="82" y="-2" z="330.15" damage="1.75" arcwidth="0.25" cycletime="6" range="800"/>
    <beam_port x="-82" y="-2" z="330.15" damage="1.75" arcwidth="0.25" cycletime="6" range="800"/>
    <!--Top Left-->
    <engine_port x="-98" y="43" z="-326"/>
    <engine_port x="-110" y="21" z="-326"/>
    <engine_port x="-86" y="21" z="-326"/>
    <!--Top Right-->
    <engine_port x="98" y="43" z="-326"/>
    <engine_port x="110" y="21" z="-326"/>
    <engine_port x="86" y="21" z="-326"/>
    <!--Bottom Left-->
    <engine_port x="-83" y="-13" z="-280"/>
    <engine_port x="-65" y="-14" z="-280"/>
    <engine_port x="-73" y="-30" z="-280"/>
    <!--Bottom Right-->
    <engine_port x="83" y="-13" z="-280"/>
    <engine_port x="65" y="-14" z="-280"/>
    <engine_port x="73" y="-30" z="-280"/>
    <long_desc text="Interceptor Cruiser^High-speed combat scout derived from the Gallu class cruiser^4 reduced intensity beams geared for extended range or wide arcs."/>
  </vessel>
  
  <vessel uniqueID="7154" side="11" classname="Velite Daemon Class" broadType="daemon">
    <art  meshfile="dat/TSN/Unakalhai/USNScout1.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.225" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.004" topspeed="0.63"/>
    <beam_port x="-43.08" y="2.20" z="308.31" damage="0.2" arcwidth="0.33" cycletime="6.0" range="1100" />
    <beam_port x="43.08" y="2.20" z="308.31" damage="0.2" arcwidth="0.33" cycletime="6.0" range="1100" />
	<drone_port x=" 84" y="-4" z="286" damage="5" cycletime="60.0" range="2700"/>
    <drone_port x="-84" y="-3" z="286" damage="5" cycletime="65.0" range="7000"/>
    <!--Center-->
    <engine_port x="0" y="18.94" z="-314.05"/>
    <engine_port x="0" y="-10.52" z="-303.11"/>
    <engine_port x="61.05" y="2.73" z="-244.92"/>
    <engine_port x="-61.05" y="2.73" z="-244.92"/>
    <long_desc text="Torpedo Cruiser^Long-range fire support cruiser^2 standard beams with reduced intensity."/>
  </vessel>
  
  <vessel uniqueID="7155" side="11" classname="Thraex Daemon Class" broadType="daemon">
    <art meshfile="dat/TSN/Unakalhai/USNScoutf.dxs" diffuseFile="dat/TSN/Unakalhai/USN_diffuse.png" glowFile="dat/TSN/Unakalhai/USN_illum.png" specularFile="dat/TSN/Unakalhai/USN_specular.png" scale="0.225" pushRadius="200"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.0045" topspeed="0.65"/>
    <beam_port x="0" y="14" z="267" damage="1.75" playerdamage="20" arcwidth="0.12" cycletime="21.0" range="800"/>
    <beam_port x="0" y="0" z="280" damage="1,75" playerdamage="20" arcwidth="0.12" cycletime="21.0" range="800"/>
    <beam_port x="0" y="-14" z="267" damage="1.75" playerdamage="20" arcwidth="0.12" cycletime="21.0" range="800"/>
    <beam_port x="144.87" y="0" z="105.74" damage="0.2" playerdamage="1.0" arcwidth="0.34" cycletime="4.8" range="1100"/>
    <beam_port x="-144.87" y="0" z="105.74"  damage="0.2" playerdamage="1.0" arcwidth="0.34" cycletime="4.8" range="1100"/>
    <!--Center-->
    <engine_port x="0" y="11" z="-271"/>
    <engine_port x="0" y="-7" z="-271"/>
	<engine_port x="60" y="0" z="-100"/>
    <engine_port x="-60" y="0" z="-100"/>
    <long_desc text="Strike Cruiser^Attack cruiser suited for devastating hit-and-run attacks^3 Close range slow-firing heavy beams and 2 side-mounted gatling beams."/>
  </vessel>

