Reply To: Cataphract- class Cruiser


Extended range beam is now called “Inertial Cannon” with 10 damage on a 15 second cooldown for .6666 DPS (up from 4 damage every 12, or .3333 DPS) for a sustained combat in safe FCS at a bit less than Horizon’s beam damage output.

Midrange beam changed to a single Viper “Heavy beam” (5 second cooldown, .75 DPS), Which when combined with the Inertial cannon gives a sustained combat damage a bit less than Viper, or more than twice Saber’s

Point defense beams dropped from 650 range to 500, damage per shot from 1 to .25, and cycle time dropped from 3 seconds per shot to 2 seconds per shot, lowering each point defense beam’s DPS from 1/3 to 1/8th.
The point defense beams cycle faster when in range, but are less important to the ship’s overall damage output. They are good at disabling fighters (or Torgoths), but are massive energy hogs, costing 1 full energy each time EACH beam is fired, potentially multiple times per second.

Ordnance stores cut significantly.
-Homings from 12 to 8
-Pshocks from 8 to 6
-Nukes from 2 to 1
-Mines from 4 to 2
-EMP from 2 to 2 (no change)
-Tags from 4 to 1
-Beacons from 4 to 2
-Probes from 2 to 4 (increased)

Links to an internal layout file of Cataphract2, instead of Cataphract, to ensure proper implementation of the following internal changes.

Reduced foward armor section from 19 nodes to 13
Reduce Rear Shield nodes from 8 to 4
Reduce Front shield nodes from 11 to 9
Reduce Primary Beam nodes from 8 to 6
Reduce Impulse nodes from 9 to 7
Moved nodes around. (there was a front shield node in the corridor between the bow and stern which could limit damcon mobility even during routine operations. this has been fixed, along with other lesser problems)

  <vessel    uniqueID="2"    side="0"       classname="Cataphract Class" broadType="player">
    <art     meshfile="dat/Cataphract.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2"/>
    <internal_data file="dat/Cataphract2.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="28" back="22"/>
    <performance turnrate="0.0035" topspeed="0.6" shipefficiency=".6" warpefficiency=".8" jumpefficiency="1.1"/>
  <beam_port x="0" y="8.35" z="1" damage="0.25" playerdamage="8" arcwidth="0.05" cycletime="15.0" range="1500"/>
  <beam_port x="0" y="8.35" z="1" damage="0.25" playerdamage="3.75" arcwidth="0.275" cycletime="5.0" range="1000"/>
    <beam_port x=" -1" y="8.35" z="0.34" damage="0.25" playerdamage=".25" arcwidth="0.55" cycletime="2.0" range="500"/>
    <beam_port x="1" y="8.35" z="0.34" damage="0.25" playerdamage=".25" arcwidth="0.55" cycletime="2.0" range="500"/>
    <torpedo_tube x="4" y="2" z="3"/>
    <torpedo_tube x="0" y="2" z="3"/>
    <torpedo_storage type="trp" amount="8"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="1"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="2"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="6"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="2"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="4"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="1"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="TSN Cruiser^2 Point defense turrets, 1 Heavy Beam, 1 Inertial Cannon^2 Torpedo tubes^Stores for 1 nuke, 8 homing, 2 mines, 2 EMP, 6 PShock.^Battle hardened systems and redundant shield nodes."/>

Vesseldata file:
.DXS file:
.SNT file: