18/07/2016 at 19:37 #13794MatsiyanParticipant
// Turnez ran cover for the division when we went rogue. If he was going to turn us in, that was the moment. He is alright in my book.
Lots of us are a bit reticent about being nosy. This is why it is good to have Aramond, Feil and Blaze to stir things up sometimes.18/07/2016 at 19:47 #13796
//To be honest, I have an extremely solid scicomms team as it is. If one of us is a traitor, the other three specialists on board will suspect something’s off.18/07/2016 at 20:57 #13801
//There are lots of possibilities that I have planned out for Turnez and who he is. Edwards was another character that was pretty standard,though he seems less use being a CWO (though he could provide a great connection to NCOs and servicing personnel, who probably know more than any officer!). Last time you just annoyed him and he walked off.
There is also the marine officer I came up with too, but that one is on the back burner.
The thing is, you guys all invent informers who give you all sorts of information. I half wonder if I should put you all on trial for all the connections you have to the unakalhai or the illegal stuff you get up to… i wonder how much of that goes on in the real navy. It causes problems in that you dont have informers who are GMs passing you on information. So when you say, ‘I know a guy,’ it could actually be a GM playing some informant and feeding you the info. For example, if Turnez ever left, he could be one passing info on. Others could be too. It would be great for the person running the story arc and for stuff to bring to a fleet conference.18/07/2016 at 21:20 #13807Adele MundyParticipant
//And so it was that half of the 4th Lt. ended up on trial… Let’s take the GM hint before it comes back wrapped around a hammer 🙂18/07/2016 at 21:38 #13817
//Xavier, if you’d like to do it that way, that would be fantastic! I think our problem is that we don’t realize the ideas and minor plots we come up with will have such major effect on the plot.18/07/2016 at 21:39 #13819
//HAHA I like it Mundy. To be honest, the stuff you guys come up with, it is a wonder you made it past the security screening! Note to Fleet Captain alter ego… step up security screening for all officers. If they look squeaky clean when they enter Command, threated them with the airlock till they confess.18/07/2016 at 21:44 #13825
//Just blame the academy for training the security guys the same way they have some of the cadets we’ve gotten. Read: not at all.18/07/2016 at 21:48 #13831
//I just assume this is Space Siberia
//We should have a ship called the Siberia. That’ll be the command of the first CO we promote, none of us prospective commanders deserves better.18/07/2016 at 22:12 #13845Matthew VajParticipant
// @admin So you’re saying we should try to go through the GM team to gather our intel and whatnot, instead of making it up ourselves?18/07/2016 at 22:32 #13851
// To a certain extent, yes.
// Thinking of it in a D&D way (though I must admit I have limited experience of playing) it would be the equivalent of the Dungeon master leading you in to an elven city,
And then you coming up with your character knowing some contact in the city that taught you how to speak elvish and explained that to exit the city you need to cross a river with a special potion bought from a certain market stall… and the dungeon master sitting there going “OK, bye then!”18/07/2016 at 22:41 #13853
//Hmm, thinking on the D&D theme, I wonder if it is worth exploring RP game systems and adapting one to our own needs. Things like having a proper proforma of who your character is, what skills they have etc. We could link it to the rank system in what you have access too e.g. security codes and what not. We could then define what people could access in terms of data or equipment, people they could speak to for intelligence/ general information via personal messages, and how they can use their skills e.g. if they managed to deactivate a device/ hack a system, or if they fail.18/07/2016 at 22:56 #13855
//Give me a week, Xavier, and I’ll see if I can turn something up. It’d need to be something rules light, and potentially diceless. Hmmmm, to Reddit!18/07/2016 at 23:04 #13857
//FUDGE http://fudgerpg.com/ is one I have just started taking a look at (after a quick google search) and there looks to be a lot of others out there too. There could be a way to getting around dice e.g letting a GM roll and giving the result – you’d just have to trust them, or perhaps having something in the forums or on the website to give some kind of result.18/07/2016 at 23:05 #13859Adele MundyParticipant
// The funny thing with your elven city example is, most of the GMs I know would just go along with the suggestion, make a note of all the stuff you made up (name of elven contact, name of river, where it comes from, where it goes to, what the potion does) and rub their hands with glee thinking of all the ways they could use it to make your life “interesting”. Possibly in the “Oh God oh God we’re going to die” sense of the word. Not necessarily right now, but, oooh, let’s see, three sessions from now when you’ve forgotten about that elven contact, and she turns up and demands a really inconvenient and dangerous favour in return for that potion. Or when the potion’s long-term side-effects start to kick in…
//Everything a player invents belongs to the GM.
//There are lots of game systems out there that could be adapted. Do people have a favourite?18/07/2016 at 23:17 #13861
//Oh, yeah! I remember the time I was GMing for some friends and a random guy who tagged along with them. He invented some sort of maid he routinely raped, till I got bored and made sure he got syphilis.
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