  <!-- **Caltron VESSELS 7200 - 7299** -->
  <vessel uniqueID="7200" side="12" classname="Variation B" broadType="singleseat fighter">
    <art meshfile="dat/TSN/Caltron/U1.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="0" back="0"/>
    <performance turnrate="0.005" topspeed="0.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="0" z="1" damage="0.25" arcwidth="0.50" cycletime="3.0" range="2000"/>
    <impulse_point x="0" y="0" z="-4"/>
    <engine_port x="0" y="0" z="-5"/>
    <long_desc text="Modified for higher damage but short range operations. Displacement of 1Kt. Highly aggressive."/>
  </vessel>
  
  <vessel uniqueID="7201" side="12" classname="Primary" broadType="small">
    <art meshfile="dat/TSN/Caltron/U1.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="50"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="20" back="20"/>
    <performance turnrate="0.004" topspeed="0.35"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="0" z="1" damage="0.25" arcwidth="0.50" cycletime="6.0" range="2000"/>
    <impulse_point x="0" y="0" z="-4"/>
    <engine_port x="0" y="0" z="-5"/>
    <long_desc text="A Caltron single unit ship. Displacement of 1Kt. Highly aggressive. TSN officers have nicknamed the Caltrons 'The Swarm'."/>
  </vessel>

  <vessel uniqueID="7202" side="12" classname="Tertiary" broadType="medium">
    <art meshfile="dat/TSN/Caltron/U3.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="63" back="63"/>
    <performance turnrate="0.004" topspeed="0.35"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="0" z="1" damage="0.25" arcwidth="0.50" cycletime="4.0" range="2000"/>
    <beam_port x="19" y="0" z="1" damage="0.25" arcwidth="0.50" cycletime="4.0" range="2000"/>
    <beam_port x="19" y="0" z="1" damage="0.25" arcwidth="0.50" cycletime="4.0" range="2000"/>
    <impulse_point x="19" y="0" z="-4"/>
    <impulse_point x="-19" y="0" z="-4"/>
    <engine_port x="0" y="0" z="-4"/>
    <engine_port x="-19" y="0" z="-4"/>
    <engine_port x="19" y="0" z="-4"/>
    <long_desc text="Three Caltron ships linked in line abreast. Stronger and tougher then each individual ship. Displacement 3Kt"/>
  </vessel>

  <vessel uniqueID="7203" side="12" classname="Senary" broadType="large">
    <art meshfile="dat/TSN/Caltron/U6.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="150" back="150"/>
    <performance turnrate="0.003" topspeed="0.35"/>
    <fleet_ai commonality="50"/>
    <beam_port x="0" y="10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="0" y="-10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="-10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="-10" z="1" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <impulse_point x="19" y="0" z="-4"/>
    <impulse_point x="-19" y="0" z="-4"/>
    <engine_port x="0" y="0" z="-4"/>
    <engine_port x="-19" y="0" z="-4"/>
    <engine_port x="19" y="0" z="-4"/>
    <long_desc text="Six Catltron ships linked in a box formation. Significantly stronger and tougher than each individual ship. Displacement 6Kt"/>
  </vessel>

  <vessel uniqueID="7204" side="12" classname="Duodenary" broadType="large carrier">
    <art meshfile="dat/TSN/Caltron/U12.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="100"/>
   <!-- Weapons and Shields modified (1/4)-->
	<shields front="200" back="200"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <carrierload baycount="1"/> 
    <beam_port x="0" y="10" z="10" damage="0.25" arcwidth="0.20" cycletime="5.0" range="1000"/>
    <beam_port x="19" y="10" z="10" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="10" z="10" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="0" y="-10" z="-10" damage="0.25" arcwidth="0.40" cycletime="5.0" range="1000"/>
    <beam_port x="19" y="-10" z="10" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <beam_port x="19" y="-10" z="10" damage="0.25" arcwidth="0.50" cycletime="5.0" range="2000"/>
    <impulse_point x="19" y="0" z="-10"/>
    <impulse_point x="-19" y="0" z="-10"/>
    <engine_port x="0" y="0" z="-10"/>
    <engine_port x="-19" y="0" z="-10"/>
    <engine_port x="19" y="0" z="-10"/>
    <long_desc text="Twelve Caltron ships linked in a box formation. Displacement 12Kt^***CAUTION HIGHLY DANGEROUS***"/>
  </vessel>

  <vessel uniqueID="7205" side="12" classname="Swarm" broadType="large carrier">
    <art meshfile="dat/TSN/Caltron/U24.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="500" back="500"/>
    <performance turnrate="0.002" topspeed="0.2"/>
    <fleet_ai commonality="50"/>
<carrierload baycount="4"/>    
<!--FORWARD BEAMS-->
    <beam_port x="-19" y="10" z="-29" damage="0.25" arcwidth="0.20" cycletime="3.0" range="1000"/>
    <beam_port x="0" y="10" z="-10" damage="0.5" arcwidth="0.20" cycletime="3.0" range="1200"/>
    <beam_port x="0" y="10" z="10" damage="0.5" arcwidth="0.20" cycletime="3.0" range="1200"/>
    <beam_port x="19" y="-10" z="-29" damage="0.25" arcwidth="0.20" cycletime="3.0" range="1000"/>
    <!--REAR BEAMS-->
    <beam_port x="19" y="-10" z="-29" damage="0.25" arcwidth="0.20" cycletime="3.0" range="1000"/>
    <beam_port x="0" y="-10" z="-10" damage="0.25" arcwidth="0.20" cycletime="3.0" range="1000"/>
    <beam_port x="-19" y="-10" z="-29" damage="0.25" arcwidth="0.20" cycletime="3.0" range="1000"/>
    <impulse_point x="0" y="-10" z="-29"/>
    <impulse_point x="0" y="0" z="0"/>
    <impulse_point x="-19" y="0" z="-10"/>
    <engine_port x="0" y="-10" z="-29"/>
    <engine_port x="0" y="-10" z="29"/>
    <engine_port x="0" y="-10" z="-29"/>
    <engine_port x="-19" y="-10" z="-9"/>
    <engine_port x="19" y="-10" z="9"/>
    <engine_port x="-19" y="-10" z="9"/>
    <engine_port x="19" y="-10" z="-9"/>
    <long_desc text="DANGER: Twenty four Caltron Ships. Displacement 24Kt^***DO NOT APPROCH ALONE***"/>
  </vessel>

