I guess I figure as we go through and make stuff up, we’ll learn what we need to know as we go, so I don’t think there’ll be a problem with having too much information, especially if we don’t go into a ton of detail.
I think the “toolbox” concept is accurate. If we have information on what we can do from each of the “toolboxes”, we could do lot of RP that has content but isn’t necessarily super-detailed. So stuff like
filtering out interference patterns somehow, or putting the data through different analysis tools in order to find a solution.
for sensor data analysis, or for warp core mechanics we could balance the warp fields or optimize field efficiency or something or other.
Edit: It wouldn’t have to have details like what specific tools being used or algorithms to run.
- This reply was modified 5 years, 8 months ago by Matthew Vaj.