Something else to note too – the use of combat orders does not need to change with jump drive ships. The ideas and principles conveyed by combat orders can still be translated into coordinating a jump ship. What differs is their application and execution. Delta 3 for example will still work in both warp and jump drive vessels – close to beam range, authorised to use homing torpedoes. As will evasive patterns for example the Theta 2 order, calling for fighters and drones to be intercepted. The precise execution is different however, and the situations in which a combat order is applied will also vary.
Just like when we use a different class of ship, we need to figure out how to apply the combat orders to a ship with a different drive system.