Reply To: Cataphract- class Cruiser


Cataphract class Cruiser

  <vessel    uniqueID="2"    side="0"       classname="Cataphract Class" broadType="player">
    <art     meshfile="dat/Cataphract.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2"/>
    <internal_data file="dat/Cataphract.snt"/>
	<!-- Weapons and Shields modified (1/4)-->
    <shields front="28" back="22"/>
    <performance turnrate="0.0035" topspeed="0.6" shipefficiency=".6" warpefficiency=".8" jumpefficiency="1.1"/>
  <beam_port x="0" y="8.35" z="1" damage="0.25" playerdamage="4" arcwidth="0.05" cycletime="12.0" range="1500"/>
  <beam_port x="0" y="8.35" z="1" damage="0.25" playerdamage="2" arcwidth="0.275" cycletime="6.0" range="1000"/>
    <beam_port x=" -1" y="8.35" z="0.34" damage="0.25" playerdamage="1" arcwidth="0.55" cycletime="3.0" range="650"/>
    <beam_port x="1" y="8.35" z="0.34" damage="0.25" playerdamage="1" arcwidth="0.55" cycletime="3.0" range="650"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="trp" amount="12"/>  <!-- Homing"-->
    <torpedo_storage type="nuk" amount="2"/>  <!-- LR Nuke-->
    <torpedo_storage type="min" amount="4"/>  <!-- Mine"-->
    <torpedo_storage type="emp" amount="2"/>  <!-- EMP"-->
    <torpedo_storage type="shk" amount="8"/>  <!-- Plasma Shock"-->
    <torpedo_storage type="bea" amount="4"/>  <!-- Beacon"-->
    <torpedo_storage type="pro" amount="2"/>  <!-- Probe"-->
    <torpedo_storage type="tag" amount="4"/>  <!-- Tag"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="TSN Cruiser^2 point defense turrets, 1 standard beam, 1 extended range beam^2 Torpedo tubes^Stores for 2 nukes, 12 homing, 4 mines, 2 EMP, 8 PShock.^Battle hardened systems and redundant shield nodes."/>
  • This reply was modified 1 year, 3 months ago by Rakaydos.