  <vessel uniqueID="7206" side="12" classname="Super Swarm" broadType="command carrier">
    <art meshfile="dat/TSN/Caltron/U48.dxs" diffuseFile="dat/TSN/Caltron/shipHull10.png" glowFile="dat/TSN/Caltron/shipHull11.png" specularFile="dat/TSN/Caltron/shipHull13.png" scale="0.6" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="1000" back="1000"/>
    <performance turnrate="0.002" topspeed="0.4"/>
    <fleet_ai commonality="50"/>
<carrierload baycount="8"/>
    <!--FORWARD BEAMS-->
    <beam_port x="-19" y="10" z="-29" damage="0.63" arcwidth="0.40" cycletime="2.0" range="1500"/>
    <beam_port x="19" y="10" z="-29" damage="0.63" arcwidth="0.4" cycletime="2.0" range="1000"/>
    <beam_port x="0" y="10" z="-10" damage="0.63" arcwidth="0.40" cycletime="2.0" range="1600"/>
    <beam_port x="0" y="10" z="10" damage="0.63" arcwidth="0.70" cycletime="2.0" range="3500"/>
    <beam_port x="-19" y="10" z="-29" damage="0.63" arcwidth="0.40" cycletime="2.0" range="1500"/>
    <beam_port x="19" y="-10" z="-29" damage="0.63" arcwidth="0.40" cycletime="2.0" range="1500"/>
    <!--REAR BEAMS-->
    <beam_port x="-19" y="-10" z="-29" damage="0.63" arcwidth="0.30" cycletime="2.0" range="1500"/>
    <beam_port x="19" y="-10" z="-29" damage="0.63" arcwidth="0.30" cycletime="2.0" range="1500"/>
    <beam_port x="0" y="-10" z="-10" damage="0.63" arcwidth="0.70" cycletime="2.0" range="3500"/>
    <beam_port x="-19" y="-10" z="-29" damage="0.63" arcwidth="0.30" cycletime="2.0" range="1500"/>
    <beam_port x="19" y="-10" z="-29" damage="0.63" arcwidth="0.30" cycletime="2.0" range="1500"/>
    <impulse_point x="0" y="-10" z="-29"/>
    <impulse_point x="0" y="0" z="0"/>
    <impulse_point x="-19" y="0" z="-10"/>
    <engine_port x="0" y="-10" z="-29"/>
    <engine_port x="0" y="-10" z="29"/>
    <engine_port x="0" y="-10" z="-29"/>
    <engine_port x="-19" y="-10" z="-9"/>
    <engine_port x="19" y="-10" z="9"/>
    <engine_port x="-19" y="-10" z="9"/>
    <engine_port x="19" y="-10" z="-9"/>
    <long_desc text="DANGER: forty eight Caltron ships. Displacement 48Kt^***DO NOT APPROCH ALONE***"/>
  </vessel>
  
     <!-- **Euphini Pirate VESSELS 7300 - 7399** -->
  <vessel uniqueID="7300" side="13" classname="Arrow Class" broadType="small">
    <art meshfile="dat/TSN/Pirates/arrow-pirate.dxs" diffuseFile="dat/TSN/Pirates/arrow-pirate-diffuse.png" glowFile="dat/TSN/Pirates/arrow-pirate-glow.png" specularFile="dat/roundA_specular.png" scale="0.25" pushRadius="100"/>
    <performance turnrate="0.002" topspeed="0.9"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="18" back="10"/>
    <fleet_ai commonality="100"/>
    <beam_port arcwidth="0.5" damage="0.08" cycletime="0.9" range="850" x="-34" y="-5" z="190"/>
    <beam_port arcwidth="0.5" damage="0.08" cycletime="0.9" range="850" x="34" y="-5" z="190"/>
    <maneuver_point x="30" y="20" z="100"/>
    <maneuver_point x="-30" y="20" z="100"/>
    <impulse_point x="96.555237" y="-0.310518" z="-458.593170"/>
    <impulse_point x="-96.555237" y="-0.310518" z="-458.593170"/>
    <engine_port x="-72" y="0" z="-417"/>
    <engine_port x="72" y="0" z="-417"/>
    <long_desc text="Displacement: 7 kt. Armament: 2 pulse beams. May also be outfitted with custom modules. Oversized engines have given it manoeuvreing problems."/>
  </vessel>

  <vessel uniqueID="7301" side="13" classname="Axe Class" broadType="medium">
    <art meshfile="dat/TSN/Pirates/axe-pirate.dxs" diffuseFile="dat/TSN/Pirates/axe-pirate-diffuse.png" glowFile="dat/TSN/Pirates/axe-pirate-glow.png" specularFile="dat/roundA_specular.png" scale="0.25" pushRadius="100"/>
    <performance turnrate="0.0045" topspeed="0.45"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="40" back="33"/>
    <fleet_ai commonality="50"/>
    <beam_port arcwidth="0.5" damage="0.08" cycletime="0.9" range="1150" x="-175" y="0" z="130"/>
    <beam_port arcwidth="0.3" damage="0.08" cycletime="0.7" range="1400" x="0" y="0" z="242"/>
    <beam_port arcwidth="0.5" damage="0.08" cycletime="0.9" range="1150" x="175" y="0" z="130"/>
    <maneuver_point x="90" y="-50" z="-100"/>
    <maneuver_point x="-90" y="-50" z="-100"/>
    <impulse_point x="90" y="50" z="-100"/>
    <impulse_point x="-90" y="50" z="-100"/>
    <engine_port x="-90" y="50" z="-276"/>
    <engine_port x="90" y="50" z="-276"/>
    <engine_port x="-90" y="-48" z="-276"/>
    <engine_port x="90" y="-48" z="-276"/>
    <long_desc text="Displacement: 12 kt. Armament: 2 pulse beams. 1 overcharged pulse beam. Extremely dangerous to unshielded hull. May also be outfitted with custom modules."/>
  </vessel>
 
 <vessel uniqueID="7302" side="13" classname="Transport" broadType="transport">
    <art meshfile="dat/transport-vessel.dxs" diffuseFile="dat/TSN/Pirates/pirate-transport.png" glowFile="dat/transport_vessel_glow.png" specularFile="dat/transport_vessel_spec.png" scale="0.3" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="75" back="75"/>
    <performance turnrate="0.0025" topspeed="0.5"/>
    <fleet_ai commonality="50"/>
    <beam_port x="0.18" y="121.47" z="196.44" damage="0.25" arcwidth="0.3" cycletime="2.0" range="1000"/>
    <beam_port x=" -0.33" y="99.11" z="236.68" damage="0.25" arcwidth="0.3" cycletime="2.0" range="1000"/>
    <beam_port x="0.15" y="77.54" z="275.50" damage="0.25" arcwidth="0.3" cycletime="5.0" range="1400"/>
    <drone_port x="-0.17" y="-41.27" z="362.67" damage="10.0" cycletime="55.0" range="2500"/>
	<impulse_point x="-57.877796" y="0.839157" z="-284.658264"/>
    <impulse_point x="-136.553009" y="0.466896" z="-261.411255"/>
    <impulse_point x="-213.412323" y="1.201706" z="-239.373917"/>
    <impulse_point x="57.877796" y="0.839157" z="-284.658264"/>
    <impulse_point x="136.553009" y="0.466896" z="-261.411255"/>
    <impulse_point x="213.412323" y="1.201706" z="-239.373917"/>
    <maneuver_point x="-90.16" y="94.83" z="87.47"/>
    <maneuver_point x="90.14" y="94.85" z="87.46"/>
    <engine_port x="-57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="-136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="-213.412323" y="1.201706" z="-239.373917"/>
    <engine_port x="57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="213.412323" y="1.201706" z="-239.373917"/>
    <long_desc text="This former terran ship has been captured and retrofitted for combat. 2 rapid fire beams, 1 heavy beam and 1 drone launcher."/>
  </vessel>
  
  <!-- **N'Tani VESSELS 7400 - 7499** -->
  <vessel uniqueID="7400" side="14" classname="Ranger" broadType="small scout">
    <art meshfile="dat/TSN/NTani/ntani-ranger.dxs" diffuseFile="dat/TSN/NTani/ntani-ranger-diffuse.png" glowFile="dat/TSN/NTani/ntani-ranger-glow.png" specularFile="dat/TSN/NTani/ntani-ranger-spec.png" scale="0.2" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="10" back="10"/>
    <performance turnrate="0.007" topspeed="0.4"/>
    <fleet_ai commonality="20"/>
    <engine_port x="0" y="0" z="-360"/>
    <long_desc text="Solar sail craft. Probably some sort of long range scout craft"/>
  </vessel>
  
