Reply To: TSN Heavy Division drafts

#33082
Rakaydos
Participant

Most recent versions of the PC Efreet Dreadnaut and the NPC Efreet equivilant, with commented in explanations of the equivilance (power settings, ect):

    <vessel    uniqueID="27"    side="0"       classname="Efreet class" broadType="player carrier">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="150"/>
    <internal_data file="dat/efreet.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="75" back="50"/>
	<!-- NPC 300% front shields (0 coolant, 15 nodes) 200% rear shields (0 coolant, 8 nodes) total NPC values front="225" back="100"-->
    <performance turnrate="0.003" topspeed="0.5" shipefficiency=".72" warpefficiency="1.44" jumpefficiency="1.2"/>
	<!-- NPC 265% beam output, 8 coolant = x7 damage. NPC stats will have 1/7 the damage and fire rate to better mimic the PC ship. -->
    <beam_port x="0" y="40" z="212" damage=".8572" playerdamage="6" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime="1.5" range="700"/>
    <beam_port x="122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime="1.5" range="700"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate of 30 seconds -->
    <beam_port x="67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="210.0" range="800"/>
    <beam_port x="-67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="210.0" range="800"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
	<!-- NPC fire two homings and a pshock at minimal cycle times at 100% tube power, 0 coolant -->
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4900"/>
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4800"/>
	<drone_port x="0" y="8.35" z="258.74" damage="70" cycletime="15.2" range="4700"/>
    <torpedo_storage type="trp" amount="30"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="8"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="6"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="12"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="20"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="2"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
	<maneuver_point x="182.6" y="22.65" z="-124.77"/>
	<maneuver_point x="-182.6" y="22.65" z="-124.77"/>
	<impulse_point x="81.92" y="8.01" z="-220.75"/>
	<impulse_point x="-81.92" y="8.01" z="-220.75"/>
	<impulse_point x="0.17" y="28.49" z="-278.81"/>
    <long_desc text="Efreet class Dreadnought^Standard TSN Heavy Division Flagship^2 heavy beams, 1 Main Beam Cannon^ 2 broadside fighter defense RAM arrays, 2 rear defense beams^3 Torpedo tubes^Stores for 8 nukes, 30 homing, 6 mines, 12 ECM, 20 PShock."/>
    <carrierload baycount="2" bomber="0"/>
  </vessel>
    <vessel    uniqueID="1608"    side="1"       classname="Efreet class" broadType="large warship">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.3" pushRadius="150"/>
    <internal_data file="dat/efreet.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="225" back="100"/>
	<!-- NPC 300% front shields (0 coolant, 15 nodes) 200% rear shields (0 coolant, 8 nodes) total NPC values front="225" back="100"-->
    <performance turnrate="0.003" topspeed="0.5" shipefficiency=".72" warpefficiency="1.44" jumpefficiency="1.2"/>
	<!-- NPC 265% beam output, 8 coolant = x7 damage. NPC stats reflect x7 fire rate from that power setting, and recieve 7x damage from difficulty -->
    <beam_port x="0" y="40" z="212" damage=".8572" playerdamage="6" arcwidth="0.2" cycletime=".857" range="2000"/>
    <beam_port x="11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime=".857" range="1000"/>
    <beam_port x="-11.31" y="-16.15" z="15.67" damage=".536" playerdamage="3.75" arcwidth="0.4" cycletime=".857" range="1000"/>
<!-- Point defense beams at 300%, no-manual equivilance. Requires Anti-torp to be useful -->
    <beam_port x="-122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime=".5" range="700"/>
    <beam_port x="122.9" y="6.98" z="-169.6" damage=".072" playerdamage=".5" arcwidth="0.2" cycletime=".5" range="700"/>
	<!-- RAM beams have been set to fighter-killing levels of the NPC beams- 7x Saber's damage and 7x their cooldown-they require 265% manual to get saber's fire rate -->
    <beam_port x="67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="30.0" range="800"/>
    <beam_port x="-67.53" y="8.30" z="-23.30" damage="10.5" playerdamage="73.5" arcwidth="0.2" cycletime="30.0" range="800"/>
	<!-- NPC fire two homings and a pshock at minimal cycle times at 100% tube power, 0 coolant -->
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4900"/>
	<drone_port x="0" y="8.35" z="258.74" damage="25" cycletime="15" range="4800"/>
	<drone_port x="0" y="8.35" z="258.74" damage="70" cycletime="15.2" range="4700"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
	<maneuver_point x="182.6" y="22.65" z="-124.77"/>
	<maneuver_point x="-182.6" y="22.65" z="-124.77"/>
	<impulse_point x="81.92" y="8.01" z="-220.75"/>
	<impulse_point x="-81.92" y="8.01" z="-220.75"/>
	<impulse_point x="0.17" y="28.49" z="-278.81"/>
    <long_desc text="Efreet class Dreadnought, fully crewed for optimum performance. Inefficient warp geometry gives it great combat power but poor cruising range.^Combat Power settings: 265%/8 beams, 100%/0 tubes, 300%/8 Impulse, 300%/0 front shields, 200%/0 rear shields/>
  </vessel>

As a PC ship, it costs about 500-ish energy to cross a sector at warp 1, but it can demolish a torgoth battlegroup with the remaining energy handilly, and return to base on it’s homing batteries. The shields take awhile to recharge, unless you are at a base at 300% shields. FCS is theoretically an option, if you need to recharge energy+ shields away from base.

As an NPC ship, it’s a beast. Perfectly executed double homing + pshock every 15 seconds, 7 DPS from the boosted main cannon, plus another 10.5 DPS from the heavy foward beams. (Horizon could beat the torpedo numbers with boosted tubes, and Lancer could beat the beam DPS at 300% manual, but neither can sustain it as long as this can.) The ship is designed that it doesnt normally use the broadside RAMs, but Fighters will trigger them, killing 2 unshielded fighters every 30 seconds.