Sorry, I might have redacted that question less clearly than intended.
An Artemis class cruiser and an Apollo engage stationary targets with identical shields and at the same settings. The target sits at the densest region of the beam arcs, thus ensuring that both beams get fired as they cycle.
As the Apollo cycles faster, indeed she fires 6 shots for every 5 Artemis fires. Therefore Apollo’s target will be dealt around 83% faster. The implication is, if your table indicates that Damage for Artemis is 12/s, wouldn’t the same point be slighly above 14/s for Apollo?
And, as energy and cycle time are calculated the moment you fire, won’t the faster Apollo consume more energy over time?