  <vessel uniqueID="7401" side="14" classname="Skavanger" broadType="small">
    <art meshfile="dat/TSN/NTani/ntani-skavanger.dxs" diffuseFile="dat/TSN/NTani/ntani-skavanger-diffuse.png" glowFile="dat/TSN/NTani/ntani-skavanger-glow.png" specularFile="dat/TSN/NTani/ntani-skavanger-spec.png" scale="0.2" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="23" back="23"/>
    <performance turnrate="0.004" topspeed="0.4"/>
    <fleet_ai commonality="20"/>
    <beam_port x="0" y="8.35" z="200" damage="0.33" arcwidth="1.0" cycletime="12.0" range="600"/>
    <beam_port x="0" y="8.35" z="-200" damage="0.33" arcwidth="1.0" cycletime="12.0" range="600"/>
    <engine_port x="0" y="0" z="-324"/>
    <long_desc text="Light Ship. Has dual omni-directional beam weapons that seem to be optimised for mining."/>
  </vessel>

  <vessel uniqueID="7402" side="14" classname="Frigate" broadType="medium">
    <art meshfile="dat/TSN/NTani/ntani-frigate.dxs" diffuseFile="dat/TSN/NTani/ntani-frigate-diffuse.png" glowFile="dat/TSN/NTani/ntani-frigate-glow.png" specularFile="dat/TSN/NTani/ntani-frigate-spec.png" scale="0.2" pushRadius="100"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="100" back="70"/>
    <performance turnrate="0.004" topspeed="0.45"/>
    <fleet_ai commonality="20"/>
    <beam_port x="-102" y="8.35" z="258.74" damage="0.5" arcwidth="0.4" cycletime="7.0" range="1500"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="0.5" arcwidth="0.4" cycletime="7.0" range="1500"/>
    <engine_port x="81" y="-5" z="237"/>
    <engine_port x="-81" y="-5" z="237"/>
    <long_desc text="Light warship with 2 forward beam weapons."/>
  </vessel>

  <vessel uniqueID="7403" side="14" classname="Battlecruiser" broadType="large">
    <art meshfile="dat/TSN/NTani/ntani-battlecruiser.dxs" diffuseFile="dat/TSN/NTani/ntani-frigate-diffuse.png" glowFile="dat/TSN/NTani/ntani-frigate-glow.png" specularFile="dat/TSN/NTani/ntani-frigate-spec.png" scale="0.4" pushRadius="150"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="78" back="75"/>
    <performance turnrate="0.006" topspeed="0.4"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-52.064194" y="18.285038" z="218.737045" damage="0.25" arcwidth="0.4" cycletime="5.0" range="1500"/> <!--starry 6 dec-->
    <beam_port x="-1.984132" y="0.156433" z="159.272675" damage="7.5" arcwidth="0.05" cycletime="60.0" range="3500"/> <!--starry 6 dec-->
    <beam_port x="52.064194" y="18.285038" z="218.737045" damage="0.25" arcwidth="0.4" cycletime="5.0" range="1500"/> <!--starry 6 dec-->
    <drone_port x="0" y="-10" z="0" damage="7.5" cycletime="30.0" range="2500"/>
    <impulse_point x="-73.065468" y="28.377838" z="-313.770782"/>
    <impulse_point x="73.065468" y="28.377838" z="-313.770782"/>
    <maneuver_point x="132.666824" y="48.238838" z="-34.289970"/>
    <maneuver_point x="-132.666824" y="48.238838" z="-34.289970"/>	
	<engine_port x="5" y="20" z="-280"/>
    <engine_port x="0" y="18" z="-295"/>
    <engine_port x="-10" y="20" z="-280"/>
    <engine_port x="10" y="20" z="-280"/>
    <engine_port x="-20" y="20" z="-270"/>
    <engine_port x="20" y="20" z="-270"/>
    <engine_port x="-30" y="21" z="-260"/>
    <engine_port x="30" y="21" z="-260"/>
    <long_desc text="Heavy warship fitted with 1 grazer and 2 standard beams, Its forward grazer has a recharge time of about 45 seconds"/>
  </vessel>
  
