Terran Stellar Navy › Forums › (OOC) The Mess Hall › TSN Expansion Update 1.5.0
- This topic has 15 replies, 7 voices, and was last updated 6 years, 8 months ago by Fish Evans.
15/07/2016 at 17:04 #13461Fish EvansModerator
Hello all as promised/threatend I have updated the TSN Expansion again. Assuming no major issues are detected this should be the last update until the early fall there may be an optional revision to add the TSN Viper/Horizon Names to there hulls as soon as thats delt with (Hi Wade!).
Update 1.3.1 and up to 1.5.0
Added a single torpedo tube given 2 EMP and 8 PShock torpedos
Minor reduction in manovering, and cycle time to the wide angle weapons
Added Thrid Torpedo Tube, increased PShock Ordiance
Minor reduction to Damage and arc Widths of beam weaponry
Minor Increase to beam damage
Should again appear in Sims
Rare Pirate Transport may launnch a pair of boarding craft
Pirate Base mesh/textures replaced and stats tweaked
Balance tweaks, the larger caltrons will no longer do so much damage (you will still want to be carfull dealing with them) however they will launch Primarys as fighters.. the over all hardyness remains the same but you damage is more spread out.. you can deal with the primarys better.
New Defence Platform Base level Shields, small fighteres modeartly strong beams15/07/2016 at 17:54 #13465Adele MundyParticipant
Thanks for letting us know in advance! That’s really helpful. Looking forward to trying out the new mod.15/07/2016 at 18:18 #13471
Minor Increase to beam damage
And here I was, afraid of being nerfed. I guess I have to try harder.15/07/2016 at 18:47 #13477Blaze StrifeParticipant
Woo-hoo!15/07/2016 at 19:33 #13485
BTW, Fish, are you absolutely sure Horizon and Viper have the new texture with the names? I tried and they appear just as before. No idea about the ordnance changes. And we’ll have to update the descriptions, eventually.
Amazing job, as always!15/07/2016 at 19:48 #13491AramondParticipant
Caltrons that launch smaller Caltrons…oh boy.15/07/2016 at 20:02 #13494Blaze StrifeParticipant
@delPino Fish said that the names are not added, and that Wade needs to do it.15/07/2016 at 20:06 #13496Adele MundyParticipant
Hmm, who was saying “Don’t let it be Caltrons?” Now we have baby Caltrons.15/07/2016 at 20:14 #13500
I love the idea of making Horizon a light missile cruiser.
Lancer will really appreciate the EMPs and the pshocks will be useful mostly when we are on detached missions and don’t have Slate or Mundy available to get the surrenders when the shields go down 🙂15/07/2016 at 21:06 #13502
Right! Thanks, Blaze, I misread that.18/07/2016 at 05:03 #13691
Mundy was surprised to find that Horizon only had two tubes operational during the shift. I took a look at the vesseldata.xml and see that Horizon has three but the Valkyrie class still has only two. Is it possible the Helmsman configured his ship’s systems as a Valkyrie class but not Horizon?18/07/2016 at 05:10 #13693
Also, from my time on Lancer I noticed that, while the torpedo tube worked just fine, my display from the captain’s map didn’t display the system.18/07/2016 at 06:03 #13705
Again, vesseldata.xml shows Lancer has a tube but not her class. Also her vessel description needs editing to match.
I would have edited the file and forwarded to Fish, but it is late 🙂19/07/2016 at 18:35 #13995Adam ParraParticipant
What do the boarding craft do?19/07/2016 at 19:08 #14002
We may only find out when we encounter them 🙂
My guess is that they are fighters or bombers or suicide nuke carriers 🙂
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