Buttons for GM Console

Terran Stellar Navy Forums (OOC) Division Development Buttons for GM Console

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  • #25744
    Matthew Vaj


    A list of requests for the GM console (and some random sandbox suggestions):

    – Boarding sequence from enemy boarding craft onto a ship selected by the GM.
    — random damage to engineering nodes
    — random time before marines and DamCon teams are able to defeat boarding party
    — add variables for number of marines
    — each boarding depletes number of marines
    — fewer marines makes ship more vulnerable to boarding
    — set damaged nodes (and hallways) to 1000% (or something) damaged so it takes longer due to sabatage and fighting off enemy boarders.
    — Comms consoles get updates about boarding actions and the numbers of marines left and casualty count.
    — Ion Storm button that covers entire sector with nebulae
    — Self-Destruct button for NPC ships (maybe PC ships too?)

    – Ship Comms Menu
    — Emergency and General message sections
    — RP prompts

    – Board enemy ship
    — Button on Comms console to initiate boarding.

    – Random messages to Engineering when a node is destroyed

    • This topic was modified 6 years, 11 months ago by Matthew Vaj.
    • This topic was modified 6 years, 11 months ago by Matthew Vaj.
    • This topic was modified 6 years, 11 months ago by Matthew Vaj.
    • This topic was modified 6 years, 11 months ago by Matthew Vaj.
    • This topic was modified 6 years, 10 months ago by Xavier. Reason: Changed topic name to be more generic

    Wow, if this could work with having marines as a finite resource that can be tracked like that, this could be an amazing game mechanic. Since we’re RP’ing it now, making it more official makes it a great addition. Plus, it’s one more function we could make useful on the comms station.

    Matthew Vaj

    Additional requests added.


    – Ability to switch on random civilian and ISS traffic in a sector (to simplify GM sector startup)
    – Selection of Intel and Hail messages to set on GM selected ship
    – Refugees aboard
    – Contraband aboard
    – Hazardous readings e.g. Radiation leak, toxic emissions, munitions,
    – more lifeforms than expected
    – no lifeforms aboard
    – Medical supplies or Humanitarian aid
    – no cargo aboard, mass very low
    – unusually sophisticated electronic signature / imperfect ECM shielding
    – diplomatic immunity
    – Hospital ship

    What about NPCs?


    I am working on the ship scan descriptions, requested above. Below are the different types and the scan texts, displayed on a second scan of the selected ship. The first two include the text received when comms hails them. The final Hospital ship also includes a change to the normal ship description text, as well as the scan text.

    It is very quick an easy to change the description text in the sandbox, so if we want something less obvious, or there are better ideas of how to phrase stuff, post your suggestions below.

    Refugee ship:
    scan_desc=”Intel – Refugee Marker detected.” hailtext=”TSN vessel, we have refugees aboard and are transporting them to a safe location.”

    Contraband detected:
    scan_desc=”Intel – Cargohold shielding detected. Unregistered cargo aboard.” hailtext=”What we are transporting is none of your concern. ”

    Chemical Leak:
    scan_desc=”Intel – Hazardous chemical elements emitting from hull.”

    Munitions Hazard:
    scan_desc=”Intel – Volatile elements detected.”

    Radiation Leak:
    scan_desc=”Intel – Radiation hazard detected.”

    Additional Life signs:
    scan_desc=”Intel – Multiple, unregistered life signs detected.”

    No Life signs:
    scan_desc=”Intel – No life signs detected aboard vessel.

    No cargo:
    scan_desc=”Intel – Low mass, cargo hold reading empty.”

    Unusual EM Readings:
    scan_desc=”Intel – Unidentified EM readings fluctuating in lower bandwidth.”

    Unusual Shielding:
    scan_desc=”Intel – Advanced shield arrays active. Signature unknown.”

    Hospital ship:
    desc=”Hospital Ship” scan_desc=”Intel – Medical facilities and personnel aboard.”

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