  <vessel uniqueID="7410" side="14" classname="Cargo Ship" broadType="cargo">
    <art meshfile="dat/TSN/NTani/ntani-cargo.dxs" diffuseFile="dat/TSN/NTani/ntani-ranger-diffuse.png" glowFile="dat/TSN/NTani/ntani-ranger-glow.png" specularFile="dat/TSN/NTani/ntani-ranger-spec.png" scale="0.2" pushRadius="75"/>
    <!-- Weapons and Shields modified (1/4)-->
	<shields front="18" back="18"/>
    <performance turnrate="0.003" topspeed="0.4"/>
    <fleet_ai commonality="20"/>
    <engine_port x="40" y="30" z="-50"/>
    <engine_port x="-40" y="30" z="-50"/>
    <long_desc text="Small transport ship. Capacity estimated at 5Kt"/>
  </vessel>
  
  <!-- **Ximni NPC VESSELS 7500 - 7599** -->
  <vessel    uniqueID="7501"    side="19"       classname="Light Cruiser"  broadType="small">
    <art     meshfile="dat/ximni-light-cruiser.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-light-cruiser.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="20" back="20"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x="0" y="15" z="179" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x="214" y="-24" z="41" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-214" y="-24" z="41" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <drone_port x="53" y="41" z="175" damage="7.5" cycletime="60.0" range="2000"/>
    <engine_port x="-82" y="2" z="-249"/>
    <engine_port x="82" y="2" z="-249"/>
    <long_desc text="Ximni Light Cruiser^Standard vessel of the Ximni.^3 beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="7502"    side="19"       classname="Scout"  broadType="small">
    <art     meshfile="dat/ximni-scout.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-scout.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="15" back="15"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="1.0" jumpefficiency="0.4"/>
    <beam_port x="0" y="9.9" z="235.5" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
	<drone_port x="0" y="47.817837" z="122.778183" damage="7.5" cycletime="60.0" range="2000"/>
    <engine_port x="-48" y="0" z="0"/>
    <engine_port x=" 48" y="0" z="0"/>
    <engine_port x="0" y="-48" z="0"/>
    <engine_port x="0" y=" 48" z="0"/>
    <long_desc text="Ximni Scout^Long range scout vessel of the Ximni.^1 forward beam^1 Torpedo tube^Stores for 6 homing, 2 mines, 2 ECM, 1 PShock."/>
  </vessel>

  <vessel    uniqueID="7503"    side="19"       classname="Missile Cruiser"  broadType="medium">
    <art     meshfile="dat/ximni-missile.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-missile.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="28" back="20"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.3" jumpefficiency="0.5"/>
    <drone_port x="0" y="34" z="152" damage="7.5" cycletime="30.0" range="2500"/>
    <drone_port x="0" y="34" z="152" damage="7.5" cycletime="31.0" range="2500"/>
    <engine_port x="-85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x="-45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x="-67.651352" y="-6.247528" z="-195.777618"/>
    <engine_port x=" 85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x=" 45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x=" 67.651352" y="-6.247528" z="-195.777618"/>
    <long_desc text="Ximni Missile Cruiser^Specialized vessel of the Ximni.^4 Torpedo tubes^Stores for 8 nukes, 20 homing, 14 mines, 12 ECM, 6 PShock."/>    
  </vessel>

  <vessel    uniqueID="7504"    side="19"       classname="Battleship"  broadType="medium">
    <art     meshfile="dat/ximni-battleship.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-battleship.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="63" back="38"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.1" warpefficiency="1.2" jumpefficiency="0.6"/>
    <beam_port x="-259" y="-35.477856" z="126.264786" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 259" y="-35.477856" z="126.264786" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-90" y="-25.715204" z="234.597458" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 90" y="-25.715204" z="234.597458" damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
	<drone_port x="-63.581463" y="15.482112" z="47.002419" damage="7.5" cycletime="60.0" range="2000"/>
    <engine_port x="-52" y="-20" z="-34.943451"/>
    <engine_port x=" 52" y="-20" z="-34.943451"/>
    <engine_port x="-109" y="-21.496468" z="-249.583313"/>
    <engine_port x=" 109" y="-21.496468" z="-249.583313"/>
    <engine_port x="-134" y="-26.184715" z="-249.640533"/>
    <engine_port x=" 134" y="-26.184715" z="-249.640533"/>
    <long_desc text="Ximni Battleship^Beam-heavy combat vessel of the Ximni.^4 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 5 PShock."/>
  </vessel>

  <vessel    uniqueID="7505"    side="19"       classname="Carrier"  broadType="large carrier">
    <art     meshfile="dat/ximni-carrier.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-carrier.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="45" back="40"/>
    <carrierload baycount="6" bomber="2"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x= "262" y="-33" z="108" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-262" y="-33" z="108" damage="0.25" playerdamage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
	<drone_port x="0" y="8.35" z="258.74" damage="7.5" cycletime="60.0" range="2000"/>
    <engine_port x="-111" y="0" z="-96"/>
    <engine_port x= "111" y="0" z="-96"/>
    <engine_port x="-64" y="-39" z="-128"/>
    <engine_port x= "64" y="-39" z="-128"/>
    <long_desc text="Ximni Carrier^Standard carrier of the Ximni.^2 forward beams^1 Torpedo tube^Stores for 1 nukes, 6 homing, 4 mines, 2 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="7506"    side="19"       classname="Dreadnought" broadType="large carrier">
 <art     meshfile="dat/ximni-dread.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.23" pushRadius="150"/>
    <internal_data file="dat/ximni-dread.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="55" back="50"/>
    <carrierload baycount="2"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.2" warpefficiency="1.5" jumpefficiency="0.6"/>
    <beam_port x="113"  y="-11" z="223"        damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-113" y="-11" z="223"        damage="0.1" playerdamage="1.25" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <drone_port x="0" y="8.35" z="258.74" damage="7.5" cycletime="30.0" range="2500"/>
    <engine_port x="-183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x= "183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x="-158.559570" y="-5.290986" z="-227.645966"/>
    <engine_port x= "158.559570" y="-5.290986" z="-227.645966"/>
    <engine_port x="0" y="-25.786741" z="-69.980843"/>
    <engine_port x="-59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="-75.196365" y="-25.144402" z="-115.391106"/>
    <engine_port x="75.196365" y="-25.144402" z="-115.391106"/>
    <long_desc text="Ximni Dreadnought^Ultimate wartime vessel of the Ximni.^2 primary beams, long range and fast firing^3 Torpedo tubes^Stores for 4 nukes, 10 homing, 8 mines, 5 ECM, 4 PShock."/>
  </vessel>  
  
    <vessel    uniqueID="7507"    side="19"       classname="Zim Fighter" broadType="singleseat fighter">
    <art     meshfile="dat/ximni-fighter.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.030" topspeed="1.1" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.08" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1100"/>
    <engine_port x="0" y="13" z="-44"/>
    <engine_port x="-16" y="-10" z="-57"/>
    <engine_port x= "16" y="-10" z="-57"/>
    <long_desc text="Ximni Fighter^One rapid-fire beam."/>
  </vessel>

   <vessel    uniqueID="7508"    side="19"       classname="Zim Bomber" broadType="singleseat bomber">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0" />
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="0.9" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94" damage="0.8" playerdamage="10" arcwidth="0.1" cycletime="10.0" range="900"/>
    <drone_port x="0" y="-1.95" z="72.94" damage="7.5" cycletime="90.0" range="1500"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Bomber^One heavy beam and one slow, short-range drone launcher."/>
  </vessel>

  <vessel    uniqueID="7509"    side="19"       classname="Zim Shuttle" broadType="singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Shuttle^Armed only with a small laser, this shuttle is known as the Party Bus."/>
  </vessel>

  <vessel    uniqueID="7510"    side="19"       classname="Zim LR Shuttle" broadType="singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="0" back="0"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.7" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.05" playerdamage="0.25" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Long Range Shuttle^Armed only with a small laser, this shuttle is known as the Party Ride."/>
  </vessel>

</vessel_data>